initial upload

This commit is contained in:
Ryan Fleury
2024-01-10 19:57:50 -08:00
commit a42ec6aeff
308 changed files with 162362 additions and 0 deletions
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// Copyright (c) 2024 Epic Games Tools
// Licensed under the MIT license (https://opensource.org/license/mit/)
//- GENERATED CODE
String8 r_d3d11_g_vshad_kind_source_table[] =
{
r_d3d11_g_rect_shader_src,
r_d3d11_g_blur_shader_src,
r_d3d11_g_mesh_shader_src,
r_d3d11_g_geo3dcomposite_shader_src,
r_d3d11_g_finalize_shader_src,
};
String8 r_d3d11_g_vshad_kind_source_name_table[] =
{
str8_lit_comp("r_d3d11_g_rect_shader_src"),
str8_lit_comp("r_d3d11_g_blur_shader_src"),
str8_lit_comp("r_d3d11_g_mesh_shader_src"),
str8_lit_comp("r_d3d11_g_geo3dcomposite_shader_src"),
str8_lit_comp("r_d3d11_g_finalize_shader_src"),
};
D3D11_INPUT_ELEMENT_DESC * r_d3d11_g_vshad_kind_elements_ptr_table[] =
{
r_d3d11_g_rect_ilay_elements,
0,
r_d3d11_g_mesh_ilay_elements,
0,
0,
};
U64 r_d3d11_g_vshad_kind_elements_count_table[] =
{
ArrayCount(r_d3d11_g_rect_ilay_elements) ,
0,
ArrayCount(r_d3d11_g_mesh_ilay_elements) ,
0,
0,
};
String8 r_d3d11_g_pshad_kind_source_table[] =
{
r_d3d11_g_rect_shader_src,
r_d3d11_g_blur_shader_src,
r_d3d11_g_mesh_shader_src,
r_d3d11_g_geo3dcomposite_shader_src,
r_d3d11_g_finalize_shader_src,
};
String8 r_d3d11_g_pshad_kind_source_name_table[] =
{
str8_lit_comp("r_d3d11_g_rect_shader_src"),
str8_lit_comp("r_d3d11_g_blur_shader_src"),
str8_lit_comp("r_d3d11_g_mesh_shader_src"),
str8_lit_comp("r_d3d11_g_geo3dcomposite_shader_src"),
str8_lit_comp("r_d3d11_g_finalize_shader_src"),
};
U64 r_d3d11_g_uniform_type_kind_size_table[] =
{
sizeof(R_D3D11_Uniforms_Rect),
sizeof(R_D3D11_Uniforms_Blur),
sizeof(R_D3D11_Uniforms_Mesh),
};