initial upload

This commit is contained in:
Ryan Fleury
2024-01-10 19:53:18 -08:00
commit a42ec6aeff
308 changed files with 162362 additions and 0 deletions
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// Copyright (c) 2024 Epic Games Tools
// Licensed under the MIT license (https://opensource.org/license/mit/)
//- GENERATED CODE
internal UI_Box * ui_push_parent(UI_Box * v) {return UI_StackPush(parent, v);}
internal Axis2 ui_push_child_layout_axis(Axis2 v) {return UI_StackPush(child_layout_axis, v);}
internal F32 ui_push_fixed_x(F32 v) {return UI_StackPush(fixed_x, v);}
internal F32 ui_push_fixed_y(F32 v) {return UI_StackPush(fixed_y, v);}
internal F32 ui_push_fixed_width(F32 v) {return UI_StackPush(fixed_width, v);}
internal F32 ui_push_fixed_height(F32 v) {return UI_StackPush(fixed_height, v);}
internal UI_Size ui_push_pref_width(UI_Size v) {return UI_StackPush(pref_width, v);}
internal UI_Size ui_push_pref_height(UI_Size v) {return UI_StackPush(pref_height, v);}
internal UI_BoxFlags ui_push_flags(UI_BoxFlags v) {return UI_StackPush(flags, v);}
internal U32 ui_push_fastpath_codepoint(U32 v) {return UI_StackPush(fastpath_codepoint, v);}
internal Vec4F32 ui_push_background_color(Vec4F32 v) {return UI_StackPush(background_color, v);}
internal Vec4F32 ui_push_text_color(Vec4F32 v) {return UI_StackPush(text_color, v);}
internal Vec4F32 ui_push_border_color(Vec4F32 v) {return UI_StackPush(border_color, v);}
internal Vec4F32 ui_push_overlay_color(Vec4F32 v) {return UI_StackPush(overlay_color, v);}
internal Vec4F32 ui_push_text_select_color(Vec4F32 v) {return UI_StackPush(text_select_color, v);}
internal Vec4F32 ui_push_text_cursor_color(Vec4F32 v) {return UI_StackPush(text_cursor_color, v);}
internal OS_Cursor ui_push_hover_cursor(OS_Cursor v) {return UI_StackPush(hover_cursor, v);}
internal F_Tag ui_push_font(F_Tag v) {return UI_StackPush(font, v);}
internal F32 ui_push_font_size(F32 v) {return UI_StackPush(font_size, v);}
internal F32 ui_push_corner_radius_00(F32 v) {return UI_StackPush(corner_radius_00, v);}
internal F32 ui_push_corner_radius_01(F32 v) {return UI_StackPush(corner_radius_01, v);}
internal F32 ui_push_corner_radius_10(F32 v) {return UI_StackPush(corner_radius_10, v);}
internal F32 ui_push_corner_radius_11(F32 v) {return UI_StackPush(corner_radius_11, v);}
internal F32 ui_push_blur_size(F32 v) {return UI_StackPush(blur_size, v);}
internal F32 ui_push_text_padding(F32 v) {return UI_StackPush(text_padding, v);}
internal UI_TextAlign ui_push_text_alignment(UI_TextAlign v) {return UI_StackPush(text_alignment, v);}
internal UI_Box * ui_pop_parent(void) {UI_Box * popped; return UI_StackPop(parent, popped);}
internal Axis2 ui_pop_child_layout_axis(void) {Axis2 popped; return UI_StackPop(child_layout_axis, popped);}
internal F32 ui_pop_fixed_x(void) {F32 popped; return UI_StackPop(fixed_x, popped);}
internal F32 ui_pop_fixed_y(void) {F32 popped; return UI_StackPop(fixed_y, popped);}
internal F32 ui_pop_fixed_width(void) {F32 popped; return UI_StackPop(fixed_width, popped);}
internal F32 ui_pop_fixed_height(void) {F32 popped; return UI_StackPop(fixed_height, popped);}
internal UI_Size ui_pop_pref_width(void) {UI_Size popped; return UI_StackPop(pref_width, popped);}
