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tweak ctrl entity building to be bucketed per 'entity store' - we can now have multiple 'entity stores', one on the frontend thread, one on the ctrl thread, and keep them in sync at specific points via event lists
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@@ -1179,6 +1179,7 @@ struct DF_State
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B32 ctrl_solo_stepping_mode;
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// rjf: control thread ctrl -> user reading state
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CTRL_EntityStore *ctrl_entity_store;
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Arena *ctrl_stop_arena;
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CTRL_Event ctrl_last_stop_event;
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