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eliminate os_core, move into base; eliminate regs, move into arch abstraction layer, define x64 regs in x64 layer; move win32 backend for os core (now base) functionality to top-level win32 layer
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// Copyright (c) Epic Games Tools
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// Licensed under the MIT license (https://opensource.org/license/mit/)
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#ifndef BASE_SYSTEM_H
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#define BASE_SYSTEM_H
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typedef struct SystemInfo SystemInfo;
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struct SystemInfo
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{
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U32 logical_processor_count;
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U64 page_size;
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U64 large_page_size;
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U64 allocation_granularity;
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String8 machine_name;
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};
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////////////////////////////////
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//~ rjf: @per_os_impl System Info
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internal SystemInfo *get_system_info(void);
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#endif // BASE_SYSTEM_H
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