mirror of
https://github.com/Ed94/raddebugger.git
synced 2026-07-20 23:46:48 +00:00
color scheme -> palette; fix eval/watch views after cleanup; make more progress on new palette system
This commit is contained in:
@@ -17,11 +17,12 @@
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#define UI_FocusActive(v) DeferLoop(ui_push_focus_active(v), ui_pop_focus_active())
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#define UI_FastpathCodepoint(v) DeferLoop(ui_push_fastpath_codepoint(v), ui_pop_fastpath_codepoint())
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#define UI_Transparency(v) DeferLoop(ui_push_transparency(v), ui_pop_transparency())
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#define UI_Scheme(v) DeferLoop(ui_push_scheme(v), ui_pop_scheme())
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#define UI_Palette(v) DeferLoop(ui_push_palette(v), ui_pop_palette())
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#define UI_Squish(v) DeferLoop(ui_push_squish(v), ui_pop_squish())
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#define UI_HoverCursor(v) DeferLoop(ui_push_hover_cursor(v), ui_pop_hover_cursor())
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#define UI_Font(v) DeferLoop(ui_push_font(v), ui_pop_font())
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#define UI_FontSize(v) DeferLoop(ui_push_font_size(v), ui_pop_font_size())
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#define UI_RunFlags(v) DeferLoop(ui_push_run_flags(v), ui_pop_run_flags())
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#define UI_TabSize(v) DeferLoop(ui_push_tab_size(v), ui_pop_tab_size())
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#define UI_CornerRadius00(v) DeferLoop(ui_push_corner_radius_00(v), ui_pop_corner_radius_00())
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#define UI_CornerRadius01(v) DeferLoop(ui_push_corner_radius_01(v), ui_pop_corner_radius_01())
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@@ -44,11 +45,12 @@ internal UI_FocusKind ui_top_focus_hot(void) { UI_StackTopImpl(ui_state, FocusHo
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internal UI_FocusKind ui_top_focus_active(void) { UI_StackTopImpl(ui_state, FocusActive, focus_active) }
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internal U32 ui_top_fastpath_codepoint(void) { UI_StackTopImpl(ui_state, FastpathCodepoint, fastpath_codepoint) }
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internal F32 ui_top_transparency(void) { UI_StackTopImpl(ui_state, Transparency, transparency) }
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internal UI_ColorScheme* ui_top_scheme(void) { UI_StackTopImpl(ui_state, Scheme, scheme) }
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internal UI_Palette* ui_top_palette(void) { UI_StackTopImpl(ui_state, Palette, palette) }
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internal F32 ui_top_squish(void) { UI_StackTopImpl(ui_state, Squish, squish) }
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internal OS_Cursor ui_top_hover_cursor(void) { UI_StackTopImpl(ui_state, HoverCursor, hover_cursor) }
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internal F_Tag ui_top_font(void) { UI_StackTopImpl(ui_state, Font, font) }
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internal F32 ui_top_font_size(void) { UI_StackTopImpl(ui_state, FontSize, font_size) }
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internal F_RunFlags ui_top_run_flags(void) { UI_StackTopImpl(ui_state, RunFlags, run_flags) }
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internal F32 ui_top_tab_size(void) { UI_StackTopImpl(ui_state, TabSize, tab_size) }
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internal F32 ui_top_corner_radius_00(void) { UI_StackTopImpl(ui_state, CornerRadius00, corner_radius_00) }
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internal F32 ui_top_corner_radius_01(void) { UI_StackTopImpl(ui_state, CornerRadius01, corner_radius_01) }
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@@ -70,11 +72,12 @@ internal UI_FocusKind ui_bottom_focus_hot(void) { UI_StackBottomImpl(ui_state, F
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internal UI_FocusKind ui_bottom_focus_active(void) { UI_StackBottomImpl(ui_state, FocusActive, focus_active) }
