// Copyright (c) 2024 Epic Games Tools // Licensed under the MIT license (https://opensource.org/license/mit/) #ifndef DRAW_H #define DRAW_H //////////////////////////////// //~ rjf: Fancy String Types typedef struct DR_FancyString DR_FancyString; struct DR_FancyString { FNT_Tag font; String8 string; Vec4F32 color; F32 size; F32 underline_thickness; F32 strikethrough_thickness; }; typedef struct DR_FancyStringNode DR_FancyStringNode; struct DR_FancyStringNode { DR_FancyStringNode *next; DR_FancyString v; }; typedef struct DR_FancyStringList DR_FancyStringList; struct DR_FancyStringList { DR_FancyStringNode *first; DR_FancyStringNode *last; U64 node_count; U64 total_size; }; typedef struct DR_FancyRun DR_FancyRun; struct DR_FancyRun { FNT_Run run; Vec4F32 color; F32 underline_thickness; F32 strikethrough_thickness; }; typedef struct DR_FancyRunNode DR_FancyRunNode; struct DR_FancyRunNode { DR_FancyRunNode *next; DR_FancyRun v; }; typedef struct DR_FancyRunList DR_FancyRunList; struct DR_FancyRunList { DR_FancyRunNode *first; DR_FancyRunNode *last; U64 node_count; Vec2F32 dim; }; //////////////////////////////// //~ rjf: Generated Code #include "generated/draw.meta.h" //////////////////////////////// //~ rjf: Draw Bucket Types typedef struct DR_Bucket DR_Bucket; struct DR_Bucket { R_PassList passes; U64 stack_gen; U64 last_cmd_stack_gen; DR_BucketStackDecls; }; //////////////////////////////// //~ rjf: Thread Context typedef struct DR_BucketSelectionNode DR_BucketSelectionNode; struct DR_BucketSelectionNode { DR_BucketSelectionNode *next; DR_Bucket *bucket; }; typedef struct DR_ThreadCtx DR_ThreadCtx; struct DR_ThreadCtx { Arena *arena; U64 arena_frame_start_pos; DR_BucketSelectionNode *top_bucket; DR_BucketSelectionNode *free_bucket_selection; }; //////////////////////////////// //~ rjf: Globals thread_static DR_ThreadCtx *dr_thread_ctx = 0; //////////////////////////////// //~ rjf: Basic Helpers internal U64 dr_hash_from_string(String8 string); //////////////////////////////// //~ rjf: Fancy String Type Functions internal void dr_fancy_string_list_push(Arena *arena, DR_FancyStringList *list, DR_FancyString *str); #define dr_fancy_string_list_push_new(arena, list, font_, size_, color_, string_, ...) dr_fancy_string_list_push((arena), (list), &(DR_FancyString){.font = (font_), .string = (string_), .color = (color_), .size = (size_), __VA_ARGS__}) internal void dr_fancy_string_list_concat_in_place(DR_FancyStringList *dst, DR_FancyStringList *to_push); internal String8 dr_string_from_fancy_string_list(Arena *arena, DR_FancyStringList *list); internal DR_FancyRunList dr_fancy_run_list_from_fancy_string_list(Arena *arena, F32 tab_size_px, FNT_RasterFlags flags, DR_FancyStringList *strs); internal DR_FancyRunList dr_fancy_run_list_copy(Arena *arena, DR_FancyRunList *src); //////////////////////////////// //~ rjf: Top-Level API // // (Frame boundaries & bucket submission) internal void dr_begin_frame(void); internal void dr_submit_bucket(OS_Handle os_window, R_Handle r_window, DR_Bucket *bucket); //////////////////////////////// //~ rjf: Bucket Construction & Selection API // // (Bucket: Handle to sequence of many render passes, constructed by this layer) internal DR_Bucket *dr_bucket_make(void); internal void dr_push_bucket(DR_Bucket *bucket); internal void dr_pop_bucket(void); internal DR_Bucket *dr_top_bucket(void); #define D_BucketScope(b) DeferLoop(dr_push_bucket(b), dr_pop_bucket()) //////////////////////////////// //~ rjf: Bucket Stacks // // (Pushing/popping implicit draw parameters) internal R_Tex2DSampleKind dr_push_tex2d_sample_kind(R_Tex2DSampleKind v); internal Mat3x3F32 dr_push_xform2d(Mat3x3F32 v); internal Rng2F32 dr_push_clip(Rng2F32 v); internal F32 dr_push_transparency(F32 v); internal R_Tex2DSampleKind dr_pop_tex2d_sample_kind(void); internal Mat3x3F32 dr_pop_xform2d(void); internal Rng2F32 dr_pop_clip(void); internal F32 dr_pop_transparency(void); internal R_Tex2DSampleKind dr_top_tex2d_sample_kind(void); internal Mat3x3F32 dr_top_xform2d(void); internal Rng2F32 dr_top_clip(void); internal F32 dr_top_transparency(void); #define DR_Tex2DSampleKindScope(v) DeferLoop(dr_push_tex2d_sample_kind(v), dr_pop_tex2d_sample_kind()) #define DR_XForm2DScope(v) DeferLoop(dr_push_xform2d(v), dr_pop_xform2d()) #define DR_ClipScope(v) DeferLoop(dr_push_clip(v), dr_pop_clip()) #define DR_TransparencyScope(v) DeferLoop(dr_push_transparency(v), dr_pop_transparency()) //////////////////////////////// //~ rjf: Core Draw Calls // // (Apply to the calling thread's currently selected bucket) //- rjf: rectangles internal inline R_Rect2DInst *dr_rect(Rng2F32 dst, Vec4F32 color, F32 corner_radius, F32 border_thickness, F32 edge_softness); //- rjf: images internal inline R_Rect2DInst *dr_img(Rng2F32 dst, Rng2F32 src, R_Handle texture, Vec4F32 color, F32 corner_radius, F32 border_thickness, F32 edge_softness); //- rjf: blurs internal R_PassParams_Blur *dr_blur(Rng2F32 rect, F32 blur_size, F32 corner_radius); //- rjf: 3d rendering pass params internal R_PassParams_Geo3D *dr_geo3d_begin(Rng2F32 viewport, Mat4x4F32 view, Mat4x4F32 projection); //- rjf: meshes internal R_Mesh3DInst *dr_mesh(R_Handle mesh_vertices, R_Handle mesh_indices, R_GeoTopologyKind mesh_geo_topology, R_GeoVertexFlags mesh_geo_vertex_flags, R_Handle albedo_tex, Mat4x4F32 inst_xform); //- rjf: collating one pre-prepped bucket into parent bucket internal void dr_sub_bucket(DR_Bucket *bucket); //////////////////////////////// //~ rjf: Draw Call Helpers //- rjf: text internal void dr_truncated_fancy_run_list(Vec2F32 p, DR_FancyRunList *list, F32 max_x, FNT_Run trailer_run); internal void dr_truncated_fancy_run_fuzzy_matches(Vec2F32 p, DR_FancyRunList *list, F32 max_x, FuzzyMatchRangeList *ranges, Vec4F32 color); internal void dr_text_run(Vec2F32 p, Vec4F32 color, FNT_Run run); internal void dr_text(FNT_Tag font, F32 size, F32 base_align_px, F32 tab_size_px, FNT_RasterFlags flags, Vec2F32 p, Vec4F32 color, String8 string); #endif // DRAW_H