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finish pass to convert everything over to ui events, eliminate nav actions; intermix os events & ui event production with commands
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@@ -89,6 +89,7 @@ DF_CmdParamSlotTable:
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{CmdSpec cmd_spec `struct DF_CmdSpec *`}
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{ViewSpec view_spec `struct DF_ViewSpec *`}
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{CfgNode cfg_node `struct DF_CfgNode *`}
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{OSEvent os_event `struct OS_Event *`}
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{VirtualAddr vaddr `U64`}
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{VirtualOff voff `U64`}
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{Index index `U64`}
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@@ -114,6 +115,9 @@ DF_CoreCmdTable:// | | |
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//- rjf: notifications
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{Error 1 Null Nil 0 0 0 0 0 0 Null "error" "Error" "Notifies of an error." "" }
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//- rjf: os event passthrough
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{OSEvent 1 Null Nil 0 0 0 0 0 0 Null "os_event" "OS Event" "" "" }
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//- rjf: low-level target control operations
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{LaunchAndRun 0 EntityList Target 0 0 0 0 0 1 Play "launch_and_run" "Launch and Run" "Starts debugging a new instance of a target, then runs." "launch,start,run,target" }
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{LaunchAndInit 0 EntityList Target 0 0 0 0 0 1 PlayStepForward "launch_and_init" "Launch and Initialize" "Starts debugging a new instance of a target, then stops at the program's entry point." "launch,start,entry,point" }
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