eliminate all old debug engine eval visualization code; we're now moved over to the new more standalone eval viz codebase layer

This commit is contained in:
Ryan Fleury
2024-09-10 17:22:24 -07:00
parent 20aba085cd
commit e6872cb71e
8 changed files with 58 additions and 1715 deletions
@@ -273,21 +273,6 @@ U64 inline_depth;
.string = d_regs()->string,\
.params_tree = d_regs()->params_tree,\
D_VIEW_RULE_EXPR_RESOLUTION_FUNCTION_DEF(array);
D_VIEW_RULE_EXPR_RESOLUTION_FUNCTION_DEF(slice);
D_VIEW_RULE_EXPR_RESOLUTION_FUNCTION_DEF(bswap);
D_VIEW_RULE_EXPR_RESOLUTION_FUNCTION_DEF(cast);
D_VIEW_RULE_VIZ_BLOCK_PROD_FUNCTION_DEF(default);
D_VIEW_RULE_VIZ_BLOCK_PROD_FUNCTION_DEF(list);
D_VIEW_RULE_VIZ_BLOCK_PROD_FUNCTION_DEF(only);
D_VIEW_RULE_VIZ_BLOCK_PROD_FUNCTION_DEF(omit);
D_VIEW_RULE_VIZ_BLOCK_PROD_FUNCTION_DEF(color_rgba);
D_VIEW_RULE_VIZ_BLOCK_PROD_FUNCTION_DEF(text);
D_VIEW_RULE_VIZ_BLOCK_PROD_FUNCTION_DEF(disasm);
D_VIEW_RULE_VIZ_BLOCK_PROD_FUNCTION_DEF(memory);
D_VIEW_RULE_VIZ_BLOCK_PROD_FUNCTION_DEF(graph);
D_VIEW_RULE_VIZ_BLOCK_PROD_FUNCTION_DEF(bitmap);
D_VIEW_RULE_VIZ_BLOCK_PROD_FUNCTION_DEF(geo3d);
global B32 DEV_telemetry_capture = 0;
global B32 DEV_simulate_lag = 0;
global B32 DEV_draw_ui_text_pos = 0;