mirror of
https://github.com/Ed94/raddebugger.git
synced 2026-06-23 20:24:59 -07:00
remove unnecessary ctrl log flushes, which seriously bloated the ctrl thread running path
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@@ -168,6 +168,7 @@ r_init(CmdLine *cmdln)
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r_d3d11_state->device_rw_mutex = os_rw_mutex_alloc();
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//- rjf: create base device
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ProfBegin("create base device");
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UINT creation_flags = D3D11_CREATE_DEVICE_BGRA_SUPPORT;
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#if BUILD_DEBUG
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if(cmd_line_has_flag(cmdln, str8_lit("d3d11_debug")))
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@@ -199,7 +200,6 @@ r_init(CmdLine *cmdln)
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D3D11_SDK_VERSION,
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&r_d3d11_state->base_device, 0, &r_d3d11_state->base_device_ctx);
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}
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if(FAILED(error))
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{
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char buffer[256] = {0};
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@@ -207,10 +207,11 @@ r_init(CmdLine *cmdln)
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os_graphical_message(1, str8_lit("Fatal Error"), str8_cstring(buffer));
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os_exit_process(1);
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}
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ProfEnd();
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//- rjf: enable break-on-error
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#if BUILD_DEBUG
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if(cmd_line_has_flag(cmdln, str8_lit("d3d11_debug")))
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if(cmd_line_has_flag(cmdln, str8_lit("d3d11_debug"))) ProfScope("enable break-on-error")
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{
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ID3D11InfoQueue *info = 0;
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error = r_d3d11_state->base_device->lpVtbl->QueryInterface(r_d3d11_state->base_device, &IID_ID3D11InfoQueue, (void **)(&info));
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@@ -224,15 +225,20 @@ r_init(CmdLine *cmdln)
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#endif
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//- rjf: get main device
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ProfBegin("get main device");
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error = r_d3d11_state->base_device->lpVtbl->QueryInterface(r_d3d11_state->base_device, &IID_ID3D11Device1, (void **)(&r_d3d11_state->device));
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error = r_d3d11_state->base_device_ctx->lpVtbl->QueryInterface(r_d3d11_state->base_device_ctx, &IID_ID3D11DeviceContext1, (void **)(&r_d3d11_state->device_ctx));
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ProfEnd();
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//- rjf: get dxgi device/adapter/factory
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ProfBegin("get dxgi device/adapter/factory");
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error = r_d3d11_state->device->lpVtbl->QueryInterface(r_d3d11_state->device, &IID_IDXGIDevice1, (void **)(&r_d3d11_state->dxgi_device));
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error = r_d3d11_state->dxgi_device->lpVtbl->GetAdapter(r_d3d11_state->dxgi_device, &r_d3d11_state->dxgi_adapter);
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error = r_d3d11_state->dxgi_adapter->lpVtbl->GetParent(r_d3d11_state->dxgi_adapter, &IID_IDXGIFactory2, (void **)(&r_d3d11_state->dxgi_factory));
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ProfEnd();
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//- rjf: create main rasterizer
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ProfScope("create main rasterizer")
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{
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D3D11_RASTERIZER_DESC1 desc = {D3D11_FILL_SOLID};
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{
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@@ -244,6 +250,7 @@ r_init(CmdLine *cmdln)
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}
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//- rjf: create main blend state
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ProfScope("create main blend state")
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{
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D3D11_BLEND_DESC desc = {0};
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{
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@@ -259,6 +266,8 @@ r_init(CmdLine *cmdln)
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error = r_d3d11_state->device->lpVtbl->CreateBlendState(r_d3d11_state->device, &desc, &r_d3d11_state->main_blend_state);
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}
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//- rjf: create empty blend state
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ProfScope("create empty blend state")
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{
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D3D11_BLEND_DESC desc = {0};
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{
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@@ -269,6 +278,7 @@ r_init(CmdLine *cmdln)
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}
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//- rjf: create nearest-neighbor sampler
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ProfScope("create nearest-neighbor sampler")
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{
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D3D11_SAMPLER_DESC desc = zero_struct;
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{
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@@ -282,6 +292,7 @@ r_init(CmdLine *cmdln)
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}
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//- rjf: create bilinear sampler
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ProfScope("create bilinear sampler")
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{
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D3D11_SAMPLER_DESC desc = zero_struct;
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{
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@@ -295,6 +306,7 @@ r_init(CmdLine *cmdln)
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}
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//- rjf: create noop depth/stencil state
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ProfScope("create noop depth/stencil state")
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{
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D3D11_DEPTH_STENCIL_DESC desc = {0};
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{
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@@ -306,6 +318,7 @@ r_init(CmdLine *cmdln)
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}
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//- rjf: create plain depth/stencil state
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ProfScope("create plain depth/stencil state")
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{
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D3D11_DEPTH_STENCIL_DESC desc = {0};
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{
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@@ -317,6 +330,7 @@ r_init(CmdLine *cmdln)
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}
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//- rjf: create buffers
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ProfScope("create buffers")
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{
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D3D11_BUFFER_DESC desc = {0};
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{
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@@ -329,9 +343,10 @@ r_init(CmdLine *cmdln)
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}
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//- rjf: build vertex shaders & input layouts
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for(R_D3D11_VShadKind kind = (R_D3D11_VShadKind)0;
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kind < R_D3D11_VShadKind_COUNT;
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kind = (R_D3D11_VShadKind)(kind+1))
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ProfScope("build vertex shaders & input layouts")
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for(R_D3D11_VShadKind kind = (R_D3D11_VShadKind)0;
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kind < R_D3D11_VShadKind_COUNT;
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kind = (R_D3D11_VShadKind)(kind+1))
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{
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String8 source = *r_d3d11_g_vshad_kind_source_table[kind];
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String8 source_name = r_d3d11_g_vshad_kind_source_name_table[kind];
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@@ -342,6 +357,7 @@ r_init(CmdLine *cmdln)
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ID3DBlob *vshad_source_blob = 0;
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ID3DBlob *vshad_source_errors = 0;
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ID3D11VertexShader *vshad = 0;
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ProfScope("compile vertex shader")
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{
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error = D3DCompile(source.str,
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source.size,
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@@ -396,6 +412,7 @@ r_init(CmdLine *cmdln)
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ID3DBlob *pshad_source_blob = 0;
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ID3DBlob *pshad_source_errors = 0;
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ID3D11PixelShader *pshad = 0;
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ProfScope("compile pixel shader")
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{
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error = D3DCompile(source.str,
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source.size,
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@@ -428,9 +445,10 @@ r_init(CmdLine *cmdln)
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}
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//- rjf: build uniform type buffers
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for(R_D3D11_UniformTypeKind kind = (R_D3D11_UniformTypeKind)0;
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kind < R_D3D11_UniformTypeKind_COUNT;
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kind = (R_D3D11_UniformTypeKind)(kind+1))
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ProfScope("build uniform type buffers")
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for(R_D3D11_UniformTypeKind kind = (R_D3D11_UniformTypeKind)0;
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kind < R_D3D11_UniformTypeKind_COUNT;
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kind = (R_D3D11_UniformTypeKind)(kind+1))
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{
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ID3D11Buffer *buffer = 0;
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{
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@@ -449,6 +467,7 @@ r_init(CmdLine *cmdln)
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}
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//- rjf: create backup texture
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ProfScope("create backup texture")
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{
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U32 backup_texture_data[] =
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{
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