// Copyright (c) 2024 Epic Games Tools // Licensed under the MIT license (https://opensource.org/license/mit/) #ifndef BASE_MARKUP_H #define BASE_MARKUP_H internal void set_thread_name(String8 string); internal void set_thread_namef(char *fmt, ...); #define ThreadNameF(...) (set_thread_namef(__VA_ARGS__)) #define ThreadName(str) (set_thread_name(str)) #endif // BASE_MARKUP_H