internal UI_Size ui_pop_pref_height(void) {UI_Size popped; return UI_StackPop(pref_height, popped);}
internal UI_BoxFlags ui_pop_flags(void) {UI_BoxFlags popped; return UI_StackPop(flags, popped);}
internal U32 ui_pop_fastpath_codepoint(void) {U32 popped; return UI_StackPop(fastpath_codepoint, popped);}
internal Vec4F32 ui_pop_background_color(void) {Vec4F32 popped; return UI_StackPop(background_color, popped);}
internal Vec4F32 ui_pop_text_color(void) {Vec4F32 popped; return UI_StackPop(text_color, popped);}
internal Vec4F32 ui_pop_border_color(void) {Vec4F32 popped; return UI_StackPop(border_color, popped);}
internal Vec4F32 ui_pop_overlay_color(void) {Vec4F32 popped; return UI_StackPop(overlay_color, popped);}
internal Vec4F32 ui_pop_text_select_color(void) {Vec4F32 popped; return UI_StackPop(text_select_color, popped);}
internal Vec4F32 ui_pop_text_cursor_color(void) {Vec4F32 popped; return UI_StackPop(text_cursor_color, popped);}
internal OS_Cursor ui_pop_hover_cursor(void) {OS_Cursor popped; return UI_StackPop(hover_cursor, popped);}
internal F_Tag ui_pop_font(void) {F_Tag popped; return UI_StackPop(font, popped);}
internal F32 ui_pop_font_size(void) {F32 popped; return UI_StackPop(font_size, popped);}
internal F32 ui_pop_corner_radius_00(void) {F32 popped; return UI_StackPop(corner_radius_00, popped);}
internal F32 ui_pop_corner_radius_01(void) {F32 popped; return UI_StackPop(corner_radius_01, popped);}
internal F32 ui_pop_corner_radius_10(void) {F32 popped; return UI_StackPop(corner_radius_10, popped);}
internal F32 ui_pop_corner_radius_11(void) {F32 popped; return UI_StackPop(corner_radius_11, popped);}
internal F32 ui_pop_blur_size(void) {F32 popped; return UI_StackPop(blur_size, popped);}
internal F32 ui_pop_text_padding(void) {F32 popped; return UI_StackPop(text_padding, popped);}
internal UI_TextAlign ui_pop_text_alignment(void) {UI_TextAlign popped; return UI_StackPop(text_alignment, popped);}
internal UI_Box * ui_top_parent(void) {return UI_StackTop(parent);}
internal Axis2 ui_top_child_layout_axis(void) {return UI_StackTop(child_layout_axis);}
internal F32 ui_top_fixed_x(void) {return UI_StackTop(fixed_x);}
internal F32 ui_top_fixed_y(void) {return UI_StackTop(fixed_y);}
internal F32 ui_top_fixed_width(void) {return UI_StackTop(fixed_width);}
internal F32 ui_top_fixed_height(void) {return UI_StackTop(fixed_height);}
internal UI_Size ui_top_pref_width(void) {return UI_StackTop(pref_width);}
internal UI_Size ui_top_pref_height(void) {return UI_StackTop(pref_height);}
internal UI_BoxFlags ui_top_flags(void) {return UI_StackTop(flags);}
internal U32 ui_top_fastpath_codepoint(void) {return UI_StackTop(fastpath_codepoint);}
internal Vec4F32 ui_top_background_color(void) {return UI_StackTop(background_color);}
internal Vec4F32 ui_top_text_color(void) {return UI_StackTop(text_color);}
internal Vec4F32 ui_top_border_color(void) {return UI_StackTop(border_color);}
internal Vec4F32 ui_top_overlay_color(void) {return UI_StackTop(overlay_color);}
internal Vec4F32 ui_top_text_select_color(void) {return UI_StackTop(text_select_color);}
internal Vec4F32 ui_top_text_cursor_color(void) {return UI_StackTop(text_cursor_color);}
internal OS_Cursor ui_top_hover_cursor(void) {return UI_StackTop(hover_cursor);}
