df -> dbg_engine and dbg_gfx layers; df (core) -> d

This commit is contained in:
Ryan Fleury
2024-08-28 15:16:55 -07:00
parent ca4b602b28
commit c60809f02b
38 changed files with 7628 additions and 7817 deletions
+95 -95
View File
@@ -4,24 +4,24 @@
////////////////////////////////
//~ rjf: Generated Code
#define D_StackPushImpl(name_upper, name_lower, type, val) \
D_Bucket *bucket = d_top_bucket();\
#define DR_StackPushImpl(name_upper, name_lower, type, val) \
DR_Bucket *bucket = dr_top_bucket();\
type old_val = bucket->top_##name_lower->v;\
D_##name_upper##Node *node = push_array(d_thread_ctx->arena, D_##name_upper##Node, 1);\
DR_##name_upper##Node *node = push_array(dr_thread_ctx->arena, DR_##name_upper##Node, 1);\
node->v = (val);\
SLLStackPush(bucket->top_##name_lower, node);\
bucket->stack_gen += 1;\
return old_val
#define D_StackPopImpl(name_upper, name_lower, type) \
D_Bucket *bucket = d_top_bucket();\
#define DR_StackPopImpl(name_upper, name_lower, type) \
DR_Bucket *bucket = dr_top_bucket();\
type popped_val = bucket->top_##name_lower->v;\
SLLStackPop(bucket->top_##name_lower);\
bucket->stack_gen += 1;\
return popped_val
#define D_StackTopImpl(name_upper, name_lower, type) \
D_Bucket *bucket = d_top_bucket();\
#define DR_StackTopImpl(name_upper, name_lower, type) \
DR_Bucket *bucket = dr_top_bucket();\
type top_val = bucket->top_##name_lower->v;\
return top_val
@@ -31,7 +31,7 @@ return top_val
//~ rjf: Basic Helpers
internal U64
d_hash_from_string(String8 string)
dr_hash_from_string(String8 string)
{
U64 result = 5381;
for(U64 i = 0; i < string.size; i += 1)
@@ -45,9 +45,9 @@ d_hash_from_string(String8 string)
//~ rjf: Fancy String Type Functions
internal void
d_fancy_string_list_push(Arena *arena, D_FancyStringList *list, D_FancyString *str)
dr_fancy_string_list_push(Arena *arena, DR_FancyStringList *list, DR_FancyString *str)
{
D_FancyStringNode *n = push_array_no_zero(arena, D_FancyStringNode, 1);
DR_FancyStringNode *n = push_array_no_zero(arena, DR_FancyStringNode, 1);
MemoryCopyStruct(&n->v, str);
SLLQueuePush(list->first, list->last, n);
list->node_count += 1;
@@ -55,7 +55,7 @@ d_fancy_string_list_push(Arena *arena, D_FancyStringList *list, D_FancyString *s
}
internal void
d_fancy_string_list_concat_in_place(D_FancyStringList *dst, D_FancyStringList *to_push)
dr_fancy_string_list_concat_in_place(DR_FancyStringList *dst, DR_FancyStringList *to_push)
{
if(dst->last != 0 && to_push->first != 0)
{
@@ -72,13 +72,13 @@ d_fancy_string_list_concat_in_place(D_FancyStringList *dst, D_FancyStringList *t
}
internal String8
d_string_from_fancy_string_list(Arena *arena, D_FancyStringList *list)
dr_string_from_fancy_string_list(Arena *arena, DR_FancyStringList *list)
{
String8 result = {0};
result.size = list->total_size;
result.str = push_array_no_zero(arena, U8, result.size);
U64 idx = 0;
for(D_FancyStringNode *n = list->first; n != 0; n = n->next)
