// Copyright (c) 2024 Epic Games Tools // Licensed under the MIT license (https://opensource.org/license/mit/) //- rjf: top-level layer initialization r_hook void r_init(CmdLine *cmdln) { } //- rjf: window setup/teardown r_hook R_Handle r_window_equip(OS_Handle window) { R_Handle handle = {0}; handle.u64[0] = 1; return handle; } r_hook void r_window_unequip(OS_Handle window, R_Handle window_equip) { } //- rjf: textures r_hook R_Handle r_tex2d_alloc(R_Tex2DKind kind, Vec2S32 size, R_Tex2DFormat format, void *data) { R_Handle handle = {0}; handle.u64[0] = 1; return handle; } r_hook void r_tex2d_release(R_Handle texture) { } r_hook R_Tex2DKind r_kind_from_tex2d(R_Handle texture) { return R_Tex2DKind_Static; } r_hook Vec2S32 r_size_from_tex2d(R_Handle texture) { return v2s32(1, 1); } r_hook R_Tex2DFormat r_format_from_tex2d(R_Handle texture) { return R_Tex2DFormat_RGBA8; } r_hook void r_fill_tex2d_region(R_Handle texture, Rng2S32 subrect, void *data) { } //- rjf: buffers r_hook R_Handle r_buffer_alloc(R_BufferKind kind, U64 size, void *data) { R_Handle handle = {0}; handle.u64[0] = 1; return handle; } r_hook void r_buffer_release(R_Handle buffer) { } //- rjf: frame markers r_hook void r_begin_frame(void) { } r_hook void r_end_frame(void) { } r_hook void r_window_begin_frame(OS_Handle window, R_Handle window_equip) { } r_hook void r_window_end_frame(OS_Handle window, R_Handle window_equip) { } //- rjf: render pass submission r_hook void r_window_submit(OS_Handle window, R_Handle window_equip, R_PassList *passes) { }