mirror of
https://github.com/Ed94/raddebugger.git
synced 2026-07-15 14:01:25 -07:00
initial upload
This commit is contained in:
+679
@@ -0,0 +1,679 @@
|
||||
// Copyright (c) 2024 Epic Games Tools
|
||||
// Licensed under the MIT license (https://opensource.org/license/mit/)
|
||||
|
||||
////////////////////////////////
|
||||
//~ rjf: Generated Code
|
||||
|
||||
#define D_StackPushImpl(name_upper, name_lower, type, val) \
|
||||
D_Bucket *bucket = d_top_bucket();\
|
||||
type old_val = bucket->top_##name_lower->v;\
|
||||
D_##name_upper##Node *node = push_array(d_thread_ctx->arena, D_##name_upper##Node, 1);\
|
||||
node->v = (val);\
|
||||
SLLStackPush(bucket->top_##name_lower, node);\
|
||||
bucket->stack_gen += 1;\
|
||||
return old_val
|
||||
|
||||
#define D_StackPopImpl(name_upper, name_lower, type) \
|
||||
D_Bucket *bucket = d_top_bucket();\
|
||||
type popped_val = bucket->top_##name_lower->v;\
|
||||
SLLStackPop(bucket->top_##name_lower);\
|
||||
bucket->stack_gen += 1;\
|
||||
return popped_val
|
||||
|
||||
#define D_StackTopImpl(name_upper, name_lower, type) \
|
||||
D_Bucket *bucket = d_top_bucket();\
|
||||
type top_val = bucket->top_##name_lower->v;\
|
||||
return top_val
|
||||
|
||||
#include "generated/draw.meta.c"
|
||||
|
||||
////////////////////////////////
|
||||
//~ rjf: Basic Helpers
|
||||
|
||||
internal U64
|
||||
d_hash_from_string(String8 string)
|
||||
{
|
||||
U64 result = 5381;
|
||||
for(U64 i = 0; i < string.size; i += 1)
|
||||
{
|
||||
result = ((result << 5) + result) + string.str[i];
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
////////////////////////////////
|
||||
//~ rjf: Fancy String Type Functions
|
||||
|
||||
internal void
|
||||
d_fancy_string_list_push(Arena *arena, D_FancyStringList *list, D_FancyString *str)
|
||||
{
|
||||
D_FancyStringNode *n = push_array_no_zero(arena, D_FancyStringNode, 1);
|
||||
MemoryCopyStruct(&n->v, str);
|
||||
SLLQueuePush(list->first, list->last, n);
|
||||
list->node_count += 1;
|
||||
list->total_size += str->string.size;
|
||||
}
|
||||
|
||||
internal String8
|
||||
d_string_from_fancy_string_list(Arena *arena, D_FancyStringList *list)
|
||||
{
|
||||
String8 result = {0};
|
||||
result.size = list->total_size;
|
||||
result.str = push_array_no_zero(arena, U8, result.size);
|
||||
U64 idx = 0;
|
||||
for(D_FancyStringNode *n = list->first; n != 0; n = n->next)
|
||||
{
|
||||
MemoryCopy(result.str+idx, n->v.string.str, n->v.string.size);
|
||||
idx += n->v.string.size;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
internal D_FancyRunList
|
||||
d_fancy_run_list_from_fancy_string_list(Arena *arena, D_FancyStringList *strs)
|
||||
{
|
||||
ProfBeginFunction();
|
||||
D_FancyRunList run_list = {0};
|
||||
for(D_FancyStringNode *n = strs->first; n != 0; n = n->next)
|
||||
{
|
||||
D_FancyRunNode *dst_n = push_array(arena, D_FancyRunNode, 1);
|
||||
dst_n->v.run = f_push_run_from_string(arena, n->v.font, n->v.size, 0, n->v.string);
|
||||
dst_n->v.color = n->v.color;
|
||||