internal F_Tag ui_top_font(void) {return UI_StackTop(font);}
internal F32 ui_top_font_size(void) {return UI_StackTop(font_size);}
internal F32 ui_top_corner_radius_00(void) {return UI_StackTop(corner_radius_00);}
internal F32 ui_top_corner_radius_01(void) {return UI_StackTop(corner_radius_01);}
internal F32 ui_top_corner_radius_10(void) {return UI_StackTop(corner_radius_10);}
internal F32 ui_top_corner_radius_11(void) {return UI_StackTop(corner_radius_11);}
internal F32 ui_top_blur_size(void) {return UI_StackTop(blur_size);}
internal F32 ui_top_text_padding(void) {return UI_StackTop(text_padding);}
internal UI_TextAlign ui_top_text_alignment(void) {return UI_StackTop(text_alignment);}
internal UI_Box * ui_bottom_parent(void) {return UI_StackBottom(parent);}
internal Axis2 ui_bottom_child_layout_axis(void) {return UI_StackBottom(child_layout_axis);}
internal F32 ui_bottom_fixed_x(void) {return UI_StackBottom(fixed_x);}
internal F32 ui_bottom_fixed_y(void) {return UI_StackBottom(fixed_y);}
internal F32 ui_bottom_fixed_width(void) {return UI_StackBottom(fixed_width);}
internal F32 ui_bottom_fixed_height(void) {return UI_StackBottom(fixed_height);}
internal UI_Size ui_bottom_pref_width(void) {return UI_StackBottom(pref_width);}
internal UI_Size ui_bottom_pref_height(void) {return UI_StackBottom(pref_height);}
internal UI_BoxFlags ui_bottom_flags(void) {return UI_StackBottom(flags);}
internal U32 ui_bottom_fastpath_codepoint(void) {return UI_StackBottom(fastpath_codepoint);}
internal Vec4F32 ui_bottom_background_color(void) {return UI_StackBottom(background_color);}
internal Vec4F32 ui_bottom_text_color(void) {return UI_StackBottom(text_color);}
internal Vec4F32 ui_bottom_border_color(void) {return UI_StackBottom(border_color);}
internal Vec4F32 ui_bottom_overlay_color(void) {return UI_StackBottom(overlay_color);}
internal Vec4F32 ui_bottom_text_select_color(void) {return UI_StackBottom(text_select_color);}
internal Vec4F32 ui_bottom_text_cursor_color(void) {return UI_StackBottom(text_cursor_color);}
internal OS_Cursor ui_bottom_hover_cursor(void) {return UI_StackBottom(hover_cursor);}
internal F_Tag ui_bottom_font(void) {return UI_StackBottom(font);}
internal F32 ui_bottom_font_size(void) {return UI_StackBottom(font_size);}
internal F32 ui_bottom_corner_radius_00(void) {return UI_StackBottom(corner_radius_00);}
internal F32 ui_bottom_corner_radius_01(void) {return UI_StackBottom(corner_radius_01);}
internal F32 ui_bottom_corner_radius_10(void) {return UI_StackBottom(corner_radius_10);}
internal F32 ui_bottom_corner_radius_11(void) {return UI_StackBottom(corner_radius_11);}
internal F32 ui_bottom_blur_size(void) {return UI_StackBottom(blur_size);}
internal F32 ui_bottom_text_padding(void) {return UI_StackBottom(text_padding);}
internal UI_TextAlign ui_bottom_text_alignment(void) {return UI_StackBottom(text_alignment);}
internal UI_Box * ui_set_next_parent(UI_Box * v) {return UI_StackSetNext(parent, v);}
internal Axis2 ui_set_next_child_layout_axis(Axis2 v) {return UI_StackSetNext(child_layout_axis, v);}
internal F32 ui_set_next_fixed_x(F32 v) {return UI_StackSetNext(fixed_x, v);}
internal F32 ui_set_next_fixed_y(F32 v) {return UI_StackSetNext(fixed_y, v);}
internal F32 ui_set_next_fixed_width(F32 v) {return UI_StackSetNext(fixed_width, v);}
