Commit Graph

1075 Commits

Author SHA1 Message Date
Ryan Fleury f59694fcfb float cfg from engine -> frontend; more elimination of dead code in engine 2024-09-11 15:40:11 -07:00
Ryan Fleury f4726eee0a eliminate old eval viz code in engine 2024-09-11 15:22:51 -07:00
Ryan Fleury cc2b5138b0 more dead code elimination & simplification & floating from engine -> frontend 2024-09-11 15:04:12 -07:00
Ryan Fleury e7b4912e4a eliminate more dead code in engine 2024-09-11 14:35:30 -07:00
Ryan Fleury af5825c89a move interaction register stack into frontend layer 2024-09-11 14:24:16 -07:00
Ryan Fleury be6458690f ctrl layer defined handle system, to replace machine-id/demon-handle pairs used everywhere by users 2024-09-11 14:01:38 -07:00
Ryan Fleury e6872cb71e eliminate all old debug engine eval visualization code; we're now moved over to the new more standalone eval viz codebase layer 2024-09-10 17:22:24 -07:00
Ryan Fleury 20aba085cd oops 2024-09-10 17:14:10 -07:00
Ryan Fleury 299ea04539 port debugger frontend to using eval visualization layer, over old debug engine code 2024-09-10 17:10:48 -07:00
Ryan Fleury bb50e88141 eval_visualization layer: builtin view rules, porting of more debug engine code over 2024-09-10 16:14:11 -07:00
Ryan Fleury e989da4087 float down dbg engine eval visualization stuff into formal codebase layer which just builds on top of eval 2024-09-10 15:46:05 -07:00
Ryan Fleury d3bf9cbb53 eliminate now-unnecessary config writing mechanism 2024-09-10 14:11:54 -07:00
Ryan Fleury d35bc56f8f further coalesce all frontend command processing into top-level frame path; have frontend commands for all possible engine commands 2024-09-10 14:01:06 -07:00
Ryan Fleury 9e7ce6a6c7 do not bake in this parameters in static methods 2024-09-10 13:51:59 -07:00
Ryan Fleury 09db3aacd0 formally split dbg engine/frontend commands; float entity operations & all ui-related operations up to frontend layer, keep engine to small set of control operations (we are trying to get the engine out of the mix in managing entity state) 2024-09-10 11:37:01 -07:00
Ryan Fleury 6534bff5d0 eliminate state delta history experiment codef 2024-09-10 07:24:33 -07:00
Ryan Fleury baaa853c7f dead code & unnecessary helper elimination 2024-09-08 16:49:27 -07:00
Ryan Fleury 8831781af4 reorder top-level frame structure; frontend gets chance first 2024-09-08 14:28:06 -07:00
Ryan Fleury dfe0c17b89 oops; fix incorrect usage of thread instead of process entity 2024-09-08 13:16:57 -07:00
Ryan Fleury 6cf0c7ee92 promote thread freeze state to ctrl entity tree; communicate via msgs for user -> ctrl, and communicate entity state changes back via events for ctrl -> user 2024-09-08 13:09:52 -07:00
Ryan Fleury fee500578a get trap net generation off of d_entities and onto ctrl entities; decouple debug engine stepping/running from d_entities 2024-09-08 10:50:00 -07:00
Ryan Fleury 43b83b56f1 float eval system preparation to frontend & out of engine 2024-09-08 10:30:05 -07:00
Ryan Fleury 9b95e60894 feed flattened breakpoints into ctrl message instead of entities 2024-09-08 10:26:14 -07:00
Ryan Fleury 2272b4a14c eliminate d_ctrl_run helper intermediate; switch to using simplified passdown types for breakpoints, rather than entities, in ctrl run parameterization 2024-09-08 10:23:32 -07:00
Ryan Fleury 6b172396f5 eliminate messages - too early for that change; eliminate many usage sites of d_ctrl_run; focus all ctrl thread driving code into one spot 2024-09-08 10:12:10 -07:00
Ryan Fleury 2cc81baffa sketch out simplified input types for engine; port over animation cache from reverted changes 2024-09-08 09:44:39 -07:00
Ryan Fleury a204018e94 Revert "checkpoint on pass to majorly simplify debug frontend state, and eliminate df entities, and move from cmds -> msgs"
This reverts commit 06a685221a.
2024-09-07 14:50:27 -07:00
Ryan Fleury 3ed8f4af98 Revert "begin sketching out live cfg mutation code, as replacement for frontend entity tree formation/mutation"
This reverts commit c8c9c7ea27.
2024-09-07 14:48:47 -07:00
Ryan Fleury 5ffab0439b Revert "more msgs -> cmds & df entity elimination progress"
This reverts commit 9968c6e491.
2024-09-07 14:48:42 -07:00
Ryan Fleury cccbd265ff Revert "another checkpoint in big df entity elimination pass"
This reverts commit f8fd32e328.
2024-09-07 14:48:34 -07:00
Ryan Fleury 6180da1b0f Revert "yet another checkpoint"
This reverts commit 5ad8d523ba.
2024-09-07 14:48:29 -07:00
Ryan Fleury 30766f93ae Revert "checkpoint"
This reverts commit 3631de648b.
2024-09-07 14:48:21 -07:00
Ryan Fleury 3631de648b checkpoint 2024-09-07 13:37:35 -07:00
Ryan Fleury 5ad8d523ba yet another checkpoint 2024-09-05 19:19:00 -07:00
Ryan Fleury f8fd32e328 another checkpoint in big df entity elimination pass 2024-09-04 15:50:59 -07:00
Ryan Fleury 9968c6e491 more msgs -> cmds & df entity elimination progress 2024-09-03 16:50:16 -07:00
Ryan Fleury c8c9c7ea27 begin sketching out live cfg mutation code, as replacement for frontend entity tree formation/mutation 2024-09-03 15:20:04 -07:00
Ryan Fleury 06a685221a checkpoint on pass to majorly simplify debug frontend state, and eliminate df entities, and move from cmds -> msgs 2024-09-03 12:46:30 -07:00
Ryan Fleury 6b02c8a7d6 more progress on converting cmds codepaths -> msgs codepaths 2024-09-01 16:20:26 -07:00
Ryan Fleury 06f65857db more progress in df cmds -> msgs 2024-09-01 15:49:06 -07:00
Ryan Fleury 6ead03ac17 strip out update/render/repaint window cruft; promote layer per-tick APIs to base layer 2024-09-01 09:00:58 -07:00
Ryan Fleury 98840c73d8 finish initial pass over df msgs 2024-09-01 08:39:18 -07:00
Ryan Fleury 45d3702c5b further progress on cmds -> msgs in debug frontend 2024-08-31 09:02:42 -07:00
Ryan Fleury 2696c96f75 continue coalescing df frame 2024-08-31 07:36:53 -07:00
Ryan Fleury 7645d00392 eliminate more cruft in engine/frontend layers; sketch out new frontend msg processing loop 2024-08-30 18:08:29 -07:00
Ryan Fleury 7004994b25 sketch out msg processing loop, to replace cmd processing loop, in dbg engine 2024-08-30 17:52:45 -07:00
Ryan Fleury 8770a43678 set up scaffolding for dbg engine/frontendm sgs 2024-08-30 15:24:35 -07:00
Ryan Fleury 533fd0041f begin flattening d/df tick paths 2024-08-30 14:10:12 -07:00
Ryan Fleury 2ceff4293f begin eliminating begin/end frame concept in debug engine, and moving to single debug engine tick 2024-08-30 12:24:47 -07:00
Ryan Fleury 13f2de6e88 d regs -> mdesk 2024-08-30 10:07:56 -07:00