for(DR_FancyStringNode *n = list->first; n != 0; n = n->next)
{
MemoryCopy(result.str+idx, n->v.string.str, n->v.string.size);
idx += n->v.string.size;
@@ -86,15 +86,15 @@ d_string_from_fancy_string_list(Arena *arena, D_FancyStringList *list)
return result;
}
internal D_FancyRunList
d_fancy_run_list_from_fancy_string_list(Arena *arena, F32 tab_size_px, FNT_RasterFlags flags, D_FancyStringList *strs)
internal DR_FancyRunList
dr_fancy_run_list_from_fancy_string_list(Arena *arena, F32 tab_size_px, FNT_RasterFlags flags, DR_FancyStringList *strs)
{
ProfBeginFunction();
D_FancyRunList run_list = {0};
DR_FancyRunList run_list = {0};
F32 base_align_px = 0;
for(D_FancyStringNode *n = strs->first; n != 0; n = n->next)
for(DR_FancyStringNode *n = strs->first; n != 0; n = n->next)
{
D_FancyRunNode *dst_n = push_array(arena, D_FancyRunNode, 1);
DR_FancyRunNode *dst_n = push_array(arena, DR_FancyRunNode, 1);
dst_n->v.run = fnt_push_run_from_string(arena, n->v.font, n->v.size, base_align_px, tab_size_px, flags, n->v.string);
dst_n->v.color = n->v.color;
dst_n->v.underline_thickness = n->v.underline_thickness;
@@ -109,13 +109,13 @@ d_fancy_run_list_from_fancy_string_list(Arena *arena, F32 tab_size_px, FNT_Raste
return run_list;
}
internal D_FancyRunList
d_fancy_run_list_copy(Arena *arena, D_FancyRunList *src)
internal DR_FancyRunList
dr_fancy_run_list_copy(Arena *arena, DR_FancyRunList *src)
{
D_FancyRunList dst = {0};
for(D_FancyRunNode *src_n = src->first; src_n != 0; src_n = src_n->next)
DR_FancyRunList dst = {0};
for(DR_FancyRunNode *src_n = src->first; src_n != 0; src_n = src_n->next)
{
D_FancyRunNode *dst_n = push_array(arena, D_FancyRunNode, 1);
DR_FancyRunNode *dst_n = push_array(arena, DR_FancyRunNode, 1);
SLLQueuePush(dst.first, dst.last, dst_n);
MemoryCopyStruct(&dst_n->v, &src_n->v);
dst_n->v.run.pieces = fnt_piece_array_copy(arena, &src_n->v.run.pieces);
@@ -131,22 +131,22 @@ d_fancy_run_list_copy(Arena *arena, D_FancyRunList *src)
// (Frame boundaries)
internal void
d_begin_frame(void)
dr_begin_frame(void)
{
if(d_thread_ctx == 0)
if(dr_thread_ctx == 0)
{
Arena *arena = arena_alloc(.reserve_size = GB(64), .commit_size = MB(8));
d_thread_ctx = push_array(arena, D_ThreadCtx, 1);
d_thread_ctx->arena = arena;
d_thread_ctx->arena_frame_start_pos = arena_pos(arena);
dr_thread_ctx = push_array(arena, DR_ThreadCtx, 1);
dr_thread_ctx->arena = arena;
dr_thread_ctx->arena_frame_start_pos = arena_pos(arena);
}
arena_pop_to(d_thread_ctx->arena, d_thread_ctx->arena_frame_start_pos);
d_thread_ctx->free_bucket_selection = 0;
d_thread_ctx->top_bucket = 0;
arena_pop_to(dr_thread_ctx->arena, dr_thread_ctx->arena_frame_start_pos);
dr_thread_ctx->free_bucket_selection = 0;
dr_thread_ctx->top_bucket = 0;
}
internal void
d_submit_bucket(OS_Handle os_window, R_Handle r_window, D_Bucket *bucket)
dr_submit_bucket(OS_Handle os_window, R_Handle r_window, DR_Bucket *bucket)
{
