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notes on 'eval space'; first step to evaluating debugger-space things
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@@ -1110,6 +1110,7 @@ struct DF_State
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// rjf: top-level state
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Arena *arena;
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U64 frame_index;
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U64 frame_eval_memread_endt_us;
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F64 time_in_seconds;
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F32 dt;
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F32 seconds_til_autosave;
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