Ryan Fleury
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48ae9b6973
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move rest of cfg-related stuff into frontend
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2024-09-13 14:51:07 -07:00 |
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Ryan Fleury
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793ad8fe1e
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new view rule table definition in df, merging graphical view rules & views totally
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2024-09-13 13:39:40 -07:00 |
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Ryan Fleury
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7cd1d175de
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deduplicate string escaping paths in eval/cfg/etc
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2024-09-13 12:08:22 -07:00 |
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Ryan Fleury
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306f8d84c5
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remainder of entity code -> df; exception code filters -> df
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2024-09-13 11:59:46 -07:00 |
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Ryan Fleury
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573bad8487
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entity from d -> df
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2024-09-13 11:46:17 -07:00 |
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Ryan Fleury
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96b5f82964
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run-to-line/address porting from old df_entity-based behavior
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2024-09-13 11:21:13 -07:00 |
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Ryan Fleury
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6b758f08fa
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eliminate dead code; port breakpoint hit counting to frontend; begin floating entity code into frontend, prepping for simplification/replacement
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2024-09-13 10:48:40 -07:00 |
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Ryan Fleury
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7fb711b07c
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eliminate more dead code
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2024-09-13 10:41:42 -07:00 |
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Ryan Fleury
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c8a892ad8f
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eliminate d_entity-based module mapping code; all of this is done via ctrl systems now
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2024-09-13 10:39:32 -07:00 |
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Ryan Fleury
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f9c541ea7b
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eliminate regs concept from engine; eliminate more d_entity mirroring ctrl_entity
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2024-09-13 10:26:34 -07:00 |
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Ryan Fleury
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71cb03f3be
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checkpoint in getting off of d_entities and onto ctrl_entities for frontend paths, including thread selection & df_regs
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2024-09-12 16:30:26 -07:00 |
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Ryan Fleury
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3641c212b2
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begin floating thread/frame selection mechanisms into frontend and out of engine
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2024-09-12 14:58:48 -07:00 |
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Ryan Fleury
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65ed1f0997
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another checkpoint - eliminate cmd specs from engine, move all dynamic command definition things into frontend
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2024-09-12 12:11:00 -07:00 |
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Ryan Fleury
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c8efacf707
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split engine from frontend cmd structure; use to begin fixing/hardening engine commands and decoupling them from frontend complications
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2024-09-11 17:42:34 -07:00 |
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Ryan Fleury
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26fb91d539
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fix top-level frontend exit logic; eliminate path -> entity code, since we are totally off filesystem entities
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2024-09-11 16:25:02 -07:00 |
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Ryan Fleury
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f59694fcfb
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float cfg from engine -> frontend; more elimination of dead code in engine
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2024-09-11 15:40:11 -07:00 |
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Ryan Fleury
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f4726eee0a
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eliminate old eval viz code in engine
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2024-09-11 15:22:51 -07:00 |
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Ryan Fleury
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cc2b5138b0
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more dead code elimination & simplification & floating from engine -> frontend
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2024-09-11 15:04:12 -07:00 |
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Ryan Fleury
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e7b4912e4a
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eliminate more dead code in engine
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2024-09-11 14:35:30 -07:00 |
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Ryan Fleury
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be6458690f
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ctrl layer defined handle system, to replace machine-id/demon-handle pairs used everywhere by users
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2024-09-11 14:01:38 -07:00 |
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Ryan Fleury
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e6872cb71e
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eliminate all old debug engine eval visualization code; we're now moved over to the new more standalone eval viz codebase layer
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2024-09-10 17:22:24 -07:00 |
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Ryan Fleury
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299ea04539
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port debugger frontend to using eval visualization layer, over old debug engine code
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2024-09-10 17:10:48 -07:00 |
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Ryan Fleury
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d3bf9cbb53
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eliminate now-unnecessary config writing mechanism
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2024-09-10 14:11:54 -07:00 |
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Ryan Fleury
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09db3aacd0
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formally split dbg engine/frontend commands; float entity operations & all ui-related operations up to frontend layer, keep engine to small set of control operations (we are trying to get the engine out of the mix in managing entity state)
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2024-09-10 11:37:01 -07:00 |
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Ryan Fleury
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6534bff5d0
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eliminate state delta history experiment codef
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2024-09-10 07:24:33 -07:00 |
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Ryan Fleury