r_window_submit(os_window, r_window, &bucket->passes);
}
@@ -156,45 +156,45 @@ d_submit_bucket(OS_Handle os_window, R_Handle r_window, D_Bucket *bucket)
//
// (Bucket: Handle to sequence of many render passes, constructed by this layer)
internal D_Bucket *
d_bucket_make(void)
internal DR_Bucket *
dr_bucket_make(void)
{
D_Bucket *bucket = push_array(d_thread_ctx->arena, D_Bucket, 1);
D_BucketStackInits(bucket);
DR_Bucket *bucket = push_array(dr_thread_ctx->arena, DR_Bucket, 1);
DR_BucketStackInits(bucket);
return bucket;
}
internal void
d_push_bucket(D_Bucket *bucket)
dr_push_bucket(DR_Bucket *bucket)
{
D_BucketSelectionNode *node = d_thread_ctx->free_bucket_selection;
DR_BucketSelectionNode *node = dr_thread_ctx->free_bucket_selection;
if(node)
{
SLLStackPop(d_thread_ctx->free_bucket_selection);
SLLStackPop(dr_thread_ctx->free_bucket_selection);
}
else
{
node = push_array(d_thread_ctx->arena, D_BucketSelectionNode, 1);
node = push_array(dr_thread_ctx->arena, DR_BucketSelectionNode, 1);
}
SLLStackPush(d_thread_ctx->top_bucket, node);
SLLStackPush(dr_thread_ctx->top_bucket, node);
node->bucket = bucket;
}
internal void
d_pop_bucket(void)
dr_pop_bucket(void)
{
D_BucketSelectionNode *node = d_thread_ctx->top_bucket;
SLLStackPop(d_thread_ctx->top_bucket);
SLLStackPush(d_thread_ctx->free_bucket_selection, node);
DR_BucketSelectionNode *node = dr_thread_ctx->top_bucket;
SLLStackPop(dr_thread_ctx->top_bucket);
SLLStackPush(dr_thread_ctx->free_bucket_selection, node);
}
internal D_Bucket *
d_top_bucket(void)
internal DR_Bucket *
dr_top_bucket(void)
{
D_Bucket *bucket = 0;
if(d_thread_ctx->top_bucket != 0)
DR_Bucket *bucket = 0;
if(dr_thread_ctx->top_bucket != 0)
{
bucket = d_thread_ctx->top_bucket->bucket;
bucket = dr_thread_ctx->top_bucket->bucket;
}
return bucket;
}
@@ -214,10 +214,10 @@ d_top_bucket(void)
//- rjf: rectangles
internal inline R_Rect2DInst *
d_rect(Rng2F32 dst, Vec4F32 color, F32 corner_radius, F32 border_thickness, F32 edge_softness)
dr_rect(Rng2F32 dst, Vec4F32 color, F32 corner_radius, F32 border_thickness, F32 edge_softness)
{
Arena *arena = d_thread_ctx->arena;
D_Bucket *bucket = d_top_bucket();
Arena *arena = dr_thread_ctx->arena;
DR_Bucket *bucket = dr_top_bucket();
R_Pass *pass = r_pass_from_kind(arena, &bucket->passes, R_PassKind_UI);
R_PassParams_UI *params = pass->params_ui;
R_BatchGroup2DList *rects = &params->rects;
@@ -255,10 +255,10 @@ d_rect(Rng2F32 dst, Vec4F32 color, F32 corner_radius, F32 border_thickness, F32
//- rjf: images
internal inline R_Rect2DInst *
d_img(Rng2F32 dst, Rng2F32 src, R_Handle texture, Vec4F32 color, F32 corner_radius, F32 border_thickness, F32 edge_softness)
dr_img(Rng2F32 dst, Rng2F32 src, R_Handle texture, Vec4F32 color, F32 corner_radius, F32 border_thickness, F32 edge_softness)
{
Arena *arena = d_thread_ctx->arena;
D_Bucket *bucket = d_top_bucket();
Arena *arena = dr_thread_ctx->arena;
DR_Bucket *bucket = dr_top_bucket();