internal F32 ui_set_next_fixed_height(F32 v) {return UI_StackSetNext(fixed_height, v);}
internal UI_Size ui_set_next_pref_width(UI_Size v) {return UI_StackSetNext(pref_width, v);}
internal UI_Size ui_set_next_pref_height(UI_Size v) {return UI_StackSetNext(pref_height, v);}
internal UI_BoxFlags ui_set_next_flags(UI_BoxFlags v) {return UI_StackSetNext(flags, v);}
internal U32 ui_set_next_fastpath_codepoint(U32 v) {return UI_StackSetNext(fastpath_codepoint, v);}
internal Vec4F32 ui_set_next_background_color(Vec4F32 v) {return UI_StackSetNext(background_color, v);}
internal Vec4F32 ui_set_next_text_color(Vec4F32 v) {return UI_StackSetNext(text_color, v);}
internal Vec4F32 ui_set_next_border_color(Vec4F32 v) {return UI_StackSetNext(border_color, v);}
internal Vec4F32 ui_set_next_overlay_color(Vec4F32 v) {return UI_StackSetNext(overlay_color, v);}
internal Vec4F32 ui_set_next_text_select_color(Vec4F32 v) {return UI_StackSetNext(text_select_color, v);}
internal Vec4F32 ui_set_next_text_cursor_color(Vec4F32 v) {return UI_StackSetNext(text_cursor_color, v);}
internal OS_Cursor ui_set_next_hover_cursor(OS_Cursor v) {return UI_StackSetNext(hover_cursor, v);}
internal F_Tag ui_set_next_font(F_Tag v) {return UI_StackSetNext(font, v);}
internal F32 ui_set_next_font_size(F32 v) {return UI_StackSetNext(font_size, v);}
internal F32 ui_set_next_corner_radius_00(F32 v) {return UI_StackSetNext(corner_radius_00, v);}
internal F32 ui_set_next_corner_radius_01(F32 v) {return UI_StackSetNext(corner_radius_01, v);}
internal F32 ui_set_next_corner_radius_10(F32 v) {return UI_StackSetNext(corner_radius_10, v);}
internal F32 ui_set_next_corner_radius_11(F32 v) {return UI_StackSetNext(corner_radius_11, v);}
internal F32 ui_set_next_blur_size(F32 v) {return UI_StackSetNext(blur_size, v);}
internal F32 ui_set_next_text_padding(F32 v) {return UI_StackSetNext(text_padding, v);}
internal UI_TextAlign ui_set_next_text_alignment(UI_TextAlign v) {return UI_StackSetNext(text_alignment, v);}
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// Copyright (c) 2024 Epic Games Tools
// Licensed under the MIT license (https://opensource.org/license/mit/)
//- GENERATED CODE
#ifndef UI_META_H
#define UI_META_H
#define UI_StackDecls struct{\
struct { UI_Box * active; UI_Box * v[64]; U64 count; B32 auto_pop; } parent;\
struct { Axis2 active; Axis2 v[64]; U64 count; B32 auto_pop; } child_layout_axis;\
struct { F32 active; F32 v[64]; U64 count; B32 auto_pop; } fixed_x;\
struct { F32 active; F32 v[64]; U64 count; B32 auto_pop; } fixed_y;\
struct { F32 active; F32 v[64]; U64 count; B32 auto_pop; } fixed_width;\
struct { F32 active; F32 v[64]; U64 count; B32 auto_pop; } fixed_height;\
struct { UI_Size active; UI_Size v[64]; U64 count; B32 auto_pop; } pref_width;\
struct { UI_Size active; UI_Size v[64]; U64 count; B32 auto_pop; } pref_height;\
struct { UI_BoxFlags active; UI_BoxFlags v[64]; U64 count; B32 auto_pop; } flags;\
struct { U32 active; U32 v[64]; U64 count; B32 auto_pop; } fastpath_codepoint;\
struct { Vec4F32 active; Vec4F32 v[64]; U64 count; B32 auto_pop; } background_color;\
struct { Vec4F32 active; Vec4F32 v[64]; U64 count; B32 auto_pop; } text_color;\
struct { Vec4F32 active; Vec4F32 v[64]; U64 count; B32 auto_pop; } border_color;\
