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fix busted synchronization in non-file-backed txti buffer edits; fix some snapping issues in Output view
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@@ -1,16 +1,25 @@
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// Copyright (c) 2024 Epic Games Tools
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// Licensed under the MIT license (https://opensource.org/license/mit/)
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#include <Windows.h>
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int main(void)
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{
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int x = 0;
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int y = 0;
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int z = 0;
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for(;;)
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for(int i = 0; i < 1000; i += 1)
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{
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x += 1;
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y += 1;
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z += 1;
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OutputDebugStringA("Hello, this is a long string which is being output in loop #1.\n");
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}
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for(int i = 0; i < 1000; i += 1)
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{
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OutputDebugStringA("Hello, this is a long string which is being output in loop #2.\n");
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}
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for(int i = 0; i < 1000; i += 1)
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{
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OutputDebugStringA("Hello, this is a long string which is being output in loop #3.\n");
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}
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for(int i = 0; i < 1000; i += 1)
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{
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OutputDebugStringA("Hello, this is a long string which is being output in loop #4.\n");
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}
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return 0;
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}
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