dst_n->v.underline_thickness = n->v.underline_thickness;
|
||||
dst_n->v.strikethrough_thickness = n->v.strikethrough_thickness;
|
||||
SLLQueuePush(run_list.first, run_list.last, dst_n);
|
||||
run_list.node_count += 1;
|
||||
run_list.dim.x += dst_n->v.run.dim.x;
|
||||
run_list.dim.y = Max(run_list.dim.y, dst_n->v.run.dim.y);
|
||||
}
|
||||
ProfEnd();
|
||||
return run_list;
|
||||
}
|
||||
|
||||
////////////////////////////////
|
||||
//~ rjf: Top-Level API
|
||||
//
|
||||
// (Frame boundaries)
|
||||
|
||||
internal void
|
||||
d_begin_frame(void)
|
||||
{
|
||||
if(d_thread_ctx == 0)
|
||||
{
|
||||
Arena *arena = arena_alloc__sized(GB(64), MB(8));
|
||||
d_thread_ctx = push_array(arena, D_ThreadCtx, 1);
|
||||
d_thread_ctx->arena = arena;
|
||||
d_thread_ctx->arena_frame_start_pos = arena_pos(arena);
|
||||
}
|
||||
arena_pop_to(d_thread_ctx->arena, d_thread_ctx->arena_frame_start_pos);
|
||||
d_thread_ctx->free_bucket_selection = 0;
|
||||
d_thread_ctx->top_bucket = 0;
|
||||
}
|
||||
|
||||
internal void
|
||||
d_submit_bucket(OS_Handle os_window, R_Handle r_window, D_Bucket *bucket)
|
||||
{
|
||||
r_window_submit(os_window, r_window, &bucket->passes);
|
||||
}
|
||||
|
||||
////////////////////////////////
|
||||
//~ rjf: Bucket Construction & Selection API
|
||||
//
|
||||
// (Bucket: Handle to sequence of many render passes, constructed by this layer)
|
||||
|
||||
internal D_Bucket *
|
||||
d_bucket_make(void)
|
||||
{
|
||||
D_Bucket *bucket = push_array(d_thread_ctx->arena, D_Bucket, 1);
|
||||
D_BucketStackInits(bucket);
|
||||
return bucket;
|
||||
}
|
||||
|
||||
internal void
|
||||
d_push_bucket(D_Bucket *bucket)
|
||||
{
|
||||
D_BucketSelectionNode *node = d_thread_ctx->free_bucket_selection;
|
||||
if(node)
|
||||
{
|
||||
SLLStackPop(d_thread_ctx->free_bucket_selection);
|
||||
}
|
||||
else
|
||||
{
|
||||
node = push_array(d_thread_ctx->arena, D_BucketSelectionNode, 1);
|
||||
}
|
||||
SLLStackPush(d_thread_ctx->top_bucket, node);
|
||||
node->bucket = bucket;
|
||||
}
|
||||
|
||||
internal void
|
||||
d_pop_bucket(void)
|
||||
{
|
||||
D_BucketSelectionNode *node = d_thread_ctx->top_bucket;
|
||||
SLLStackPop(d_thread_ctx->top_bucket);
|
||||
SLLStackPush(d_thread_ctx->free_bucket_selection, node);
|
||||
}
|
||||
|
||||
internal D_Bucket *
|
||||
d_top_bucket(void)
|
||||
{
|
||||
D_Bucket *bucket = 0;
|
||||
if(d_thread_ctx->top_bucket != 0)
|
||||
{
|
||||
bucket = d_thread_ctx->top_bucket->bucket;
|
||||
}
|
||||
return bucket;
|
||||
}
|
||||
|
||||
////////////////////////////////
|
||||
//~ rjf: Bucket Stacks
|
||||
//
|
||||
// (Pushing/popping implicit draw parameters)
|
||||
|
||||
// NOTE(rjf): (The implementation of the push/pop/top functions is auto-generated)
|
||||
|
||||
////////////////////////////////
|
||||
//~ rjf: Draw Calls
|
||||
//
|
||||
// (Apply to the calling thread's currently selected bucket)
|
||||
|
||||
//- rjf: rectangles
|
||||
|
||||
internal inline R_Rect2DInst *
|
||||
d_rect(Rng2F32 dst, Vec4F32 color, F32 corner_radius, F32 border_thickness, F32 edge_softness)