struct { Vec4F32 active; Vec4F32 v[64]; U64 count; B32 auto_pop; } overlay_color;\
struct { Vec4F32 active; Vec4F32 v[64]; U64 count; B32 auto_pop; } text_select_color;\
struct { Vec4F32 active; Vec4F32 v[64]; U64 count; B32 auto_pop; } text_cursor_color;\
struct { OS_Cursor active; OS_Cursor v[64]; U64 count; B32 auto_pop; } hover_cursor;\
struct { F_Tag active; F_Tag v[64]; U64 count; B32 auto_pop; } font;\
struct { F32 active; F32 v[64]; U64 count; B32 auto_pop; } font_size;\
struct { F32 active; F32 v[64]; U64 count; B32 auto_pop; } corner_radius_00;\
struct { F32 active; F32 v[64]; U64 count; B32 auto_pop; } corner_radius_01;\
struct { F32 active; F32 v[64]; U64 count; B32 auto_pop; } corner_radius_10;\
struct { F32 active; F32 v[64]; U64 count; B32 auto_pop; } corner_radius_11;\
struct { F32 active; F32 v[64]; U64 count; B32 auto_pop; } blur_size;\
struct { F32 active; F32 v[64]; U64 count; B32 auto_pop; } text_padding;\
struct { UI_TextAlign active; UI_TextAlign v[64]; U64 count; B32 auto_pop; } text_alignment;\
}
#define UI_ZeroAllStacks(ui_state) do{\
MemoryZeroStruct(&ui_state->parent);\
MemoryZeroStruct(&ui_state->child_layout_axis);\
MemoryZeroStruct(&ui_state->fixed_x);\
MemoryZeroStruct(&ui_state->fixed_y);\
MemoryZeroStruct(&ui_state->fixed_width);\
MemoryZeroStruct(&ui_state->fixed_height);\
MemoryZeroStruct(&ui_state->pref_width);\
MemoryZeroStruct(&ui_state->pref_height);\
MemoryZeroStruct(&ui_state->flags);\
MemoryZeroStruct(&ui_state->fastpath_codepoint);\
MemoryZeroStruct(&ui_state->background_color);\
MemoryZeroStruct(&ui_state->text_color);\
MemoryZeroStruct(&ui_state->border_color);\
MemoryZeroStruct(&ui_state->overlay_color);\
MemoryZeroStruct(&ui_state->text_select_color);\
MemoryZeroStruct(&ui_state->text_cursor_color);\
MemoryZeroStruct(&ui_state->hover_cursor);\
MemoryZeroStruct(&ui_state->font);\
MemoryZeroStruct(&ui_state->font_size);\
MemoryZeroStruct(&ui_state->corner_radius_00);\
MemoryZeroStruct(&ui_state->corner_radius_01);\
MemoryZeroStruct(&ui_state->corner_radius_10);\
MemoryZeroStruct(&ui_state->corner_radius_11);\
MemoryZeroStruct(&ui_state->blur_size);\
MemoryZeroStruct(&ui_state->text_padding);\
MemoryZeroStruct(&ui_state->text_alignment);\
} while(0)
#define UI_AutoPopAllStacks(ui_state) do{\
if(ui_state->parent.auto_pop) {ui_state->parent.auto_pop = 0; ui_pop_parent();}\
if(ui_state->child_layout_axis.auto_pop) {ui_state->child_layout_axis.auto_pop = 0; ui_pop_child_layout_axis();}\
if(ui_state->fixed_x.auto_pop) {ui_state->fixed_x.auto_pop = 0; ui_pop_fixed_x();}\
if(ui_state->fixed_y.auto_pop) {ui_state->fixed_y.auto_pop = 0; ui_pop_fixed_y();}\
if(ui_state->fixed_width.auto_pop) {ui_state->fixed_width.auto_pop = 0; ui_pop_fixed_width();}\
if(ui_state->fixed_height.auto_pop) {ui_state->fixed_height.auto_pop = 0; ui_pop_fixed_height();}\
if(ui_state->pref_width.auto_pop) {ui_state->pref_width.auto_pop = 0; ui_pop_pref_width();}\
if(ui_state->pref_height.auto_pop) {ui_state->pref_height.auto_pop = 0; ui_pop_pref_height();}\
if(ui_state->flags.auto_pop) {ui_state->flags.auto_pop = 0; ui_pop_flags();}\
if(ui_state->fastpath_codepoint.auto_pop) {ui_state->fastpath_codepoint.auto_pop = 0; ui_pop_fastpath_codepoint();}\
