eval_visualization layer: builtin view rules, porting of more debug engine code over

This commit is contained in:
Ryan Fleury
2024-09-10 16:14:11 -07:00
parent e989da4087
commit bb50e88141
11 changed files with 601 additions and 8 deletions
@@ -0,0 +1,17 @@
// Copyright (c) 2024 Epic Games Tools
// Licensed under the MIT license (https://opensource.org/license/mit/)
#ifndef EVAL_VISUALIZATION_BUILTIN_VIEW_RULES_H
#define EVAL_VISUALIZATION_BUILTIN_VIEW_RULES_H
////////////////////////////////
//~ rjf: View Rule Tree Info Extraction Helpers
internal U64 ev_base_offset_from_eval(E_Eval eval);
internal E_Value ev_value_from_params(MD_Node *params);
internal E_TypeKey ev_type_key_from_params(MD_Node *params);
internal E_Value ev_value_from_params_key(MD_Node *params, String8 key);
internal Rng1U64 ev_range_from_eval_params(E_Eval eval, MD_Node *params);
internal Arch ev_arch_from_eval_params(E_Eval eval, MD_Node *params);
#endif // EVAL_VISUALIZATION_BUILTIN_VIEW_RULES_H