|
||||
{
|
||||
Arena *arena = d_thread_ctx->arena;
|
||||
D_Bucket *bucket = d_top_bucket();
|
||||
R_Pass *pass = r_pass_from_kind(arena, &bucket->passes, R_PassKind_UI);
|
||||
R_PassParams_UI *params = pass->params_ui;
|
||||
R_BatchGroup2DList *rects = ¶ms->rects;
|
||||
R_BatchGroup2DNode *node = rects->last;
|
||||
if(node == 0 || bucket->stack_gen != bucket->last_cmd_stack_gen)
|
||||
{
|
||||
node = push_array(arena, R_BatchGroup2DNode, 1);
|
||||
SLLQueuePush(rects->first, rects->last, node);
|
||||
rects->count += 1;
|
||||
node->batches = r_batch_list_make(sizeof(R_Rect2DInst));
|
||||
node->params.tex = r_handle_zero();
|
||||
node->params.tex_sample_kind = bucket->top_tex2d_sample_kind->v;
|
||||
node->params.xform = bucket->top_xform2d->v;
|
||||
node->params.clip = bucket->top_clip->v;
|
||||
node->params.transparency = bucket->top_transparency->v;
|
||||
}
|
||||
R_Rect2DInst *inst = (R_Rect2DInst *)r_batch_list_push_inst(arena, &node->batches, 256);
|
||||
inst->dst = dst;
|
||||
inst->src = r2f32p(0, 0, 0, 0);
|
||||
inst->colors[Corner_00] = color;
|
||||
inst->colors[Corner_01] = color;
|
||||
inst->colors[Corner_10] = color;
|
||||
inst->colors[Corner_11] = color;
|
||||
inst->corner_radii[Corner_00] = corner_radius;
|
||||
inst->corner_radii[Corner_01] = corner_radius;
|
||||
inst->corner_radii[Corner_10] = corner_radius;
|
||||
inst->corner_radii[Corner_11] = corner_radius;
|
||||
inst->border_thickness = border_thickness;
|
||||
inst->edge_softness = edge_softness;
|
||||
inst->white_texture_override = 1.f;
|
||||
bucket->last_cmd_stack_gen = bucket->stack_gen;
|
||||
return inst;
|
||||
}
|
||||
|
||||
//- rjf: images
|
||||
|
||||
internal inline R_Rect2DInst *
|
||||
d_img(Rng2F32 dst, Rng2F32 src, R_Handle texture, Vec4F32 color, F32 corner_radius, F32 border_thickness, F32 edge_softness)
|
||||
{
|
||||
Arena *arena = d_thread_ctx->arena;
|
||||
D_Bucket *bucket = d_top_bucket();
|
||||
R_Pass *pass = r_pass_from_kind(arena, &bucket->passes, R_PassKind_UI);
|
||||
R_PassParams_UI *params = pass->params_ui;
|
||||
R_BatchGroup2DList *rects = ¶ms->rects;
|
||||
R_BatchGroup2DNode *node = rects->last;
|
||||
if(node != 0 && bucket->stack_gen == bucket->last_cmd_stack_gen && r_handle_match(node->params.tex, r_handle_zero()))
|
||||
{
|
||||
node->params.tex = texture;
|
||||
}
|
||||
else if(node == 0 || bucket->stack_gen != bucket->last_cmd_stack_gen || !r_handle_match(texture, node->params.tex))
|
||||
{
|
||||
node = push_array(arena, R_BatchGroup2DNode, 1);
|
||||
SLLQueuePush(rects->first, rects->last, node);
|
||||
rects->count += 1;
|
||||
node->batches = r_batch_list_make(sizeof(R_Rect2DInst));
|
||||
node->params.tex = texture;
|
||||
node->params.tex_sample_kind = bucket->top_tex2d_sample_kind->v;
|
||||
node->params.xform = bucket->top_xform2d->v;
|
||||
node->params.clip = bucket->top_clip->v;
|
||||
node->params.transparency = bucket->top_transparency->v;
|
||||
}
|
||||
R_Rect2DInst *inst = (R_Rect2DInst *)r_batch_list_push_inst(arena, &node->batches, 256);