if(ui_state->background_color.auto_pop) {ui_state->background_color.auto_pop = 0; ui_pop_background_color();}\
if(ui_state->text_color.auto_pop) {ui_state->text_color.auto_pop = 0; ui_pop_text_color();}\
if(ui_state->border_color.auto_pop) {ui_state->border_color.auto_pop = 0; ui_pop_border_color();}\
if(ui_state->overlay_color.auto_pop) {ui_state->overlay_color.auto_pop = 0; ui_pop_overlay_color();}\
if(ui_state->text_select_color.auto_pop) {ui_state->text_select_color.auto_pop = 0; ui_pop_text_select_color();}\
if(ui_state->text_cursor_color.auto_pop) {ui_state->text_cursor_color.auto_pop = 0; ui_pop_text_cursor_color();}\
if(ui_state->hover_cursor.auto_pop) {ui_state->hover_cursor.auto_pop = 0; ui_pop_hover_cursor();}\
if(ui_state->font.auto_pop) {ui_state->font.auto_pop = 0; ui_pop_font();}\
if(ui_state->font_size.auto_pop) {ui_state->font_size.auto_pop = 0; ui_pop_font_size();}\
if(ui_state->corner_radius_00.auto_pop) {ui_state->corner_radius_00.auto_pop = 0; ui_pop_corner_radius_00();}\
if(ui_state->corner_radius_01.auto_pop) {ui_state->corner_radius_01.auto_pop = 0; ui_pop_corner_radius_01();}\
if(ui_state->corner_radius_10.auto_pop) {ui_state->corner_radius_10.auto_pop = 0; ui_pop_corner_radius_10();}\
if(ui_state->corner_radius_11.auto_pop) {ui_state->corner_radius_11.auto_pop = 0; ui_pop_corner_radius_11();}\
if(ui_state->blur_size.auto_pop) {ui_state->blur_size.auto_pop = 0; ui_pop_blur_size();}\
if(ui_state->text_padding.auto_pop) {ui_state->text_padding.auto_pop = 0; ui_pop_text_padding();}\
if(ui_state->text_alignment.auto_pop) {ui_state->text_alignment.auto_pop = 0; ui_pop_text_alignment();}\
} while(0)
internal UI_Box * ui_push_parent(UI_Box * v);
internal Axis2 ui_push_child_layout_axis(Axis2 v);
internal F32 ui_push_fixed_x(F32 v);
internal F32 ui_push_fixed_y(F32 v);
internal F32 ui_push_fixed_width(F32 v);
internal F32 ui_push_fixed_height(F32 v);
internal UI_Size ui_push_pref_width(UI_Size v);
internal UI_Size ui_push_pref_height(UI_Size v);
internal UI_BoxFlags ui_push_flags(UI_BoxFlags v);
internal U32 ui_push_fastpath_codepoint(U32 v);
internal Vec4F32 ui_push_background_color(Vec4F32 v);
internal Vec4F32 ui_push_text_color(Vec4F32 v);
internal Vec4F32 ui_push_border_color(Vec4F32 v);
internal Vec4F32 ui_push_overlay_color(Vec4F32 v);
internal Vec4F32 ui_push_text_select_color(Vec4F32 v);
internal Vec4F32 ui_push_text_cursor_color(Vec4F32 v);
internal OS_Cursor ui_push_hover_cursor(OS_Cursor v);
internal F_Tag ui_push_font(F_Tag v);
internal F32 ui_push_font_size(F32 v);
internal F32 ui_push_corner_radius_00(F32 v);
internal F32 ui_push_corner_radius_01(F32 v);
internal F32 ui_push_corner_radius_10(F32 v);
internal F32 ui_push_corner_radius_11(F32 v);
internal F32 ui_push_blur_size(F32 v);
internal F32 ui_push_text_padding(F32 v);
internal UI_TextAlign ui_push_text_alignment(UI_TextAlign v);
internal UI_Box * ui_pop_parent(void);
internal Axis2 ui_pop_child_layout_axis(void);
internal F32 ui_pop_fixed_x(void);
internal F32 ui_pop_fixed_y(void);
internal F32 ui_pop_fixed_width(void);
internal F32 ui_pop_fixed_height(void);
internal UI_Size ui_pop_pref_width(void);
internal UI_Size ui_pop_pref_height(void);
internal UI_BoxFlags ui_pop_flags(void);
internal U32 ui_pop_fastpath_codepoint(void);