R_Pass *pass = r_pass_from_kind(arena, &bucket->passes, R_PassKind_UI);
R_PassParams_UI *params = pass->params_ui;
R_BatchGroup2DList *rects = &params->rects;
@@ -300,14 +300,14 @@ d_img(Rng2F32 dst, Rng2F32 src, R_Handle texture, Vec4F32 color, F32 corner_radi
//- rjf: blurs
internal R_PassParams_Blur *
d_blur(Rng2F32 rect, F32 blur_size, F32 corner_radius)
dr_blur(Rng2F32 rect, F32 blur_size, F32 corner_radius)
{
Arena *arena = d_thread_ctx->arena;
D_Bucket *bucket = d_top_bucket();
Arena *arena = dr_thread_ctx->arena;
DR_Bucket *bucket = dr_top_bucket();
R_Pass *pass = r_pass_from_kind(arena, &bucket->passes, R_PassKind_Blur);
R_PassParams_Blur *params = pass->params_blur;
params->rect = rect;
params->clip = d_top_clip();
params->clip = dr_top_clip();
params->blur_size = blur_size;
params->corner_radii[Corner_00] = corner_radius;
params->corner_radii[Corner_01] = corner_radius;
@@ -319,10 +319,10 @@ d_blur(Rng2F32 rect, F32 blur_size, F32 corner_radius)
//- rjf: 3d rendering pass params
internal R_PassParams_Geo3D *
d_geo3d_begin(Rng2F32 viewport, Mat4x4F32 view, Mat4x4F32 projection)
dr_geo3d_begin(Rng2F32 viewport, Mat4x4F32 view, Mat4x4F32 projection)
{
Arena *arena = d_thread_ctx->arena;
D_Bucket *bucket = d_top_bucket();
Arena *arena = dr_thread_ctx->arena;
DR_Bucket *bucket = dr_top_bucket();
R_Pass *pass = r_pass_from_kind(arena, &bucket->passes, R_PassKind_Geo3D);
R_PassParams_Geo3D *params = pass->params_geo3d;
params->viewport = viewport;
@@ -334,10 +334,10 @@ d_geo3d_begin(Rng2F32 viewport, Mat4x4F32 view, Mat4x4F32 projection)
//- rjf: meshes
internal R_Mesh3DInst *
d_mesh(R_Handle mesh_vertices, R_Handle mesh_indices, R_GeoTopologyKind mesh_geo_topology, R_GeoVertexFlags mesh_geo_vertex_flags, R_Handle albedo_tex, Mat4x4F32 inst_xform)
dr_mesh(R_Handle mesh_vertices, R_Handle mesh_indices, R_GeoTopologyKind mesh_geo_topology, R_GeoVertexFlags mesh_geo_vertex_flags, R_Handle albedo_tex, Mat4x4F32 inst_xform)
{
Arena *arena = d_thread_ctx->arena;
D_Bucket *bucket = d_top_bucket();
Arena *arena = dr_thread_ctx->arena;
DR_Bucket *bucket = dr_top_bucket();
R_Pass *pass = r_pass_from_kind(arena, &bucket->passes, R_PassKind_Geo3D);
R_PassParams_Geo3D *params = pass->params_geo3d;
@@ -362,9 +362,9 @@ d_mesh(R_Handle mesh_vertices, R_Handle mesh_indices, R_GeoTopologyKind mesh_geo
(U64)mesh_geo_vertex_flags,
albedo_tex.u64[0],
albedo_tex.u64[1],
(U64)d_top_tex2d_sample_kind(),
(U64)dr_top_tex2d_sample_kind(),
};
hash = d_hash_from_string(str8((U8 *)buffer, sizeof(buffer)));
hash = dr_hash_from_string(str8((U8 *)buffer, sizeof(buffer)));
slot_idx = hash%params->mesh_batches.slots_count;
}
@@ -393,7 +393,7 @@ d_mesh(R_Handle mesh_vertices, R_Handle mesh_indices, R_GeoTopologyKind mesh_geo
node->params.mesh_geo_topology = mesh_geo_topology;
node->params.mesh_geo_vertex_flags = mesh_geo_vertex_flags;
node->params.albedo_tex = albedo_tex;