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internal U32 ui_bottom_fastpath_codepoint(void) { UI_StackBottomImpl(ui_state, FastpathCodepoint, fastpath_codepoint) }
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internal F32 ui_bottom_transparency(void) { UI_StackBottomImpl(ui_state, Transparency, transparency) }
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internal UI_ColorScheme* ui_bottom_scheme(void) { UI_StackBottomImpl(ui_state, Scheme, scheme) }
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internal UI_Palette* ui_bottom_palette(void) { UI_StackBottomImpl(ui_state, Palette, palette) }
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internal F32 ui_bottom_squish(void) { UI_StackBottomImpl(ui_state, Squish, squish) }
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internal OS_Cursor ui_bottom_hover_cursor(void) { UI_StackBottomImpl(ui_state, HoverCursor, hover_cursor) }
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internal F_Tag ui_bottom_font(void) { UI_StackBottomImpl(ui_state, Font, font) }
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internal F32 ui_bottom_font_size(void) { UI_StackBottomImpl(ui_state, FontSize, font_size) }
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internal F_RunFlags ui_bottom_run_flags(void) { UI_StackBottomImpl(ui_state, RunFlags, run_flags) }
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internal F32 ui_bottom_tab_size(void) { UI_StackBottomImpl(ui_state, TabSize, tab_size) }
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internal F32 ui_bottom_corner_radius_00(void) { UI_StackBottomImpl(ui_state, CornerRadius00, corner_radius_00) }
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internal F32 ui_bottom_corner_radius_01(void) { UI_StackBottomImpl(ui_state, CornerRadius01, corner_radius_01) }
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@@ -96,11 +99,12 @@ internal UI_FocusKind ui_push_focus_hot(UI_FocusKind v) { UI_StackPushImpl(ui_st
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internal UI_FocusKind ui_push_focus_active(UI_FocusKind v) { UI_StackPushImpl(ui_state, FocusActive, focus_active, UI_FocusKind, v) }
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internal U32 ui_push_fastpath_codepoint(U32 v) { UI_StackPushImpl(ui_state, FastpathCodepoint, fastpath_codepoint, U32, v) }
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internal F32 ui_push_transparency(F32 v) { UI_StackPushImpl(ui_state, Transparency, transparency, F32, v) }
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internal UI_ColorScheme* ui_push_scheme(UI_ColorScheme* v) { UI_StackPushImpl(ui_state, Scheme, scheme, UI_ColorScheme*, v) }
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internal UI_Palette* ui_push_palette(UI_Palette* v) { UI_StackPushImpl(ui_state, Palette, palette, UI_Palette* , v) }
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internal F32 ui_push_squish(F32 v) { UI_StackPushImpl(ui_state, Squish, squish, F32, v) }
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internal OS_Cursor ui_push_hover_cursor(OS_Cursor v) { UI_StackPushImpl(ui_state, HoverCursor, hover_cursor, OS_Cursor, v) }
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internal F_Tag ui_push_font(F_Tag v) { UI_StackPushImpl(ui_state, Font, font, F_Tag, v) }
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internal F32 ui_push_font_size(F32 v) { UI_StackPushImpl(ui_state, FontSize, font_size, F32, v) }
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internal F_RunFlags ui_push_run_flags(F_RunFlags v) { UI_StackPushImpl(ui_state, RunFlags, run_flags, F_RunFlags, v) }
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internal F32 ui_push_tab_size(F32 v) { UI_StackPushImpl(ui_state, TabSize, tab_size, F32, v) }
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internal F32 ui_push_corner_radius_00(F32 v) { UI_StackPushImpl(ui_state, CornerRadius00, corner_radius_00, F32, v) }
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internal F32 ui_push_corner_radius_01(F32 v) { UI_StackPushImpl(ui_state, CornerRadius01, corner_radius_01, F32, v) }
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@@ -122,11 +126,12 @@ internal UI_FocusKind ui_pop_focus_hot(void) { UI_StackPopImpl(ui_state, FocusHo
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internal UI_FocusKind ui_pop_focus_active(void) { UI_StackPopImpl(ui_state, FocusActive, focus_active) }