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baaa853c7f
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dead code & unnecessary helper elimination
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2024-09-08 16:49:27 -07:00 |
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Ryan Fleury
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6cf0c7ee92
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promote thread freeze state to ctrl entity tree; communicate via msgs for user -> ctrl, and communicate entity state changes back via events for ctrl -> user
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2024-09-08 13:09:52 -07:00 |
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Ryan Fleury
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fee500578a
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get trap net generation off of d_entities and onto ctrl entities; decouple debug engine stepping/running from d_entities
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2024-09-08 10:50:00 -07:00 |
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Ryan Fleury
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2272b4a14c
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eliminate d_ctrl_run helper intermediate; switch to using simplified passdown types for breakpoints, rather than entities, in ctrl run parameterization
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2024-09-08 10:23:32 -07:00 |
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Ryan Fleury
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6b172396f5
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eliminate messages - too early for that change; eliminate many usage sites of d_ctrl_run; focus all ctrl thread driving code into one spot
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2024-09-08 10:12:10 -07:00 |
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Ryan Fleury
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2cc81baffa
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sketch out simplified input types for engine; port over animation cache from reverted changes
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2024-09-08 09:44:39 -07:00 |
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Ryan Fleury
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a204018e94
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Revert "checkpoint on pass to majorly simplify debug frontend state, and eliminate df entities, and move from cmds -> msgs"
This reverts commit 06a685221a.
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2024-09-07 14:50:27 -07:00 |
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Ryan Fleury
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cccbd265ff
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Revert "another checkpoint in big df entity elimination pass"
This reverts commit f8fd32e328.
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2024-09-07 14:48:34 -07:00 |
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Ryan Fleury
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30766f93ae
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Revert "checkpoint"
This reverts commit 3631de648b.
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2024-09-07 14:48:21 -07:00 |
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Ryan Fleury
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3631de648b
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checkpoint
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2024-09-07 13:37:35 -07:00 |
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Ryan Fleury
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f8fd32e328
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another checkpoint in big df entity elimination pass
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2024-09-04 15:50:59 -07:00 |
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Ryan Fleury
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06a685221a
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checkpoint on pass to majorly simplify debug frontend state, and eliminate df entities, and move from cmds -> msgs
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2024-09-03 12:46:30 -07:00 |
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Ryan Fleury
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6b02c8a7d6
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more progress on converting cmds codepaths -> msgs codepaths
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2024-09-01 16:20:26 -07:00 |
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Ryan Fleury
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7645d00392
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eliminate more cruft in engine/frontend layers; sketch out new frontend msg processing loop
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2024-08-30 18:08:29 -07:00 |
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Ryan Fleury
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7004994b25
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sketch out msg processing loop, to replace cmd processing loop, in dbg engine
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2024-08-30 17:52:45 -07:00 |
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Ryan Fleury
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8770a43678
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set up scaffolding for dbg engine/frontendm sgs
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2024-08-30 15:24:35 -07:00 |
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Ryan Fleury
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533fd0041f
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begin flattening d/df tick paths
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2024-08-30 14:10:12 -07:00 |
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Ryan Fleury
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13f2de6e88
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d regs -> mdesk
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2024-08-30 10:07:56 -07:00 |
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Ryan Fleury
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9932a30ef9
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entity parameter tree equipment; architecture -> arch
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2024-08-29 13:16:50 -07:00 |
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Ryan Fleury
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0f4d2cfbc1
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entity name -> string
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2024-08-29 11:48:55 -07:00 |
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Ryan Fleury
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bb553b4ec0
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eliminate manual notification of entity / panel mutations for soft halts & config changes; just compute a hash of all run parameterization state every time you run, and every frame, and if they change, soft halt refresh
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2024-08-29 11:34:29 -07:00 |
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Ryan Fleury
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9bba4f224c
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ctrl flow analysis -> dasm layer
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2024-08-29 10:58:16 -07:00 |
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Ryan Fleury
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5907783a2e
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d_interact_regs -> d_regs
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2024-08-29 10:54:54 -07:00 |
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Ryan Fleury
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4944652331
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introduce debug engine entity kinds for windows/panels/tabs, to begin process of formally moving all view parameterizations to watch entities; eliminate redundant passthrough of window/panel parameters
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2024-08-29 10:49:35 -07:00 |
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Ryan Fleury
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4439aab721
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split more frontend-only information from debug engine core definitions
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2024-08-28 17:14:59 -07:00 |
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