node->params.albedo_tex_sample_kind = d_top_tex2d_sample_kind();
node->params.albedo_tex_sample_kind = dr_top_tex2d_sample_kind();
node->params.xform = mat_4x4f32(1.f);
}
@@ -406,12 +406,12 @@ d_mesh(R_Handle mesh_vertices, R_Handle mesh_indices, R_GeoTopologyKind mesh_geo
//- rjf: collating one pre-prepped bucket into parent bucket
internal void
d_sub_bucket(D_Bucket *bucket)
dr_sub_bucket(DR_Bucket *bucket)
{
Arena *arena = d_thread_ctx->arena;
D_Bucket *src = bucket;
D_Bucket *dst = d_top_bucket();
Rng2F32 dst_clip = d_top_clip();
Arena *arena = dr_thread_ctx->arena;
DR_Bucket *src = bucket;
DR_Bucket *dst = dr_top_bucket();
Rng2F32 dst_clip = dr_top_clip();
B32 dst_clip_is_set = !(dst_clip.x0 == 0 && dst_clip.x1 == 0 &&
dst_clip.y0 == 0 && dst_clip.y1 == 0);
for(R_PassNode *n = src->passes.first; n != 0; n = n->next)
@@ -434,7 +434,7 @@ d_sub_bucket(D_Bucket *bucket)
dst_ui->rects.count += 1;
MemoryCopyStruct(&dst_group_n->params, &src_group_n->params);
dst_group_n->batches = src_group_n->batches;
dst_group_n->params.xform = d_top_xform2d();
dst_group_n->params.xform = dr_top_xform2d();
if(dst_clip_is_set)
{
B32 clip_is_set = !(dst_group_n->params.clip.x0 == 0 &&
@@ -455,7 +455,7 @@ d_sub_bucket(D_Bucket *bucket)
//- rjf: text
internal void
d_truncated_fancy_run_list(Vec2F32 p, D_FancyRunList *list, F32 max_x, FNT_Run trailer_run)
dr_truncated_fancy_run_list(Vec2F32 p, DR_FancyRunList *list, F32 max_x, FNT_Run trailer_run)
{
ProfBeginFunction();
@@ -467,9 +467,9 @@ d_truncated_fancy_run_list(Vec2F32 p, D_FancyRunList *list, F32 max_x, FNT_Run t
B32 trailer_found = 0;
Vec4F32 last_color = {0};
U64 byte_off = 0;
for(D_FancyRunNode *n = list->first; n != 0; n = n->next)
for(DR_FancyRunNode *n = list->first; n != 0; n = n->next)
{
D_FancyRun *fr = &n->v;
DR_FancyRun *fr = &n->v;
Rng1F32 pixel_range = {0};
{
pixel_range.min = 100000;
@@ -501,8 +501,8 @@ d_truncated_fancy_run_list(Vec2F32 p, D_FancyRunList *list, F32 max_x, FNT_Run t
p.y + piece->offset.y + size.y);
if(!r_handle_match(texture, r_handle_zero()))
{
d_img(dst, src, texture, fr->color, 0, 0, 0);
//d_rect(dst, v4f32(0, 1, 0, 0.5f), 0, 1.f, 0.f);
dr_img(dst, src, texture, fr->color, 0, 0, 0);
//dr_rect(dst, v4f32(0, 1, 0, 0.5f), 0, 1.f, 0.f);
}
advance += piece->advance;
pixel_range.min = Min(pre_advance, pixel_range.min);
@@ -510,15 +510,15 @@ d_truncated_fancy_run_list(Vec2F32 p, D_FancyRunList *list, F32 max_x, FNT_Run t
}
if(fr->underline_thickness > 0)
{
d_rect(r2f32p(p.x + pixel_range.min,
p.y+fr->run.descent+fr->run.descent/8,
p.x + pixel_range.max,
p.y+fr->run.descent+fr->run.descent/8+fr->underline_thickness),
fr->color, 0, 0, 0.8f);
dr_rect(r2f32p(p.x + pixel_range.min,
p.y+fr->run.descent+fr->run.descent/8,
p.x + pixel_range.max,
p.y+fr->run.descent+fr->run.descent/8+fr->underline_thickness),
fr->color, 0, 0, 0.8f);
}
if(fr->strikethrough_thickness > 0)
{