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internal U32 ui_pop_fastpath_codepoint(void) { UI_StackPopImpl(ui_state, FastpathCodepoint, fastpath_codepoint) }
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internal F32 ui_pop_transparency(void) { UI_StackPopImpl(ui_state, Transparency, transparency) }
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internal UI_ColorScheme* ui_pop_scheme(void) { UI_StackPopImpl(ui_state, Scheme, scheme) }
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internal UI_Palette* ui_pop_palette(void) { UI_StackPopImpl(ui_state, Palette, palette) }
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internal F32 ui_pop_squish(void) { UI_StackPopImpl(ui_state, Squish, squish) }
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internal OS_Cursor ui_pop_hover_cursor(void) { UI_StackPopImpl(ui_state, HoverCursor, hover_cursor) }
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internal F_Tag ui_pop_font(void) { UI_StackPopImpl(ui_state, Font, font) }
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internal F32 ui_pop_font_size(void) { UI_StackPopImpl(ui_state, FontSize, font_size) }
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internal F_RunFlags ui_pop_run_flags(void) { UI_StackPopImpl(ui_state, RunFlags, run_flags) }
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internal F32 ui_pop_tab_size(void) { UI_StackPopImpl(ui_state, TabSize, tab_size) }
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internal F32 ui_pop_corner_radius_00(void) { UI_StackPopImpl(ui_state, CornerRadius00, corner_radius_00) }
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internal F32 ui_pop_corner_radius_01(void) { UI_StackPopImpl(ui_state, CornerRadius01, corner_radius_01) }
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@@ -148,11 +153,12 @@ internal UI_FocusKind ui_set_next_focus_hot(UI_FocusKind v) { UI_StackSetNextImp
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internal UI_FocusKind ui_set_next_focus_active(UI_FocusKind v) { UI_StackSetNextImpl(ui_state, FocusActive, focus_active, UI_FocusKind, v) }
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internal U32 ui_set_next_fastpath_codepoint(U32 v) { UI_StackSetNextImpl(ui_state, FastpathCodepoint, fastpath_codepoint, U32, v) }
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internal F32 ui_set_next_transparency(F32 v) { UI_StackSetNextImpl(ui_state, Transparency, transparency, F32, v) }
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internal UI_ColorScheme* ui_set_next_scheme(UI_ColorScheme* v) { UI_StackSetNextImpl(ui_state, Scheme, scheme, UI_ColorScheme*, v) }
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internal UI_Palette* ui_set_next_palette(UI_Palette* v) { UI_StackSetNextImpl(ui_state, Palette, palette, UI_Palette* , v) }
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internal F32 ui_set_next_squish(F32 v) { UI_StackSetNextImpl(ui_state, Squish, squish, F32, v) }
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internal OS_Cursor ui_set_next_hover_cursor(OS_Cursor v) { UI_StackSetNextImpl(ui_state, HoverCursor, hover_cursor, OS_Cursor, v) }
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internal F_Tag ui_set_next_font(F_Tag v) { UI_StackSetNextImpl(ui_state, Font, font, F_Tag, v) }
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internal F32 ui_set_next_font_size(F32 v) { UI_StackSetNextImpl(ui_state, FontSize, font_size, F32, v) }
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internal F_RunFlags ui_set_next_run_flags(F_RunFlags v) { UI_StackSetNextImpl(ui_state, RunFlags, run_flags, F_RunFlags, v) }
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internal F32 ui_set_next_tab_size(F32 v) { UI_StackSetNextImpl(ui_state, TabSize, tab_size, F32, v) }
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internal F32 ui_set_next_corner_radius_00(F32 v) { UI_StackSetNextImpl(ui_state, CornerRadius00, corner_radius_00, F32, v) }
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internal F32 ui_set_next_corner_radius_01(F32 v) { UI_StackSetNextImpl(ui_state, CornerRadius01, corner_radius_01, F32, v) }
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+22
-11
@@ -19,11 +19,12 @@ typedef struct UI_FocusHotNode UI_FocusHotNode; struct UI_FocusHotNode{UI_FocusH
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typedef struct UI_FocusActiveNode UI_FocusActiveNode; struct UI_FocusActiveNode{UI_FocusActiveNode *next; UI_FocusKind v;};
