Martins Mozeiko
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bae91cd40c
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doing blur shader without alpha blending
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2024-01-23 15:05:33 -08:00 |
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Ryan Fleury
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6e5f518cf3
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fix flipped y transform application in upgraded shader
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2024-01-23 12:50:26 -08:00 |
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Martins Mozeiko
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1705fdd421
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blut shader improvements, use bilinear sampling for 2x fewer samples
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2024-01-23 08:38:53 -08:00 |
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Martins Mozeiko
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a77d457f51
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rect shader improvements, moved calculations from pixel to vertex shader
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2024-01-23 08:38:53 -08:00 |
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Ryan Fleury
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b5e604e6c8
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source view bottom bar -> warn if file timestamp is newer than currently-used debug info
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2024-01-18 16:53:30 -08:00 |
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Ryan Fleury
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a42ec6aeff
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initial upload
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2024-01-10 19:57:50 -08:00 |
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