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pre-allocate file size before write
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@@ -209,6 +209,7 @@ internal FileProperties os_properties_from_file(OS_Handle file);
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internal OS_FileID os_id_from_file(OS_Handle file);
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internal B32 os_rename_file_by_handle(OS_Handle file, String8 new_name);
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internal B32 os_rename_file(String8 orig_name, String8 new_name);
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internal B32 os_file_reserve_size(OS_Handle file, U64 size);
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internal B32 os_delete_file_at_path(String8 path);
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internal B32 os_copy_file_path(String8 dst, String8 src);
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internal String8 os_full_path_from_path(Arena *arena, String8 path);
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@@ -494,6 +494,19 @@ os_rename_file_by_handle(OS_Handle file, String8 new_name)
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return is_renamed;
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}
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internal B32
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os_file_reserve_size(OS_Handle file, U64 size)
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{
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HANDLE handle = (HANDLE)file.u64[0];
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FILE_ALLOCATION_INFO alloc_info = {0};
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alloc_info.AllocationSize.LowPart = size & max_U32;
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alloc_info.AllocationSize.HighPart = (size >> 32) & max_U32;
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BOOL is_reserved = SetFileInformationByHandle(handle, FileAllocationInfo, &alloc_info, sizeof(alloc_info));
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return is_reserved;
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}
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internal B32
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os_delete_file_at_path(String8 path)
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{
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