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eval_visualization layer: builtin view rules, porting of more debug engine code over
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// Copyright (c) 2024 Epic Games Tools
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// Licensed under the MIT license (https://opensource.org/license/mit/)
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//- GENERATED CODE
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#ifndef EVAL_VISUALIZATION_META_H
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#define EVAL_VISUALIZATION_META_H
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typedef enum EV_ViewRuleKind
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{
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EV_ViewRuleKind_Default,
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EV_ViewRuleKind_Array,
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EV_ViewRuleKind_Slice,
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EV_ViewRuleKind_ByteSwap,
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EV_ViewRuleKind_Cast,
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EV_ViewRuleKind_COUNT,
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} EV_ViewRuleKind;
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EV_VIEW_RULE_EXPR_RESOLUTION_FUNCTION_DEF(array);
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EV_VIEW_RULE_EXPR_RESOLUTION_FUNCTION_DEF(slice);
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EV_VIEW_RULE_EXPR_RESOLUTION_FUNCTION_DEF(bswap);
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EV_VIEW_RULE_EXPR_RESOLUTION_FUNCTION_DEF(cast);
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EV_VIEW_RULE_BLOCK_PROD_FUNCTION_DEF(default);
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#endif // EVAL_VISUALIZATION_META_H
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