Commit Graph

8 Commits

Author SHA1 Message Date
Ryan Fleury dd7cce2c3a some progress on the bitmap view rule 2024-05-24 21:20:44 -07:00
Martins Mozeiko fd982d38fc Fixes bad resource usage in rendering
D3D11 is quite strict about how resources are supposed to be used - read/write & CPU access.
This changes Tex2DKind and BufferKind into one uniform ResourceKind (because it's the same thing really).

And it is more strict about usage:
1) Static is not allowed to update, resource is immutable, data provided at creation
2) Dynamic allows CPU to update GPU resource occasionally via UpdateSubresource
3) Stream allows CPU to update GPU resource often via Map/Unmap (currently unused)
2024-05-24 14:04:42 -07:00
Ryan Fleury 7cf8da0b43 eliminate fallback key/hash pair cache in texture cache layer; we can rely on rewinding purely via the hash store layer 2024-03-26 11:50:44 -07:00
Ryan Fleury 4027338a2f adjust stripe counts 2024-03-26 11:30:47 -07:00
Ryan Fleury 0b73582b87 raddbgi_from_pdb: multithread initial independent parsing/preparation phases of converter 2024-02-19 15:52:26 -08:00
Ryan Fleury f03f3e4421 robustify ctrl memory streaming cache & texture cache layer to unreasonably large sizes/dimensions 2024-02-05 09:24:00 -08:00
Ryan Fleury d9f69cdf14 complete first pass of fuzzy matching symbol lister for go-to-name, and setting function breakpoints 2024-01-30 12:58:24 -08:00
Ryan Fleury a42ec6aeff initial upload 2024-01-10 19:57:50 -08:00