d_rect(r2f32p(p.x+pre_advance, p.y+fr->run.descent - fr->run.ascent/2, p.x+advance, p.y+fr->run.descent - fr->run.ascent/2 + fr->strikethrough_thickness), fr->color, 0, 0, 1.f);
dr_rect(r2f32p(p.x+pre_advance, p.y+fr->run.descent - fr->run.ascent/2, p.x+advance, p.y+fr->run.descent - fr->run.ascent/2 + fr->strikethrough_thickness), fr->color, 0, 0, 1.f);
}
if(trailer_found)
{
@@ -547,7 +547,7 @@ d_truncated_fancy_run_list(Vec2F32 p, D_FancyRunList *list, F32 max_x, FNT_Run t
p.y + piece->offset.y + size.y);
if(!r_handle_match(texture, r_handle_zero()))
{
d_img(dst, src, texture, trailer_piece_color, 0, 0, 0);
dr_img(dst, src, texture, trailer_piece_color, 0, 0, 0);
trailer_piece_color.w *= 0.5f;
}
advance += piece->advance;
@@ -558,7 +558,7 @@ d_truncated_fancy_run_list(Vec2F32 p, D_FancyRunList *list, F32 max_x, FNT_Run t
}
internal void
d_truncated_fancy_run_fuzzy_matches(Vec2F32 p, D_FancyRunList *list, F32 max_x, FuzzyMatchRangeList *ranges, Vec4F32 color)
dr_truncated_fancy_run_fuzzy_matches(Vec2F32 p, DR_FancyRunList *list, F32 max_x, FuzzyMatchRangeList *ranges, Vec4F32 color)
{
for(FuzzyMatchRangeNode *match_n = ranges->first; match_n != 0; match_n = match_n->next)
{
@@ -573,9 +573,9 @@ d_truncated_fancy_run_fuzzy_matches(Vec2F32 p, D_FancyRunList *list, F32 max_x,
F32 advance = 0;
F32 ascent = 0;
F32 descent = 0;
for(D_FancyRunNode *fr_n = list->first; fr_n != 0; fr_n = fr_n->next)
for(DR_FancyRunNode *fr_n = list->first; fr_n != 0; fr_n = fr_n->next)
{
D_FancyRun *fr = &fr_n->v;
DR_FancyRun *fr = &fr_n->v;
FNT_Run *run = &fr->run;
ascent = run->ascent;
descent = run->descent;
@@ -601,13 +601,13 @@ d_truncated_fancy_run_fuzzy_matches(Vec2F32 p, D_FancyRunList *list, F32 max_x,
p.y - descent - ascent + ascent/8.f + list->dim.y);
rect.x0 = Min(rect.x0, p.x+max_x);
rect.x1 = Min(rect.x1, p.x+max_x);
d_rect(rect, color, (descent+ascent)/4.f, 0, 1.f);
dr_rect(rect, color, (descent+ascent)/4.f, 0, 1.f);
}
}
}
internal void
d_text_run(Vec2F32 p, Vec4F32 color, FNT_Run run)
dr_text_run(Vec2F32 p, Vec4F32 color, FNT_Run run)
{
F32 advance = 0;
FNT_Piece *piece_first = run.pieces.v;
@@ -625,17 +625,17 @@ d_text_run(Vec2F32 p, Vec4F32 color, FNT_Run run)
p.y + piece->offset.y + size.y);
if(size.x != 0 && size.y != 0 && !r_handle_match(texture, r_handle_zero()))
{
d_img(dst, src, texture, color, 0, 0, 0);
dr_img(dst, src, texture, color, 0, 0, 0);
}
advance += piece->advance;
}
}
internal void
d_text(FNT_Tag font, F32 size, F32 base_align_px, F32 tab_size_px, FNT_RasterFlags flags, Vec2F32 p, Vec4F32 color, String8 string)
dr_text(FNT_Tag font, F32 size, F32 base_align_px, F32 tab_size_px, FNT_RasterFlags flags, Vec2F32 p, Vec4F32 color, String8 string)
{
Temp scratch = scratch_begin(0, 0);
FNT_Run run = fnt_push_run_from_string(scratch.arena, font, size, base_align_px, tab_size_px, flags, string);
d_text_run(p, color, run);
dr_text_run(p, color, run);
scratch_end(scratch);
}