ed
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b6f9766fe5
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Compile fixes reported from Odin community discord
Multiple people were having compilation issues this resolves it.
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2024-07-03 21:19:09 -04:00 |
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ed
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b6dca789df
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compile fixes
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2024-06-26 23:23:40 -04:00 |
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ed
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2fe6a0884c
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Merge tag 'v0.9.11-alpha' into odin
# Conflicts:
# src/df/gfx/generated/df_gfx.meta.c
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2024-06-26 23:07:46 -04:00 |
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Ryan Fleury
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9ad52d25b5
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more progress on top-level interaction-register-based cursor commands, getting more out of unified source view
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2024-06-26 10:02:26 -07:00 |
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Ryan Fleury
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6fa8af5e1a
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checkpoint on unified code ctx menu & all of its operations
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2024-06-25 16:31:31 -07:00 |
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Ryan Fleury
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c10ac170a8
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config settings, for top-level toggles or simple numeric parameters; use to mask off animations, background blurs, and so on; use to control tab width
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2024-06-25 09:09:10 -07:00 |
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Ryan Fleury
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6d75d6b63b
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simplification/consolidation pass over theme colors
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2024-06-24 11:59:19 -07:00 |
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Ryan Fleury
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5f23820f9d
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checkpoint on ui/palettes/visuals pass
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2024-06-21 22:06:40 -07:00 |
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Ryan Fleury
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fc77844452
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color scheme -> palette; fix eval/watch views after cleanup; make more progress on new palette system
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2024-06-21 09:49:51 -07:00 |
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Ryan Fleury
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3b27abd5c7
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first pass at new theme color table, scheme-based ui color specification
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2024-06-20 15:28:48 -07:00 |
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ed
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4fdd2aee71
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Compile fixes
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2024-06-04 13:29:05 -04:00 |
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ed
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0bbf33514b
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Merge remote-tracking branch 'EpicGames/dev' into odin_dll_calls_not_working
# Conflicts:
# src/df/core/generated/df_core.meta.c
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2024-05-30 13:33:03 -04:00 |
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Ryan Fleury
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62fa397e29
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split code slice margin into two parts - priority, and catchall. priority for selected thread so it is always necessarily visible, and catchall for other threads, breakpoints, watch pins, etc. also tweak targets view behavior to prioritize selection as the common path, and to make checkboxes less idiosyncratic
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2024-05-29 11:51:04 -07:00 |
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ed
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9086233d89
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compile fixes
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2024-05-26 11:16:20 -04:00 |
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ed
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ad1b2fa23d
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Merge tag 'v0.9.10-alpha' into odin
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2024-05-26 11:12:40 -04:00 |
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Ryan Fleury
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dd7cce2c3a
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some progress on the bitmap view rule
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2024-05-24 21:20:44 -07:00 |
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Ryan Fleury
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50d401e4ce
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formalize tab size in all ui codepaths, per-box; pick 4*columnsize by default in text views
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2024-05-24 16:34:42 -07:00 |
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Ryan Fleury
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a019115b95
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get ctrl and debug frontend layers onto new pdb-path-based debug info loader layer; sketch out standalone fuzzy search layer, to replace old dbgi searching functionality; shift all debug frontend code from referring to debug info via 'binaries' to referring to debug info via 'dbgis', just file entities at the location of o.g. debug info
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2024-05-21 10:08:28 -07:00 |
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ed
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0c4c18c64f
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Fixes for latest merge into with last changes for odin support from gingerBill
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2024-05-07 18:44:00 -04:00 |
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ed
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ba9d68951d
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Merge branch 'master' into odin
# Conflicts:
# src/df/core/generated/df_core.meta.c
# src/df/gfx/df_gfx.mdesk
# src/df/gfx/df_view_rules.c
# src/df/gfx/generated/df_gfx.meta.c
# src/df/gfx/generated/df_gfx.meta.h
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2024-05-07 18:27:10 -04:00 |
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Ryan Fleury
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5b87c2b64a
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bundle disassembly parameterizations into single dasm params type; extend with exe path & base address, to begin using debug info in the disassembly pass itself
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2024-04-23 12:37:53 -07:00 |
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Ryan Fleury
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572fad1f03
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first pass at custom window border
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2024-04-17 08:46:21 -07:00 |
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Ryan Fleury
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36b50981ff
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fix conditional breakpoints, post demon2/ctrl passes
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2024-04-05 11:38:14 -07:00 |
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Ryan Fleury
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32114c3215
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begin cleanup/naming pass over view rules
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2024-04-05 10:17:38 -07:00 |
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