Ryan Fleury
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57da328c2a
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d3d11 render backend c++ -> c; raddbg build c++ -> c
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2024-06-01 19:24:47 -07:00 |
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Ryan Fleury
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f50b54cff7
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complete metacodification of rdi format info into tables
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2024-06-01 19:24:46 -07:00 |
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Ryan Fleury
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9c7fd0a411
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metagen: simplify & straighten out table generation further; raddbgi_cons: fix incorrect str8_list_join
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2024-02-13 11:38:43 -08:00 |
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Ryan Fleury
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ea840a71e8
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metagen: simplify enum generation; reading/organization pass over raddbgi_from_pdb
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2024-02-13 10:55:06 -08:00 |
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Ryan Fleury
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83e8bb8ddd
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actually still need corner sdf sample with sufficient softness as well
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2024-01-29 15:58:15 -08:00 |
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Ryan Fleury
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afe105da31
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eliminate further useless sdf sampling in shaders; eliminate useless borders in ui, eliminating more overdraw; eliminate tab bar clipping issue
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2024-01-29 15:52:08 -08:00 |
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Ryan Fleury
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b76a8b9854
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oops - do not ring_write in reader path... also fix silly shader thing
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2024-01-26 13:51:57 -08:00 |
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Ryan Fleury
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88a218e36e
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visual jank-fix/polish pass
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2024-01-26 07:43:40 -08:00 |
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Martins Mozeiko
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bae91cd40c
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doing blur shader without alpha blending
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2024-01-23 15:05:33 -08:00 |
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Ryan Fleury
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6e5f518cf3
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fix flipped y transform application in upgraded shader
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2024-01-23 12:50:26 -08:00 |
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Martins Mozeiko
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1705fdd421
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blut shader improvements, use bilinear sampling for 2x fewer samples
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2024-01-23 08:38:53 -08:00 |
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Martins Mozeiko
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a77d457f51
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rect shader improvements, moved calculations from pixel to vertex shader
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2024-01-23 08:38:53 -08:00 |
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Ryan Fleury
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b5e604e6c8
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source view bottom bar -> warn if file timestamp is newer than currently-used debug info
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2024-01-18 16:53:30 -08:00 |
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Ryan Fleury
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a42ec6aeff
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initial upload
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2024-01-10 19:57:50 -08:00 |
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