mirror of
https://github.com/Ed94/raddebugger.git
synced 2026-07-27 09:50:10 +00:00
stub render backend for tests; hoist out raddbg code/entry points from build target file, to be called into by sanity tests
This commit is contained in:
@@ -4,7 +4,9 @@
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#include "render_core.c"
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#if LANG_CPP
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# if R_BACKEND == R_BACKEND_D3D11
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# if R_BACKEND == R_BACKEND_STUB
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# include "stub/render_stub.cpp"
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# elif R_BACKEND == R_BACKEND_D3D11
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# include "d3d11/render_d3d11.cpp"
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# else
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# error Renderer backend not specified.
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@@ -7,6 +7,7 @@
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////////////////////////////////
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//~ rjf: Backend Constants
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#define R_BACKEND_STUB 0
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#define R_BACKEND_D3D11 1
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////////////////////////////////
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@@ -25,7 +26,9 @@
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//~ rjf: Backend Includes
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#if LANG_CPP
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# if R_BACKEND == R_BACKEND_D3D11
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# if R_BACKEND == R_BACKEND_STUB
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# include "stub/render_stub.h"
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# elif R_BACKEND == R_BACKEND_D3D11
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# include "d3d11/render_d3d11.h"
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# else
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# error Renderer backend not specified.
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@@ -0,0 +1,106 @@
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// Copyright (c) 2024 Epic Games Tools
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// Licensed under the MIT license (https://opensource.org/license/mit/)
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//- rjf: top-level layer initialization
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r_hook void
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r_init(CmdLine *cmdln)
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{
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}
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//- rjf: window setup/teardown
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r_hook R_Handle
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r_window_equip(OS_Handle window)
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{
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R_Handle handle = {0};
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handle.u64[0] = 1;
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return handle;
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}
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r_hook void
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r_window_unequip(OS_Handle window, R_Handle window_equip)
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{
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}
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//- rjf: textures
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r_hook R_Handle
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r_tex2d_alloc(R_Tex2DKind kind, Vec2S32 size, R_Tex2DFormat format, void *data)
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{
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R_Handle handle = {0};
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handle.u64[0] = 1;
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return handle;
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}
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r_hook void
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r_tex2d_release(R_Handle texture)
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{
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}
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r_hook R_Tex2DKind
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r_kind_from_tex2d(R_Handle texture)
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{
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return R_Tex2DKind_Static;
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}
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r_hook Vec2S32
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r_size_from_tex2d(R_Handle texture)
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{
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return v2s32(1, 1);
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}
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r_hook R_Tex2DFormat
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r_format_from_tex2d(R_Handle texture)
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{
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return R_Tex2DFormat_RGBA8;
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}
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r_hook void
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r_fill_tex2d_region(R_Handle texture, Rng2S32 subrect, void *data)
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{
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}
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//- rjf: buffers
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r_hook R_Handle
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r_buffer_alloc(R_BufferKind kind, U64 size, void *data)
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{
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R_Handle handle = {0};
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handle.u64[0] = 1;
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return handle;
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}
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r_hook void
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r_buffer_release(R_Handle buffer)
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{
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}
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//- rjf: frame markers
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r_hook void
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r_begin_frame(void)
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{
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}
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r_hook void
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r_end_frame(void)
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{
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}
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r_hook void
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r_window_begin_frame(OS_Handle window, R_Handle window_equip)
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{
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}
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r_hook void
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r_window_end_frame(OS_Handle window, R_Handle window_equip)
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{
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}
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//- rjf: render pass submission
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r_hook void
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r_window_submit(OS_Handle window, R_Handle window_equip, R_PassList *passes)
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{
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}
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@@ -0,0 +1,7 @@
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// Copyright (c) 2024 Epic Games Tools
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// Licensed under the MIT license (https://opensource.org/license/mit/)
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#ifndef RENDER_STUB_H
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#define RENDER_STUB_H
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#endif // RENDER_STUB_H
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