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first pass at mutable text layer, which allows debugger-produced/controlled buffers to be fed into text visualization systems; start pulling out code view into single path, which will be used for disassembly/source/output
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@@ -236,7 +236,7 @@ DF_GfxViewTable:
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{ Types "types" "Types" Null Binoculars 0 0 1 0 1 1 1 1 "Nearly identical to `Watch`, but automatically filled with all types within the selected thread's module. View rules can be edited, like in `Watch`, but unlike `Watch`, expressions cannot be edited or added to the table." }
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{ Procedures "procedures" "Procedures" Null Binoculars 0 0 1 0 1 1 1 1 "Nearly identical to `Watch`, but automatically filled with all procedures within the selected thread's module. View rules can be edited, like in `Watch`, but unlike `Watch`, expressions cannot be edited or added to the table." }
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{ Output "output" "Output" Null List 0 0 1 0 0 0 0 1 "Displays textual output from the selected thread's containing process." }
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{ Memory "memory" "Memory" Null Grid 0 0 1 1 0 0 0 1 "A familiar hex-editor-like interface for viewing memory of attached processes." }
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{ Memory "memory" "Memory" Null Grid 0 0 1 0 0 0 0 1 "A familiar hex-editor-like interface for viewing memory of attached processes." }
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{ Breakpoints "breakpoints" "Breakpoints" Null CircleFilled 0 0 1 0 1 0 1 1 "Displays a table of all breakpoints, containing information about each breakpoint's name, location, and hit count. Also contains per-breakpoint controls for enabling, deleting, or editing each breakpoint. For more information on breakpoints and their features, read the 'Breakpoints' section." }
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{ WatchPins "watch_pins" "Watch Pins" Null Pin 0 0 1 0 1 1 1 1 "Displays a table of all watch pins (watched expressions, like those found in `Watch`, but instead of being within a table, being pinned to some source code location, like breakpoints). This table contains each pin's name, location, and controls for editing or deleting each pin." }
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{ ExceptionFilters "exception_filters" "Exception Filters" Null Gear 0 0 1 0 1 0 1 1 "An interface which controls whether or not the debugger will halt attached processes upon encountering specific exception codes for the first time." }
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@@ -625,6 +625,7 @@ DF_SettingTable:
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{MenuAnimations menu_animations "Menu Animations" 1 0 1 }
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{ScrollingAnimations scrolling_animations "Scrolling Animations" 1 0 1 }
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{BackgroundBlur background_blur "Background Blur" 1 0 1 }
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{OpaqueBackgrounds opaque_backgrounds "Opaque Backgrounds" 0 0 1 }
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{TabWidth tab_width "Tab Width" 4 0 32 }
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}
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