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minidump format types; open crash dump command, stub out opening path in control thread; expand d_handles to support machine id, entity id, *and* 'controller kind', which can be either a dump file or a demon - this properly separates the true process control abstraction (demon) from opening a regular dump file on any machine, which will let us trivially support any kind of dump file on any platform; also fix bad cfg tree state leak
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// Copyright (c) Epic Games Tools
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// Licensed under the MIT license (https://opensource.org/license/mit/)
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#ifndef MINIDUMP_PARSE_H
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#define MINIDUMP_PARSE_H
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typedef struct MDMP_ThreadArray MDMP_ThreadArray;
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struct MDMP_ThreadArray
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{
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MDMP_Thread *v;
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U64 count;
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};
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typedef struct MDMP_ModuleArray MDMP_ModuleArray;
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struct MDMP_ModuleArray
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{
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MDMP_Module *v;
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U64 count;
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};
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typedef struct MDMP_MemoryArray MDMP_MemoryArray;
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struct MDMP_MemoryArray
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{
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MDMP_MemoryDescriptor64 *v;
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U64 count;
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};
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#endif // MINIDUMP_PARSE_H
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