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eliminate os_core, move into base; eliminate regs, move into arch abstraction layer, define x64 regs in x64 layer; move win32 backend for os core (now base) functionality to top-level win32 layer
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// Copyright (c) Epic Games Tools
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// Licensed under the MIT license (https://opensource.org/license/mit/)
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#ifndef BASE_DYNAMIC_LIBARIES_H
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#define BASE_DYNAMIC_LIBARIES_H
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typedef struct Library Library;
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struct Library
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{
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U64 u64[1];
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};
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////////////////////////////////
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//~ rjf: @per_os_impl Dynamically-Loaded Libraries
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internal Library library_open(String8 path);
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internal void library_close(Library lib);
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internal VoidProc *library_load_proc(Library lib, String8 name);
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#endif // BASE_DYNAMIC_LIBARIES_H
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