mirror of
https://github.com/Ed94/raddebugger.git
synced 2026-08-06 05:48:40 +00:00
eliminate old caches from ctrl layer
This commit is contained in:
@@ -1817,7 +1817,7 @@ rd_eval_space_read(void *u, E_Space space, void *out, Rng1U64 range)
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case CTRL_EntityKind_Thread:
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{
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Access *access = access_open();
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CTRL_CallStack call_stack = ctrl_call_stack_from_thread_new(access, entity->handle, 1, rd_state->frame_eval_memread_endt_us);
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CTRL_CallStack call_stack = ctrl_call_stack_from_thread(access, entity->handle, 1, rd_state->frame_eval_memread_endt_us);
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U64 concrete_frame_idx = e_interpret_ctx->reg_unwind_count;
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if(concrete_frame_idx < call_stack.concrete_frames_count)
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{
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@@ -2160,7 +2160,7 @@ rd_key_from_eval_space_range(E_Space space, Rng1U64 range, B32 zero_terminated)
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CTRL_Entity *entity = rd_ctrl_entity_from_eval_space(space);
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if(entity->kind == CTRL_EntityKind_Process)
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{
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result = ctrl_key_from_process_vaddr_range_new(entity->handle, range, zero_terminated, 0, 0);
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result = ctrl_key_from_process_vaddr_range(entity->handle, range, zero_terminated, 0, 0);
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}
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}break;
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}
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@@ -6469,7 +6469,7 @@ rd_window_frame(void)
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Vec4F32 symbol_color = ui_color_from_name(str8_lit("code_symbol"));
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CTRL_Entity *process = ctrl_entity_ancestor_from_kind(ctrl_entity, CTRL_EntityKind_Process);
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B32 call_stack_high_priority = ctrl_handle_match(ctrl_entity->handle, rd_base_regs()->thread);
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CTRL_CallStack call_stack = ctrl_call_stack_from_thread_new(access, ctrl_entity->handle, call_stack_high_priority, call_stack_high_priority ? rd_state->frame_eval_memread_endt_us : 0);
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CTRL_CallStack call_stack = ctrl_call_stack_from_thread(access, ctrl_entity->handle, call_stack_high_priority, call_stack_high_priority ? rd_state->frame_eval_memread_endt_us : 0);
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if(call_stack.frames_count != 0)
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{
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ui_spacer(ui_em(1.5f, 1.f));
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@@ -16258,7 +16258,7 @@ rd_frame(void)
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{
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Access *access = access_open();
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CTRL_Entity *thread = ctrl_entity_from_handle(&d_state->ctrl_entity_store->ctx, rd_base_regs()->thread);
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CTRL_CallStack call_stack = ctrl_call_stack_from_thread_new(access, thread->handle, 1, os_now_microseconds()+10000);
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CTRL_CallStack call_stack = ctrl_call_stack_from_thread(access, thread->handle, 1, os_now_microseconds()+10000);
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CTRL_CallStackFrame *frame = ctrl_call_stack_frame_from_unwind_and_inline_depth(&call_stack, rd_regs()->unwind_count, rd_regs()->inline_depth);
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if(frame == 0)
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{
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@@ -16277,7 +16277,7 @@ rd_frame(void)
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{
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Access *access = access_open();
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CTRL_Entity *thread = ctrl_entity_from_handle(&d_state->ctrl_entity_store->ctx, rd_base_regs()->thread);
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CTRL_CallStack call_stack = ctrl_call_stack_from_thread_new(access, thread->handle, 1, os_now_microseconds()+10000);
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CTRL_CallStack call_stack = ctrl_call_stack_from_thread(access, thread->handle, 1, os_now_microseconds()+10000);
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CTRL_CallStackFrame *current_frame = ctrl_call_stack_frame_from_unwind_and_inline_depth(&call_stack, rd_regs()->unwind_count, rd_regs()->inline_depth);
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CTRL_CallStackFrame *next_frame = current_frame;
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if(current_frame != 0) switch(kind)
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@@ -968,7 +968,7 @@ E_TYPE_IREXT_FUNCTION_DEF(call_stack)
