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eliminate old eval viz code in engine
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@@ -4151,10 +4151,6 @@ d_init(void)
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d_state->member_caches[idx].arena = arena_alloc();
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}
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// rjf: set up eval view cache
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d_state->eval_view_cache.slots_count = 4096;
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d_state->eval_view_cache.slots = push_array(arena, D_EvalViewSlot, d_state->eval_view_cache.slots_count);
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// rjf: set up run state
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d_state->ctrl_last_run_arena = arena_alloc();
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}
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