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eliminate os_core, move into base; eliminate regs, move into arch abstraction layer, define x64 regs in x64 layer; move win32 backend for os core (now base) functionality to top-level win32 layer
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@@ -705,7 +705,7 @@ struct UI_State
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UI_IconInfo icon_info;
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UI_Theme *theme;
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UI_AnimationInfo animation_info;
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OS_Handle window;
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OS_Window window;
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UI_EventList *events;
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Vec2F32 mouse;
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F32 animation_dt;
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@@ -826,7 +826,7 @@ internal UI_State *ui_get_selected_state(void);
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//- rjf: per-frame info
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internal Arena * ui_build_arena(void);
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internal OS_Handle ui_window(void);
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internal OS_Window ui_window(void);
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internal Vec2F32 ui_mouse(void);
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internal FNT_Tag ui_icon_font(void);
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internal String8 ui_icon_string_from_kind(UI_IconKind icon_kind);
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@@ -873,7 +873,7 @@ internal UI_Box * ui_box_from_key(UI_Key key);
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////////////////////////////////
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//~ rjf: Top-Level Building API
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internal void ui_begin_build(OS_Handle window, UI_EventList *events, UI_IconInfo *icon_info, UI_Theme *theme, UI_AnimationInfo *animation_info, F32 real_dt, F32 animation_dt);
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internal void ui_begin_build(OS_Window window, UI_EventList *events, UI_IconInfo *icon_info, UI_Theme *theme, UI_AnimationInfo *animation_info, F32 real_dt, F32 animation_dt);
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internal void ui_end_build(void);
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internal void ui_calc_sizes_standalone__in_place(UI_Box *root, Axis2 axis);
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internal void ui_calc_sizes_upwards_dependent__in_place(UI_Box *root, Axis2 axis);
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