|
||||
inst->dst = dst;
|
||||
inst->src = src;
|
||||
inst->colors[Corner_00] = color;
|
||||
inst->colors[Corner_01] = color;
|
||||
inst->colors[Corner_10] = color;
|
||||
inst->colors[Corner_11] = color;
|
||||
inst->corner_radii[Corner_00] = corner_radius;
|
||||
inst->corner_radii[Corner_01] = corner_radius;
|
||||
inst->corner_radii[Corner_10] = corner_radius;
|
||||
inst->corner_radii[Corner_11] = corner_radius;
|
||||
inst->border_thickness = border_thickness;
|
||||
inst->edge_softness = edge_softness;
|
||||
inst->white_texture_override = 0.f;
|
||||
bucket->last_cmd_stack_gen = bucket->stack_gen;
|
||||
return inst;
|
||||
}
|
||||
|
||||
//- rjf: blurs
|
||||
|
||||
internal R_PassParams_Blur *
|
||||
d_blur(Rng2F32 rect, F32 blur_size, F32 corner_radius)
|
||||
{
|
||||
Arena *arena = d_thread_ctx->arena;
|
||||
D_Bucket *bucket = d_top_bucket();
|
||||
R_Pass *pass = r_pass_from_kind(arena, &bucket->passes, R_PassKind_Blur);
|
||||
R_PassParams_Blur *params = pass->params_blur;
|
||||
params->rect = rect;
|
||||
params->blur_size = blur_size;
|
||||
params->corner_radii[Corner_00] = corner_radius;
|
||||
params->corner_radii[Corner_01] = corner_radius;
|
||||
params->corner_radii[Corner_10] = corner_radius;
|
||||
params->corner_radii[Corner_11] = corner_radius;
|
||||
return params;
|
||||
}
|
||||
|
||||
//- rjf: 3d rendering pass params
|
||||
|
||||
internal R_PassParams_Geo3D *
|
||||
d_geo3d_begin(Rng2F32 viewport, Mat4x4F32 view, Mat4x4F32 projection)
|
||||
{
|
||||
Arena *arena = d_thread_ctx->arena;
|
||||
D_Bucket *bucket = d_top_bucket();
|
||||
R_Pass *pass = r_pass_from_kind(arena, &bucket->passes, R_PassKind_Geo3D);
|
||||
R_PassParams_Geo3D *params = pass->params_geo3d;
|
||||
params->viewport = viewport;
|
||||
params->view = view;
|
||||
params->projection = projection;
|
||||
return params;
|
||||
}
|
||||
|
||||
//- rjf: meshes
|
||||
|
||||
internal R_Mesh3DInst *
|
||||
d_mesh(R_Handle mesh_vertices, R_Handle mesh_indices, R_GeoTopologyKind mesh_geo_topology, R_GeoVertexFlags mesh_geo_vertex_flags, R_Handle albedo_tex, Mat4x4F32 inst_xform)
|
||||
{
|
||||
Arena *arena = d_thread_ctx->arena;
|
||||
D_Bucket *bucket = d_top_bucket();
|
||||
R_Pass *pass = r_pass_from_kind(arena, &bucket->passes, R_PassKind_Geo3D);
|
||||
R_PassParams_Geo3D *params = pass->params_geo3d;
|
||||
|
||||
// rjf: mesh batch map not made yet -> make
|
||||
if(params->mesh_batches.slots_count == 0)
|
||||
{
|
||||
params->mesh_batches.slots_count = 64;
|
||||
params->mesh_batches.slots = push_array(arena, R_BatchGroup3DMapNode *, params->mesh_batches.slots_count);
|
||||
}
|
||||
|
||||
// rjf: hash batch group 3d params
|
||||
U64 hash = 0;
|
||||
U64 slot_idx = 0;
|
||||
{
|
||||
U64 buffer[] =
|
||||
{
|
||||
mesh_vertices.u64[0],
|
||||
mesh_vertices.u64[1],
|
||||
mesh_indices.u64[0],
|
||||
mesh_indices.u64[1],
|
||||
(U64)mesh_geo_topology,
|
||||
(U64)mesh_geo_vertex_flags,
|
||||
albedo_tex.u64[0],
|
||||
albedo_tex.u64[1],
|
||||
(U64)d_top_tex2d_sample_kind(),
|
||||
};
