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eval_visualization layer: builtin view rules, porting of more debug engine code over
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@@ -0,0 +1,17 @@
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// Copyright (c) 2024 Epic Games Tools
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// Licensed under the MIT license (https://opensource.org/license/mit/)
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//- GENERATED CODE
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C_LINKAGE_BEGIN
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EV_ViewRuleInfo ev_builtin_view_rule_info_table[5] =
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{
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{str8_lit_comp("default"), (EV_ViewRuleInfoFlag_Inherited*0)|(EV_ViewRuleInfoFlag_Expandable*0)|(EV_ViewRuleInfoFlag_ExprResolution*0)|(EV_ViewRuleInfoFlag_VizBlockProd*1), 0, EV_VIEW_RULE_BLOCK_PROD_FUNCTION_NAME(default) , },
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{str8_lit_comp("array"), (EV_ViewRuleInfoFlag_Inherited*0)|(EV_ViewRuleInfoFlag_Expandable*0)|(EV_ViewRuleInfoFlag_ExprResolution*1)|(EV_ViewRuleInfoFlag_VizBlockProd*0), EV_VIEW_RULE_EXPR_RESOLUTION_FUNCTION_NAME(array) , 0, },
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{str8_lit_comp("slice"), (EV_ViewRuleInfoFlag_Inherited*0)|(EV_ViewRuleInfoFlag_Expandable*0)|(EV_ViewRuleInfoFlag_ExprResolution*1)|(EV_ViewRuleInfoFlag_VizBlockProd*0), EV_VIEW_RULE_EXPR_RESOLUTION_FUNCTION_NAME(slice) , 0, },
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{str8_lit_comp("bswap"), (EV_ViewRuleInfoFlag_Inherited*1)|(EV_ViewRuleInfoFlag_Expandable*0)|(EV_ViewRuleInfoFlag_ExprResolution*1)|(EV_ViewRuleInfoFlag_VizBlockProd*0), EV_VIEW_RULE_EXPR_RESOLUTION_FUNCTION_NAME(bswap) , 0, },
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{str8_lit_comp("cast"), (EV_ViewRuleInfoFlag_Inherited*0)|(EV_ViewRuleInfoFlag_Expandable*0)|(EV_ViewRuleInfoFlag_ExprResolution*1)|(EV_ViewRuleInfoFlag_VizBlockProd*0), EV_VIEW_RULE_EXPR_RESOLUTION_FUNCTION_NAME(cast) , 0, },
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};
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C_LINKAGE_END
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