Ryan Fleury
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14cfd87f68
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start sketching out basic unreal type views
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2025-05-28 18:00:16 -07:00 |
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Ryan Fleury
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7ba027e841
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sketch out new markup API for programmatic address/data breakpoints
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2025-04-12 15:21:48 -07:00 |
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Ryan Fleury
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ecad70ca19
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pass through data breakpoint length, more progress on fixes/correctness in first pass
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2025-04-11 18:07:00 -07:00 |
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Ryan Fleury
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929e68d074
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first pass at setting up x64 debug registers for data breakpoints
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2025-04-11 17:49:16 -07:00 |
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Nikita Smith
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652dcafbbf
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demon helper for reading cstrings
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2024-10-17 18:46:59 -07:00 |
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Ryan Fleury
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9932a30ef9
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entity parameter tree equipment; architecture -> arch
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2024-08-29 13:16:50 -07:00 |
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Ryan Fleury
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1b74fb0760
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simplification pass over os core layer; simplification pass over base arena; set up build.sh; stub out new spot for linux os core
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2024-07-15 17:23:01 -07:00 |
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Ryan Fleury
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376a7c48a5
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pass over logging, include a lot of extra info in ctrl thread log; demon abstraction for target-process memory allocation/protection; switch spoofs to being in allocated page, rather than at bogus address
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2024-06-19 11:12:21 -07:00 |
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Ryan Fleury
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bf2d5640fa
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go back to per-inline-site line tables; eliminate call location for inline tables; these can be encoded via parent line tables; wire up parsed line tables to inline site production from symbol conversion phase
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2024-06-13 15:18:29 -07:00 |
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Ryan Fleury
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995804cc78
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demon2 -> demon; eliminate original demon layer
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2024-03-22 16:33:48 -07:00 |
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Ryan Fleury
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a42ec6aeff
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initial upload
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2024-01-10 19:57:50 -08:00 |
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