eliminate os_core, move into base; eliminate regs, move into arch abstraction layer, define x64 regs in x64 layer; move win32 backend for os core (now base) functionality to top-level win32 layer

This commit is contained in:
Ryan Fleury
2026-05-08 15:21:21 -07:00
parent 24c858171f
commit aea4a4ff9d
148 changed files with 7942 additions and 5268 deletions
-19
View File
@@ -1,21 +1,2 @@
// Copyright (c) Epic Games Tools
// Licensed under the MIT license (https://opensource.org/license/mit/)
internal void
set_thread_name(String8 string)
{
ProfThreadName("%.*s", str8_varg(string));
os_set_thread_name(string);
}
internal void
set_thread_namef(char *fmt, ...)
{
Temp scratch = scratch_begin(0, 0);
va_list args;
va_start(args, fmt);
String8 string = push_str8fv(scratch.arena, fmt, args);
set_thread_name(string);
va_end(args);
scratch_end(scratch);
}