internal Vec4F32 ui_pop_background_color(void);
internal Vec4F32 ui_pop_text_color(void);
internal Vec4F32 ui_pop_border_color(void);
internal Vec4F32 ui_pop_overlay_color(void);
internal Vec4F32 ui_pop_text_select_color(void);
internal Vec4F32 ui_pop_text_cursor_color(void);
internal OS_Cursor ui_pop_hover_cursor(void);
internal F_Tag ui_pop_font(void);
internal F32 ui_pop_font_size(void);
internal F32 ui_pop_corner_radius_00(void);
internal F32 ui_pop_corner_radius_01(void);
internal F32 ui_pop_corner_radius_10(void);
internal F32 ui_pop_corner_radius_11(void);
internal F32 ui_pop_blur_size(void);
internal F32 ui_pop_text_padding(void);
internal UI_TextAlign ui_pop_text_alignment(void);
internal UI_Box * ui_top_parent(void);
internal Axis2 ui_top_child_layout_axis(void);
internal F32 ui_top_fixed_x(void);
internal F32 ui_top_fixed_y(void);
internal F32 ui_top_fixed_width(void);
internal F32 ui_top_fixed_height(void);
internal UI_Size ui_top_pref_width(void);
internal UI_Size ui_top_pref_height(void);
internal UI_BoxFlags ui_top_flags(void);
internal U32 ui_top_fastpath_codepoint(void);
internal Vec4F32 ui_top_background_color(void);
internal Vec4F32 ui_top_text_color(void);
internal Vec4F32 ui_top_border_color(void);
internal Vec4F32 ui_top_overlay_color(void);
internal Vec4F32 ui_top_text_select_color(void);
internal Vec4F32 ui_top_text_cursor_color(void);
internal OS_Cursor ui_top_hover_cursor(void);
internal F_Tag ui_top_font(void);
internal F32 ui_top_font_size(void);
internal F32 ui_top_corner_radius_00(void);
internal F32 ui_top_corner_radius_01(void);
internal F32 ui_top_corner_radius_10(void);
internal F32 ui_top_corner_radius_11(void);
internal F32 ui_top_blur_size(void);
internal F32 ui_top_text_padding(void);
internal UI_TextAlign ui_top_text_alignment(void);
internal UI_Box * ui_bottom_parent(void);
internal Axis2 ui_bottom_child_layout_axis(void);
internal F32 ui_bottom_fixed_x(void);
internal F32 ui_bottom_fixed_y(void);
internal F32 ui_bottom_fixed_width(void);
internal F32 ui_bottom_fixed_height(void);
internal UI_Size ui_bottom_pref_width(void);
internal UI_Size ui_bottom_pref_height(void);
internal UI_BoxFlags ui_bottom_flags(void);
internal U32 ui_bottom_fastpath_codepoint(void);
internal Vec4F32 ui_bottom_background_color(void);
internal Vec4F32 ui_bottom_text_color(void);
internal Vec4F32 ui_bottom_border_color(void);
internal Vec4F32 ui_bottom_overlay_color(void);
internal Vec4F32 ui_bottom_text_select_color(void);
internal Vec4F32 ui_bottom_text_cursor_color(void);
internal OS_Cursor ui_bottom_hover_cursor(void);
internal F_Tag ui_bottom_font(void);
internal F32 ui_bottom_font_size(void);
internal F32 ui_bottom_corner_radius_00(void);
internal F32 ui_bottom_corner_radius_01(void);
internal F32 ui_bottom_corner_radius_10(void);
internal F32 ui_bottom_corner_radius_11(void);
internal F32 ui_bottom_blur_size(void);
internal F32 ui_bottom_text_padding(void);
internal UI_TextAlign ui_bottom_text_alignment(void);
internal UI_Box * ui_set_next_parent(UI_Box * v);
internal Axis2 ui_set_next_child_layout_axis(Axis2 v);
internal F32 ui_set_next_fixed_x(F32 v);
internal F32 ui_set_next_fixed_y(F32 v);
internal F32 ui_set_next_fixed_width(F32 v);
internal F32 ui_set_next_fixed_height(F32 v);
