mirror of
https://github.com/Ed94/raddebugger.git
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85 lines
2.1 KiB
C
85 lines
2.1 KiB
C
// Copyright (c) 2024 Epic Games Tools
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// Licensed under the MIT license (https://opensource.org/license/mit/)
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////////////////////////////////
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//~ rjf: Build Options
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#define BUILD_TITLE "textperf"
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#define OS_FEATURE_GRAPHICAL 1
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////////////////////////////////
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//~ rjf: Includes
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//- rjf: [h]
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#include "base/base_inc.h"
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#include "os/os_inc.h"
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#include "render/render_inc.h"
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#include "font_provider/font_provider_inc.h"
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#include "font_cache/font_cache.h"
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#include "draw/draw.h"
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//- rjf: [c]
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#include "base/base_inc.c"
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#include "os/os_inc.c"
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#include "render/render_inc.c"
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#include "font_provider/font_provider_inc.c"
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#include "font_cache/font_cache.c"
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#include "draw/draw.c"
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////////////////////////////////
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//~ rjf: Globals
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global OS_Handle os_window = {0};
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global R_Handle r_window = {0};
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////////////////////////////////
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//~ rjf: Entry Points
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internal B32
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frame(void)
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{
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ProfBeginFunction();
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B32 quit = 0;
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Temp scratch = scratch_begin(0, 0);
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OS_EventList events = os_get_events(scratch.arena, 0);
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for(OS_Event *evt = events.first; evt != 0; evt = evt->next)
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{
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if(evt->kind == OS_EventKind_WindowClose)
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{
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quit = 1;
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break;
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}
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}
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r_begin_frame();
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dr_begin_frame();
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r_window_begin_frame(os_window, r_window);
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DR_Bucket *bucket = dr_bucket_make();
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DR_BucketScope(bucket) ProfScope("draw")
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{
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Vec2F32 mouse = os_mouse_from_window(os_window);
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FNT_Tag font = fnt_tag_from_path(str8_lit("C:/devel/raddebugger/data/Inconsolata-Regular.ttf"));
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for(F32 x = 0; x < 500; x += 5.f)
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{
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for(F32 y = 0; y < 500; y += 5.f)
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{
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dr_text(font, 16.f, 0, 0, FNT_RasterFlag_Smooth|FNT_RasterFlag_Hinted, v2f32(30 + x + mouse.x, 30 + y + mouse.y), v4f32(1, 1, 1, 1), str8_lit("This is a test."));
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}
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}
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}
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r_window_submit(os_window, r_window, &bucket->passes);
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r_window_end_frame(os_window, r_window);
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r_end_frame();
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scratch_end(scratch);
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ProfEnd();
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return quit;
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}
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internal void
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entry_point(CmdLine *cmdline)
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{
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os_window = os_window_open(v2f32(1600, 900), 0, str8_lit("textperf"));
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r_window = r_window_equip(os_window);
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os_window_first_paint(os_window);
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for(;!update(););
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}
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