Initial implementation of the symbol table allowed us to push symbols
from one thread at a time and required a wonky lock-step and spread out
logic for replacing symbols. And because it was a externally chained
hash table we had to guesstimate optimal capacity for small and big targets.
We erred on the side of larger capacity to prevent degradation and
rehashing, however this meant small targets had to spent unreasonable
amount of time memory allocing slots. With hash trie we can dynamically
scale up to 4 ^ 32 items and atomically replace symbols when needed. Neat!
- use cast to volatile trick for atomic loads on x64 windows
- removed unnecessary includes on windows
- upgraded clang and gcc code paths to use modern atomics
Removed WIN32_LEAN_AND_MEAN because we were already compiling without it
and there is code path in os_gfx_win32.c that relies on including full
windows.h
- manifest files wont be created unless symbols are resolved
- delay mt.exe presence check until we launch it
- create explicit case that writes manifests to disk
- moved manifest dependency collection step to happen after obj input
- removed /rad_delete_manifest