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get rdi_dump off dbgi layer, actually, super bad idea; just dedup decompression code
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// Copyright (c) 2024 Epic Games Tools
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// Licensed under the MIT license (https://opensource.org/license/mit/)
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#ifndef RDI_FORMAT_LOCAL_H
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#define RDI_FORMAT_LOCAL_H
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#include "lib_rdi_format/rdi_format.h"
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#include "lib_rdi_format/rdi_format_parse.h"
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internal void rdi_decompress_parsed(U8 *decompressed_data, U64 decompressed_size, RDI_Parsed *og_rdi);
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#endif // RDI_FORMAT_LOCAL_H
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