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eliminate os_core, move into base; eliminate regs, move into arch abstraction layer, define x64 regs in x64 layer; move win32 backend for os core (now base) functionality to top-level win32 layer
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@@ -0,0 +1,19 @@
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// Copyright (c) Epic Games Tools
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// Licensed under the MIT license (https://opensource.org/license/mit/)
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internal U8 *
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arch_dw_from_reg_code_table_from_arch(Arch arch)
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{
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U8 *result = &arch_reg_code_u8_nil;
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switch(arch)
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{
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default:{}break;
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#if defined(X64_H)
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case Arch_x64:
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{
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result = dw_reg_code_from_x64_table;
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}break;
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#endif
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}
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return result;
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}
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@@ -0,0 +1,9 @@
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// Copyright (c) Epic Games Tools
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// Licensed under the MIT license (https://opensource.org/license/mit/)
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#ifndef ARCH_DWARF_H
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#define ARCH_DWARF_H
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internal U8 *arch_dw_from_reg_code_table_from_arch(Arch arch);
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#endif // ARCH_DWARF_H
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