// Copyright (c) 2024 Epic Games Tools // Licensed under the MIT license (https://opensource.org/license/mit/) #include "lib_rdi_format/rdi_format.c" #include "lib_rdi_format/rdi_format_parse.c" internal void rdi_decompress_parsed(U8 *decompressed_data, U64 decompressed_size, RDI_Parsed *og_rdi) { // rjf: copy header RDI_Header *src_header = (RDI_Header *)og_rdi->raw_data; RDI_Header *dst_header = (RDI_Header *)decompressed_data; { MemoryCopy(dst_header, src_header, sizeof(RDI_Header)); } // rjf: copy & adjust sections for decompressed version if(og_rdi->sections_count != 0) { RDI_Section *dsec_base = (RDI_Section *)(decompressed_data + dst_header->data_section_off); MemoryCopy(dsec_base, (U8 *)og_rdi->raw_data + src_header->data_section_off, sizeof(RDI_Section) * og_rdi->sections_count); U64 off = dst_header->data_section_off + sizeof(RDI_Section) * og_rdi->sections_count; off += 7; off -= off%8; for(U64 idx = 0; idx < og_rdi->sections_count; idx += 1) { dsec_base[idx].encoding = RDI_SectionEncoding_Unpacked; dsec_base[idx].off = off; dsec_base[idx].encoded_size = dsec_base[idx].unpacked_size; off += dsec_base[idx].unpacked_size; off += 7; off -= off%8; } } // rjf: decompress sections into new decompressed file buffer if(og_rdi->sections_count != 0) { RDI_Section *src_first = og_rdi->sections; RDI_Section *dst_first = (RDI_Section *)(decompressed_data + dst_header->data_section_off); RDI_Section *src_opl = src_first + og_rdi->sections_count; RDI_Section *dst_opl = dst_first + og_rdi->sections_count; for(RDI_Section *src = src_first, *dst = dst_first; src < src_opl && dst < dst_opl; src += 1, dst += 1) { rr_lzb_simple_decode((U8*)og_rdi->raw_data + src->off, src->encoded_size, decompressed_data + dst->off, dst->unpacked_size); } } }