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https://github.com/Ed94/raddebugger.git
synced 2026-06-21 19:25:00 -07:00
peb trampling mule
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+5
-2
@@ -378,9 +378,10 @@ di_rdi_from_path_min_timestamp(DI_Scope *scope, String8 path, U64 min_timestamp,
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}
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//- rjf: parse not done, not working, asked a while ago -> ask for parse
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B32 sent = 0;
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if(node != 0 && !node->parse_done && !node->is_working && ins_atomic_u64_eval(&node->last_time_requested_us)+1000000<os_now_microseconds())
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{
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B32 sent = di_u2p_enqueue_key(path_normalized, min_timestamp, endt_us);
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sent = di_u2p_enqueue_key(path_normalized, min_timestamp, endt_us);
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if(sent)
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{
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ins_atomic_u64_eval_assign(&node->last_time_requested_us, os_now_microseconds());
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@@ -394,7 +395,9 @@ di_rdi_from_path_min_timestamp(DI_Scope *scope, String8 path, U64 min_timestamp,
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}
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//- rjf: wait on this stripe
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os_condition_variable_wait_rw_r(stripe->cv, stripe->rw_mutex, endt_us);
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{
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os_condition_variable_wait_rw_r(stripe->cv, stripe->rw_mutex, endt_us);
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}
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}
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scratch_end(scratch);
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}
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@@ -0,0 +1,66 @@
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#include <windows.h>
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#include <winternl.h>
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static void
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HideModuleFromWindowsReload(HMODULE ModuleToFlush)
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{
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/* NOTE(casey): Normally you cannot "reload" an executable module with the same name,
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because Windows checks a linked list of loaded modules and assumes that if
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it's already loaded, it doesn't need to reload it, even though it may have to because
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it has changed on disk.
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This solution to that problem comes from some excellent spelunking by Martins Mozeiko,
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who figured out that you could overwrite the filenames Windows stores in your process's
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loaded module table, thus thwarting the Windows filename check against loaded modules,
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allowing you to reload an existing module that has changed without requiring it to
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have a different filename!
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*/
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PEB *Peb = (PEB *)__readgsqword(offsetof(TEB, ProcessEnvironmentBlock));
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LIST_ENTRY *Head = &Peb->Ldr->InMemoryOrderModuleList;
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for(LIST_ENTRY *Entry = Head->Flink;
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Entry != Head;
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Entry = Entry->Flink)
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{
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LDR_DATA_TABLE_ENTRY *Mod = CONTAINING_RECORD(Entry, LDR_DATA_TABLE_ENTRY, InMemoryOrderLinks);
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if(Mod->DllBase == ModuleToFlush)
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{
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ZeroMemory(Mod->FullDllName.Buffer, Mod->FullDllName.Length);
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Mod->DllBase = 0;
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break;
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}
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}
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}
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__declspec(dllexport) void
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loop_iteration(int it)
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{
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printf("foobar iteration #%i\n", it);
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}
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int main(int argument_count, char **arguments)
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{
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char *exe_name = arguments[0];
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HANDLE last_module = GetModuleHandle(0);
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void (*loop_iteration_function)(int it) = (void (*)(int))GetProcAddress(last_module, "loop_iteration");
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FILETIME last_filetime = {0};
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int should_exit = 0;
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for(int it = 0; !should_exit; it += 1)
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{
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loop_iteration_function(it);
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Sleep(50);
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FILETIME current_filetime = {0};
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HANDLE current_exe_file = CreateFile(exe_name, 0, 0, 0, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, 0);
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GetFileTime(current_exe_file, 0, 0, ¤t_filetime);
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CloseHandle(current_exe_file);
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if(it != 0 && CompareFileTime(&last_filetime, ¤t_filetime) < 0)
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{
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HideModuleFromWindowsReload(last_module);
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//last_module = LoadLibrary(arguments[0]);
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last_module = LoadLibrary("foobar.exe");
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loop_iteration_function = (void (*)(int))GetProcAddress(last_module, "loop_iteration");
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}
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last_filetime = current_filetime;
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}
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return 0;
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}
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