internal UI_Size ui_set_next_pref_width(UI_Size v);
internal UI_Size ui_set_next_pref_height(UI_Size v);
internal UI_BoxFlags ui_set_next_flags(UI_BoxFlags v);
internal U32 ui_set_next_fastpath_codepoint(U32 v);
internal Vec4F32 ui_set_next_background_color(Vec4F32 v);
internal Vec4F32 ui_set_next_text_color(Vec4F32 v);
internal Vec4F32 ui_set_next_border_color(Vec4F32 v);
internal Vec4F32 ui_set_next_overlay_color(Vec4F32 v);
internal Vec4F32 ui_set_next_text_select_color(Vec4F32 v);
internal Vec4F32 ui_set_next_text_cursor_color(Vec4F32 v);
internal OS_Cursor ui_set_next_hover_cursor(OS_Cursor v);
internal F_Tag ui_set_next_font(F_Tag v);
internal F32 ui_set_next_font_size(F32 v);
internal F32 ui_set_next_corner_radius_00(F32 v);
internal F32 ui_set_next_corner_radius_01(F32 v);
internal F32 ui_set_next_corner_radius_10(F32 v);
internal F32 ui_set_next_corner_radius_11(F32 v);
internal F32 ui_set_next_blur_size(F32 v);
internal F32 ui_set_next_text_padding(F32 v);
internal UI_TextAlign ui_set_next_text_alignment(UI_TextAlign v);
#if 0
#define UI_Parent(v) DeferLoop(ui_push_parent(v), ui_pop_parent())
#define UI_ChildLayoutAxis(v) DeferLoop(ui_push_child_layout_axis(v), ui_pop_child_layout_axis())
#define UI_FixedX(v) DeferLoop(ui_push_fixed_x(v), ui_pop_fixed_x())
#define UI_FixedY(v) DeferLoop(ui_push_fixed_y(v), ui_pop_fixed_y())
#define UI_FixedWidth(v) DeferLoop(ui_push_fixed_width(v), ui_pop_fixed_width())
#define UI_FixedHeight(v) DeferLoop(ui_push_fixed_height(v), ui_pop_fixed_height())
#define UI_PrefWidth(v) DeferLoop(ui_push_pref_width(v), ui_pop_pref_width())
#define UI_PrefHeight(v) DeferLoop(ui_push_pref_height(v), ui_pop_pref_height())
#define UI_Flags(v) DeferLoop(ui_push_flags(v), ui_pop_flags())
#define UI_FastpathCodepoint(v) DeferLoop(ui_push_fastpath_codepoint(v), ui_pop_fastpath_codepoint())
#define UI_BackgroundColor(v) DeferLoop(ui_push_background_color(v), ui_pop_background_color())
#define UI_TextColor(v) DeferLoop(ui_push_text_color(v), ui_pop_text_color())
#define UI_BorderColor(v) DeferLoop(ui_push_border_color(v), ui_pop_border_color())
#define UI_OverlayColor(v) DeferLoop(ui_push_overlay_color(v), ui_pop_overlay_color())
#define UI_TextSelectColor(v) DeferLoop(ui_push_text_select_color(v), ui_pop_text_select_color())
#define UI_TextCursorColor(v) DeferLoop(ui_push_text_cursor_color(v), ui_pop_text_cursor_color())
#define UI_HoverCursor(v) DeferLoop(ui_push_hover_cursor(v), ui_pop_hover_cursor())
#define UI_Font(v) DeferLoop(ui_push_font(v), ui_pop_font())
#define UI_FontSize(v) DeferLoop(ui_push_font_size(v), ui_pop_font_size())
#define UI_CornerRadius00(v) DeferLoop(ui_push_corner_radius_00(v), ui_pop_corner_radius_00())
#define UI_CornerRadius01(v) DeferLoop(ui_push_corner_radius_01(v), ui_pop_corner_radius_01())
#define UI_CornerRadius10(v) DeferLoop(ui_push_corner_radius_10(v), ui_pop_corner_radius_10())
#define UI_CornerRadius11(v) DeferLoop(ui_push_corner_radius_11(v), ui_pop_corner_radius_11())
#define UI_BlurSize(v) DeferLoop(ui_push_blur_size(v), ui_pop_blur_size())
#define UI_TextPadding(v) DeferLoop(ui_push_text_padding(v), ui_pop_text_padding())
#define UI_TextAlignment(v) DeferLoop(ui_push_text_alignment(v), ui_pop_text_alignment())
#endif
#endif // UI_META_H