fix incorrect resource kind string table; fix incorrect usage of resource kind table when doing texture format lookups in bitmap view

This commit is contained in:
Ryan Fleury
2024-08-27 15:48:27 -07:00
parent 32ac4f10bb
commit be93968c8d
5 changed files with 20 additions and 12 deletions
+4 -2
View File
@@ -30,9 +30,11 @@ U8 r_tex2d_format_bytes_per_pixel_table[9] =
16,
};
String8 r_tex2d_kind_display_string_table[1] =
String8 r_resource_kind_display_string_table[3] =
{
str8_lit_comp("$(a.display_string)"),
str8_lit_comp("Static"),
str8_lit_comp("Dynamic"),
str8_lit_comp("Stream "),
};
String8 r_tex2d_sample_kind_display_string_table[2] =
+1 -1
View File
@@ -55,7 +55,7 @@ R_PassKind_COUNT,
C_LINKAGE_BEGIN
extern String8 r_tex2d_format_display_string_table[9];
extern U8 r_tex2d_format_bytes_per_pixel_table[9];
extern String8 r_tex2d_kind_display_string_table[1];
extern String8 r_resource_kind_display_string_table[3];
extern String8 r_tex2d_sample_kind_display_string_table[2];
extern String8 r_pass_kind_display_string_table[3];
extern U8 r_pass_kind_batch_table[3];