- updated naming convention on structs, enums, and macros to conform with code base style
- moved related structs closer to each other
- moved parser code to separate file
Initial implementation of the symbol table allowed us to push symbols
from one thread at a time and required a wonky lock-step and spread out
logic for replacing symbols. And because it was a externally chained
hash table we had to guesstimate optimal capacity for small and big targets.
We erred on the side of larger capacity to prevent degradation and
rehashing, however this meant small targets had to spent unreasonable
amount of time memory allocing slots. With hash trie we can dynamically
scale up to 4 ^ 32 items and atomically replace symbols when needed. Neat!