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typedef struct UI_FastpathCodepointNode UI_FastpathCodepointNode; struct UI_FastpathCodepointNode{UI_FastpathCodepointNode *next; U32 v;};
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typedef struct UI_TransparencyNode UI_TransparencyNode; struct UI_TransparencyNode{UI_TransparencyNode *next; F32 v;};
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typedef struct UI_SchemeNode UI_SchemeNode; struct UI_SchemeNode{UI_SchemeNode *next; UI_ColorScheme* v;};
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typedef struct UI_PaletteNode UI_PaletteNode; struct UI_PaletteNode{UI_PaletteNode *next; UI_Palette* v;};
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typedef struct UI_SquishNode UI_SquishNode; struct UI_SquishNode{UI_SquishNode *next; F32 v;};
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typedef struct UI_HoverCursorNode UI_HoverCursorNode; struct UI_HoverCursorNode{UI_HoverCursorNode *next; OS_Cursor v;};
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typedef struct UI_FontNode UI_FontNode; struct UI_FontNode{UI_FontNode *next; F_Tag v;};
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typedef struct UI_FontSizeNode UI_FontSizeNode; struct UI_FontSizeNode{UI_FontSizeNode *next; F32 v;};
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typedef struct UI_RunFlagsNode UI_RunFlagsNode; struct UI_RunFlagsNode{UI_RunFlagsNode *next; F_RunFlags v;};
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typedef struct UI_TabSizeNode UI_TabSizeNode; struct UI_TabSizeNode{UI_TabSizeNode *next; F32 v;};
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typedef struct UI_CornerRadius00Node UI_CornerRadius00Node; struct UI_CornerRadius00Node{UI_CornerRadius00Node *next; F32 v;};
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typedef struct UI_CornerRadius01Node UI_CornerRadius01Node; struct UI_CornerRadius01Node{UI_CornerRadius01Node *next; F32 v;};
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@@ -48,11 +49,12 @@ UI_FocusHotNode focus_hot_nil_stack_top;\
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UI_FocusActiveNode focus_active_nil_stack_top;\
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UI_FastpathCodepointNode fastpath_codepoint_nil_stack_top;\
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UI_TransparencyNode transparency_nil_stack_top;\
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UI_SchemeNode scheme_nil_stack_top;\
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UI_PaletteNode palette_nil_stack_top;\
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UI_SquishNode squish_nil_stack_top;\
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UI_HoverCursorNode hover_cursor_nil_stack_top;\
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UI_FontNode font_nil_stack_top;\
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UI_FontSizeNode font_size_nil_stack_top;\
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UI_RunFlagsNode run_flags_nil_stack_top;\
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UI_TabSizeNode tab_size_nil_stack_top;\
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UI_CornerRadius00Node corner_radius_00_nil_stack_top;\
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UI_CornerRadius01Node corner_radius_01_nil_stack_top;\
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@@ -76,11 +78,12 @@ state->focus_hot_nil_stack_top.v = UI_FocusKind_Null;\
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state->focus_active_nil_stack_top.v = UI_FocusKind_Null;\
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state->fastpath_codepoint_nil_stack_top.v = 0;\
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state->transparency_nil_stack_top.v = 0;\
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state->scheme_nil_stack_top.v = &ui_g_nil_color_scheme;\
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state->palette_nil_stack_top.v = &ui_g_nil_palette;\
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state->squish_nil_stack_top.v = 0;\
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state->hover_cursor_nil_stack_top.v = OS_Cursor_Pointer;\
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state->font_nil_stack_top.v = f_tag_zero();\
