Commit Graph

14 Commits

Author SHA1 Message Date
Ryan Fleury 57da328c2a d3d11 render backend c++ -> c; raddbg build c++ -> c 2024-06-01 19:24:47 -07:00
Ryan Fleury f50b54cff7 complete metacodification of rdi format info into tables 2024-06-01 19:24:46 -07:00
Ryan Fleury 9c7fd0a411 metagen: simplify & straighten out table generation further; raddbgi_cons: fix incorrect str8_list_join 2024-02-13 11:38:43 -08:00
Ryan Fleury ea840a71e8 metagen: simplify enum generation; reading/organization pass over raddbgi_from_pdb 2024-02-13 10:55:06 -08:00
Ryan Fleury 83e8bb8ddd actually still need corner sdf sample with sufficient softness as well 2024-01-29 15:58:15 -08:00
Ryan Fleury afe105da31 eliminate further useless sdf sampling in shaders; eliminate useless borders in ui, eliminating more overdraw; eliminate tab bar clipping issue 2024-01-29 15:52:08 -08:00
Ryan Fleury b76a8b9854 oops - do not ring_write in reader path... also fix silly shader thing 2024-01-26 13:51:57 -08:00
Ryan Fleury 88a218e36e visual jank-fix/polish pass 2024-01-26 07:43:40 -08:00
Martins Mozeiko bae91cd40c doing blur shader without alpha blending 2024-01-23 15:05:33 -08:00
Ryan Fleury 6e5f518cf3 fix flipped y transform application in upgraded shader 2024-01-23 12:50:26 -08:00
Martins Mozeiko 1705fdd421 blut shader improvements, use bilinear sampling for 2x fewer samples 2024-01-23 08:38:53 -08:00
Martins Mozeiko a77d457f51 rect shader improvements, moved calculations from pixel to vertex shader 2024-01-23 08:38:53 -08:00
Ryan Fleury b5e604e6c8 source view bottom bar -> warn if file timestamp is newer than currently-used debug info 2024-01-18 16:53:30 -08:00
Ryan Fleury a42ec6aeff initial upload 2024-01-10 19:57:50 -08:00