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eliminate os_core, move into base; eliminate regs, move into arch abstraction layer, define x64 regs in x64 layer; move win32 backend for os core (now base) functionality to top-level win32 layer
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@@ -1,21 +1,2 @@
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// Copyright (c) Epic Games Tools
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// Licensed under the MIT license (https://opensource.org/license/mit/)
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internal void
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set_thread_name(String8 string)
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{
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ProfThreadName("%.*s", str8_varg(string));
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os_set_thread_name(string);
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}
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internal void
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set_thread_namef(char *fmt, ...)
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{
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Temp scratch = scratch_begin(0, 0);
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va_list args;
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va_start(args, fmt);
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String8 string = push_str8fv(scratch.arena, fmt, args);
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set_thread_name(string);
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va_end(args);
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scratch_end(scratch);
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}
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