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state->font_size_nil_stack_top.v = 24.f;\
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state->run_flags_nil_stack_top.v = 0;\
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state->tab_size_nil_stack_top.v = 24.f*4.f;\
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state->corner_radius_00_nil_stack_top.v = 0;\
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state->corner_radius_01_nil_stack_top.v = 0;\
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@@ -106,11 +109,12 @@ struct { UI_FocusHotNode *top; UI_FocusKind bottom_val; UI_FocusHotNode *free; B
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struct { UI_FocusActiveNode *top; UI_FocusKind bottom_val; UI_FocusActiveNode *free; B32 auto_pop; } focus_active_stack;\
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struct { UI_FastpathCodepointNode *top; U32 bottom_val; UI_FastpathCodepointNode *free; B32 auto_pop; } fastpath_codepoint_stack;\
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struct { UI_TransparencyNode *top; F32 bottom_val; UI_TransparencyNode *free; B32 auto_pop; } transparency_stack;\
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struct { UI_SchemeNode *top; UI_ColorScheme* bottom_val; UI_SchemeNode *free; B32 auto_pop; } scheme_stack;\
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struct { UI_PaletteNode *top; UI_Palette* bottom_val; UI_PaletteNode *free; B32 auto_pop; } palette_stack;\
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struct { UI_SquishNode *top; F32 bottom_val; UI_SquishNode *free; B32 auto_pop; } squish_stack;\
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struct { UI_HoverCursorNode *top; OS_Cursor bottom_val; UI_HoverCursorNode *free; B32 auto_pop; } hover_cursor_stack;\
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struct { UI_FontNode *top; F_Tag bottom_val; UI_FontNode *free; B32 auto_pop; } font_stack;\
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struct { UI_FontSizeNode *top; F32 bottom_val; UI_FontSizeNode *free; B32 auto_pop; } font_size_stack;\
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struct { UI_RunFlagsNode *top; F_RunFlags bottom_val; UI_RunFlagsNode *free; B32 auto_pop; } run_flags_stack;\
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struct { UI_TabSizeNode *top; F32 bottom_val; UI_TabSizeNode *free; B32 auto_pop; } tab_size_stack;\
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struct { UI_CornerRadius00Node *top; F32 bottom_val; UI_CornerRadius00Node *free; B32 auto_pop; } corner_radius_00_stack;\
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struct { UI_CornerRadius01Node *top; F32 bottom_val; UI_CornerRadius01Node *free; B32 auto_pop; } corner_radius_01_stack;\
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@@ -134,11 +138,12 @@ state->focus_hot_stack.top = &state->focus_hot_nil_stack_top; state->focus_hot_s
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state->focus_active_stack.top = &state->focus_active_nil_stack_top; state->focus_active_stack.bottom_val = UI_FocusKind_Null; state->focus_active_stack.free = 0; state->focus_active_stack.auto_pop = 0;\
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state->fastpath_codepoint_stack.top = &state->fastpath_codepoint_nil_stack_top; state->fastpath_codepoint_stack.bottom_val = 0; state->fastpath_codepoint_stack.free = 0; state->fastpath_codepoint_stack.auto_pop = 0;\
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state->transparency_stack.top = &state->transparency_nil_stack_top; state->transparency_stack.bottom_val = 0; state->transparency_stack.free = 0; state->transparency_stack.auto_pop = 0;\
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state->scheme_stack.top = &state->scheme_nil_stack_top; state->scheme_stack.bottom_val = &ui_g_nil_color_scheme; state->scheme_stack.free = 0; state->scheme_stack.auto_pop = 0;\
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state->palette_stack.top = &state->palette_nil_stack_top; state->palette_stack.bottom_val = &ui_g_nil_palette; state->palette_stack.free = 0; state->palette_stack.auto_pop = 0;\
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state->squish_stack.top = &state->squish_nil_stack_top; state->squish_stack.bottom_val = 0; state->squish_stack.free = 0; state->squish_stack.auto_pop = 0;\
