fix busted synchronization in non-file-backed txti buffer edits; fix some snapping issues in Output view

This commit is contained in:
Ryan Fleury
2024-01-29 13:57:24 -08:00
parent baca24c037
commit d1fde3c908
3 changed files with 47 additions and 32 deletions
+16 -7
View File
@@ -1,16 +1,25 @@
// Copyright (c) 2024 Epic Games Tools
// Licensed under the MIT license (https://opensource.org/license/mit/)
#include <Windows.h>
int main(void)
{
int x = 0;
int y = 0;
int z = 0;
for(;;)
for(int i = 0; i < 1000; i += 1)
{
x += 1;
y += 1;
z += 1;
OutputDebugStringA("Hello, this is a long string which is being output in loop #1.\n");
}
for(int i = 0; i < 1000; i += 1)
{
OutputDebugStringA("Hello, this is a long string which is being output in loop #2.\n");
}
for(int i = 0; i < 1000; i += 1)
{
OutputDebugStringA("Hello, this is a long string which is being output in loop #3.\n");
}
for(int i = 0; i < 1000; i += 1)
{
OutputDebugStringA("Hello, this is a long string which is being output in loop #4.\n");
}
return 0;
}