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B32 call_stack_high_priority = ctrl_handle_match(entity->handle, rd_base_regs()->thread);
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accel->arch = entity->arch;
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accel->process = ctrl_process_from_entity(entity)->handle;
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accel->call_stack = ctrl_call_stack_from_thread_new(rd_state->frame_access, entity->handle, call_stack_high_priority, call_stack_high_priority ? rd_state->frame_eval_memread_endt_us : 0);
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accel->call_stack = ctrl_call_stack_from_thread(rd_state->frame_access, entity->handle, call_stack_high_priority, call_stack_high_priority ? rd_state->frame_eval_memread_endt_us : 0);
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}
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scratch_end(scratch);
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}
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@@ -1571,7 +1571,7 @@ E_TYPE_EXPAND_INFO_FUNCTION_DEF(call_stack_tree)
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if(!rd_state->got_frame_call_stack_tree)
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{
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rd_state->got_frame_call_stack_tree = 1;
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rd_state->frame_call_stack_tree = ctrl_call_stack_tree_new(rd_state->frame_access, 0);
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rd_state->frame_call_stack_tree = ctrl_call_stack_tree(rd_state->frame_access, 0);
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}
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RD_CallStackTreeExpandAccel *accel = push_array(arena, RD_CallStackTreeExpandAccel, 1);
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accel->node = &ctrl_call_stack_tree_node_nil;
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@@ -1030,7 +1030,7 @@ rd_watch_row_info_from_row(Arena *arena, EV_Row *row)
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info.callstack_thread = entity;
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U64 frame_num = ev_block_num_from_id(block, key.child_id);
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B32 call_stack_high_priority = ctrl_handle_match(entity->handle, rd_base_regs()->thread);
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CTRL_CallStack call_stack = ctrl_call_stack_from_thread_new(access, entity->handle, call_stack_high_priority, call_stack_high_priority ? rd_state->frame_eval_memread_endt_us : 0);
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CTRL_CallStack call_stack = ctrl_call_stack_from_thread(access, entity->handle, call_stack_high_priority, call_stack_high_priority ? rd_state->frame_eval_memread_endt_us : 0);
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if(1 <= frame_num && frame_num <= call_stack.frames_count)
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{
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CTRL_CallStackFrame *f = &call_stack.frames[frame_num-1];
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@@ -2933,7 +2933,7 @@ RD_VIEW_UI_FUNCTION_DEF(memory)
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Access *access = access_open();
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CTRL_Entity *selected_thread = ctrl_entity_from_handle(&d_state->ctrl_entity_store->ctx, rd_regs()->thread);
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CTRL_Entity *selected_process = ctrl_entity_ancestor_from_kind(selected_thread, CTRL_EntityKind_Process);
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CTRL_CallStack selected_call_stack = ctrl_call_stack_from_thread_new(access, selected_thread->handle, 1, 0);
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CTRL_CallStack selected_call_stack = ctrl_call_stack_from_thread(access, selected_thread->handle, 1, 0);
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CTRL_Entity *eval_process = &ctrl_entity_nil;
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if(eval.space.kind == RD_EvalSpaceKind_CtrlEntity)
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{
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@@ -552,7 +552,7 @@ rd_title_fstrs_from_ctrl_entity(Arena *arena, CTRL_Entity *entity, B32 include_e
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CTRL_Entity *process = ctrl_entity_ancestor_from_kind(entity, CTRL_EntityKind_Process);
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Arch arch = entity->arch;
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B32 call_stack_high_priority = ctrl_handle_match(entity->handle, rd_base_regs()->thread);
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CTRL_CallStack call_stack = ctrl_call_stack_from_thread_new(access, entity->handle, call_stack_high_priority, call_stack_high_priority ? rd_state->frame_eval_memread_endt_us : 0);
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CTRL_CallStack call_stack = ctrl_call_stack_from_thread(access, entity->handle, call_stack_high_priority, call_stack_high_priority ? rd_state->frame_eval_memread_endt_us : 0);
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B32 did_first_known = 0;
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for(U64 idx = 0, limit = 10;
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idx < call_stack.frames_count && idx < limit;
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