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state->hover_cursor_stack.top = &state->hover_cursor_nil_stack_top; state->hover_cursor_stack.bottom_val = OS_Cursor_Pointer; state->hover_cursor_stack.free = 0; state->hover_cursor_stack.auto_pop = 0;\
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state->font_stack.top = &state->font_nil_stack_top; state->font_stack.bottom_val = f_tag_zero(); state->font_stack.free = 0; state->font_stack.auto_pop = 0;\
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state->font_size_stack.top = &state->font_size_nil_stack_top; state->font_size_stack.bottom_val = 24.f; state->font_size_stack.free = 0; state->font_size_stack.auto_pop = 0;\
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state->run_flags_stack.top = &state->run_flags_nil_stack_top; state->run_flags_stack.bottom_val = 0; state->run_flags_stack.free = 0; state->run_flags_stack.auto_pop = 0;\
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state->tab_size_stack.top = &state->tab_size_nil_stack_top; state->tab_size_stack.bottom_val = 24.f*4.f; state->tab_size_stack.free = 0; state->tab_size_stack.auto_pop = 0;\
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state->corner_radius_00_stack.top = &state->corner_radius_00_nil_stack_top; state->corner_radius_00_stack.bottom_val = 0; state->corner_radius_00_stack.free = 0; state->corner_radius_00_stack.auto_pop = 0;\
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state->corner_radius_01_stack.top = &state->corner_radius_01_nil_stack_top; state->corner_radius_01_stack.bottom_val = 0; state->corner_radius_01_stack.free = 0; state->corner_radius_01_stack.auto_pop = 0;\
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@@ -162,11 +167,12 @@ if(state->focus_hot_stack.auto_pop) { ui_pop_focus_hot(); state->focus_hot_stack
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if(state->focus_active_stack.auto_pop) { ui_pop_focus_active(); state->focus_active_stack.auto_pop = 0; }\
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if(state->fastpath_codepoint_stack.auto_pop) { ui_pop_fastpath_codepoint(); state->fastpath_codepoint_stack.auto_pop = 0; }\
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if(state->transparency_stack.auto_pop) { ui_pop_transparency(); state->transparency_stack.auto_pop = 0; }\
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if(state->scheme_stack.auto_pop) { ui_pop_scheme(); state->scheme_stack.auto_pop = 0; }\
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if(state->palette_stack.auto_pop) { ui_pop_palette(); state->palette_stack.auto_pop = 0; }\
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if(state->squish_stack.auto_pop) { ui_pop_squish(); state->squish_stack.auto_pop = 0; }\
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if(state->hover_cursor_stack.auto_pop) { ui_pop_hover_cursor(); state->hover_cursor_stack.auto_pop = 0; }\
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if(state->font_stack.auto_pop) { ui_pop_font(); state->font_stack.auto_pop = 0; }\
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if(state->font_size_stack.auto_pop) { ui_pop_font_size(); state->font_size_stack.auto_pop = 0; }\
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if(state->run_flags_stack.auto_pop) { ui_pop_run_flags(); state->run_flags_stack.auto_pop = 0; }\
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if(state->tab_size_stack.auto_pop) { ui_pop_tab_size(); state->tab_size_stack.auto_pop = 0; }\
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if(state->corner_radius_00_stack.auto_pop) { ui_pop_corner_radius_00(); state->corner_radius_00_stack.auto_pop = 0; }\
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if(state->corner_radius_01_stack.auto_pop) { ui_pop_corner_radius_01(); state->corner_radius_01_stack.auto_pop = 0; }\
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@@ -189,11 +195,12 @@ internal UI_FocusKind ui_top_focus_hot(void);
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internal UI_FocusKind ui_top_focus_active(void);
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internal U32 ui_top_fastpath_codepoint(void);
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internal F32 ui_top_transparency(void);
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internal UI_ColorScheme* ui_top_scheme(void);
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internal UI_Palette* ui_top_palette(void);
