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sketch out symbol lister view; float fuzzy matching code into base string layer; bugfix unnecessary ui layer view clamping
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@@ -187,6 +187,7 @@ DF_GfxViewTable:
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{ FileSystem "file_system" "File System" Null FileOutline 0 0 0 0 "" }
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{ SystemProcesses "system_processes" "System Processes" Null Null 0 0 0 0 "" }
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{ EntityLister "entity_lister" "Entity List" EntityKindName Null 0 0 0 0 "" }
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{ SymbolLister "symbol_lister" "Symbols" Null Null 0 0 0 0 "" }
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{ Target "target" "Target" EntityName Target 1 0 0 0 "" }
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{ Targets "targets" "Targets" Null Target 0 1 0 1 "Displays a list of all targets, as well as controls for enabling, disabling, launching, editing, or deleting each target. For more information on targets, read the `Targets` section." }
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{ FilePathMap "file_path_map" "File Path Map" Null FileOutline 0 1 0 1 "Displays a table of *path maps*. Each path map is a pair of file or folder paths, one being a 'source' path, and one being a 'destination' path. These pairs are used by the debugger when automatically searching for specific files - for instance, when attempting to snap to a source code location specified by debug info. If debug info refers to a path on the machine on which a target executable was originally built, but that path is not valid on the debugger machine, but some alternative path exists, then path maps may be used to redirect the debugger from the debug info's specified paths to the associated appropriate debugger machine file paths." }
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@@ -281,6 +282,7 @@ DF_CmdParamSlot2ViewSpecMap:
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{FilePath "file_system" }
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{CmdSpec "commands" }
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{ID "system_processes" }
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{String "symbol_lister" }
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}
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////////////////////////////////
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