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adjust kerning to be rounded, rather than floor'd; adjust step-out desc
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@@ -583,7 +583,7 @@ fp_raster(Arena *arena, FP_Handle font_handle, F32 size, FP_RasterFlags flags, S
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// rjf: fill basics
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result.atlas_dim = atlas_dim;
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result.atlas = push_array_no_zero(arena, U8, atlas_dim.x*atlas_dim.y*4);
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result.advance = floor_f32(advance);
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result.advance = round_f32(advance);
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// rjf: fill atlas
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{
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