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internal F32 ui_top_squish(void);
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internal OS_Cursor ui_top_hover_cursor(void);
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internal F_Tag ui_top_font(void);
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internal F32 ui_top_font_size(void);
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internal F_RunFlags ui_top_run_flags(void);
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internal F32 ui_top_tab_size(void);
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internal F32 ui_top_corner_radius_00(void);
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internal F32 ui_top_corner_radius_01(void);
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@@ -215,11 +222,12 @@ internal UI_FocusKind ui_bottom_focus_hot(void);
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internal UI_FocusKind ui_bottom_focus_active(void);
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internal U32 ui_bottom_fastpath_codepoint(void);
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internal F32 ui_bottom_transparency(void);
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internal UI_ColorScheme* ui_bottom_scheme(void);
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internal UI_Palette* ui_bottom_palette(void);
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internal F32 ui_bottom_squish(void);
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internal OS_Cursor ui_bottom_hover_cursor(void);
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internal F_Tag ui_bottom_font(void);
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internal F32 ui_bottom_font_size(void);
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internal F_RunFlags ui_bottom_run_flags(void);
|
||||
internal F32 ui_bottom_tab_size(void);
|
||||
internal F32 ui_bottom_corner_radius_00(void);
|
||||
internal F32 ui_bottom_corner_radius_01(void);
|
||||
@@ -241,11 +249,12 @@ internal UI_FocusKind ui_push_focus_hot(UI_FocusKind v);
|
||||
internal UI_FocusKind ui_push_focus_active(UI_FocusKind v);
|
||||
internal U32 ui_push_fastpath_codepoint(U32 v);
|
||||
internal F32 ui_push_transparency(F32 v);
|
||||
internal UI_ColorScheme* ui_push_scheme(UI_ColorScheme* v);
|
||||
internal UI_Palette* ui_push_palette(UI_Palette* v);
|
||||
internal F32 ui_push_squish(F32 v);
|
||||
internal OS_Cursor ui_push_hover_cursor(OS_Cursor v);
|
||||
internal F_Tag ui_push_font(F_Tag v);
|
||||
internal F32 ui_push_font_size(F32 v);
|
||||
internal F_RunFlags ui_push_run_flags(F_RunFlags v);
|
||||
internal F32 ui_push_tab_size(F32 v);
|
||||
internal F32 ui_push_corner_radius_00(F32 v);
|
||||
internal F32 ui_push_corner_radius_01(F32 v);
|
||||
@@ -267,11 +276,12 @@ internal UI_FocusKind ui_pop_focus_hot(void);
|
||||
internal UI_FocusKind ui_pop_focus_active(void);
|
||||
internal U32 ui_pop_fastpath_codepoint(void);
|
||||
internal F32 ui_pop_transparency(void);
|
||||
internal UI_ColorScheme* ui_pop_scheme(void);
|
||||
internal UI_Palette* ui_pop_palette(void);
|
||||
internal F32 ui_pop_squish(void);
|
||||
internal OS_Cursor ui_pop_hover_cursor(void);
|
||||
internal F_Tag ui_pop_font(void);
|
||||
internal F32 ui_pop_font_size(void);
|
||||
internal F_RunFlags ui_pop_run_flags(void);
|
||||
internal F32 ui_pop_tab_size(void);
|
||||
internal F32 ui_pop_corner_radius_00(void);
|
||||
internal F32 ui_pop_corner_radius_01(void);
|
||||
@@ -293,11 +303,12 @@ internal UI_FocusKind ui_set_next_focus_hot(UI_FocusKind v);
|
||||
internal UI_FocusKind ui_set_next_focus_active(UI_FocusKind v);
|
||||
internal U32 ui_set_next_fastpath_codepoint(U32 v);
|
||||
internal F32 ui_set_next_transparency(F32 v);
|
||||
internal UI_ColorScheme* ui_set_next_scheme(UI_ColorScheme* v);
|
||||
internal UI_Palette* ui_set_next_palette(UI_Palette* v);
|
||||
internal F32 ui_set_next_squish(F32 v);
|
||||
internal OS_Cursor ui_set_next_hover_cursor(OS_Cursor v);
|
||||
internal F_Tag ui_set_next_font(F_Tag v);
|
||||
internal F32 ui_set_next_font_size(F32 v);
|
||||
internal F_RunFlags ui_set_next_run_flags(F_RunFlags v);
|
||||
internal F32 ui_set_next_tab_size(F32 v);
|
||||
internal F32 ui_set_next_corner_radius_00(F32 v);
|
||||
internal F32 ui_set_next_corner_radius_01(F32 v);
|
||||
|
||||
Reference in New Issue
Block a user