|
||||
hash = d_hash_from_string(str8((U8 *)buffer, sizeof(buffer)));
|
||||
slot_idx = hash%params->mesh_batches.slots_count;
|
||||
}
|
||||
|
||||
// rjf: map hash -> existing batch group node
|
||||
R_BatchGroup3DMapNode *node = 0;
|
||||
{
|
||||
for(R_BatchGroup3DMapNode *n = params->mesh_batches.slots[slot_idx]; n != 0; n = n->next)
|
||||
{
|
||||
if(n->hash == hash)
|
||||
{
|
||||
node = n;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// rjf: no batch group node? -> make one
|
||||
if(node == 0)
|
||||
{
|
||||
node = push_array(arena, R_BatchGroup3DMapNode, 1);
|
||||
SLLStackPush(params->mesh_batches.slots[slot_idx], node);
|
||||
node->hash = hash;
|
||||
node->batches = r_batch_list_make(sizeof(R_Mesh3DInst));
|
||||
node->params.mesh_vertices = mesh_vertices;
|
||||
node->params.mesh_indices = mesh_indices;
|
||||
node->params.mesh_geo_topology = mesh_geo_topology;
|
||||
node->params.mesh_geo_vertex_flags = mesh_geo_vertex_flags;
|
||||
node->params.albedo_tex = albedo_tex;
|
||||
node->params.albedo_tex_sample_kind = d_top_tex2d_sample_kind();
|
||||
node->params.xform = mat_4x4f32(1.f);
|
||||
}
|
||||
|
||||
// rjf: push new instance to batch group
|
||||
R_Mesh3DInst *inst = (R_Mesh3DInst *)r_batch_list_push_inst(arena, &node->batches, 256);
|
||||
inst->xform = inst_xform;
|
||||
return inst;
|
||||
}
|
||||
|
||||
//- rjf: collating one pre-prepped bucket into parent bucket
|
||||
|
||||
internal void
|
||||
d_sub_bucket(D_Bucket *bucket)
|
||||
{
|
||||
Arena *arena = d_thread_ctx->arena;
|
||||
D_Bucket *src = bucket;
|
||||
D_Bucket *dst = d_top_bucket();
|
||||
Rng2F32 dst_clip = d_top_clip();
|
||||
B32 dst_clip_is_set = !(dst_clip.x0 == 0 && dst_clip.x1 == 0 &&
|
||||
dst_clip.y0 == 0 && dst_clip.y1 == 0);
|
||||
for(R_PassNode *n = src->passes.first; n != 0; n = n->next)
|
||||
{
|
||||
R_Pass *src_pass = &n->v;
|
||||
R_Pass *dst_pass = r_pass_from_kind(arena, &dst->passes, src_pass->kind);
|
||||
switch(dst_pass->kind)
|
||||
{
|
||||
default:{dst_pass->params = src_pass->params;}break;
|
||||
case R_PassKind_UI:
|
||||
{
|
||||
R_PassParams_UI *src_ui = src_pass->params_ui;
|
||||
R_PassParams_UI *dst_ui = dst_pass->params_ui;
|
||||
for(R_BatchGroup2DNode *src_group_n = src_ui->rects.first;
|
||||
src_group_n != 0;
|
||||
src_group_n = src_group_n->next)
|
||||
{
|
||||
R_BatchGroup2DNode *dst_group_n = push_array(arena, R_BatchGroup2DNode, 1);
|
||||
SLLQueuePush(dst_ui->rects.first, dst_ui->rects.last, dst_group_n);
|
||||
dst_ui->rects.count += 1;
|
||||
MemoryCopyStruct(&dst_group_n->params, &src_group_n->params);
|
||||
dst_group_n->batches = src_group_n->batches;
|
||||
dst_group_n->params.xform = d_top_xform2d();
|
||||
if(dst_clip_is_set)
|
||||
{
|
||||
B32 clip_is_set = !(dst_group_n->params.clip.x0 == 0 &&
|
||||
dst_group_n->params.clip.y0 == 0 &&
|
||||
dst_group_n->params.clip.x1 == 0 &&
|
||||
dst_group_n->params.clip.y1 == 0);
|
||||
dst_group_n->params.clip = clip_is_set ? intersect_2f32(dst_clip, dst_group_n->params.clip) : dst_clip;
|
||||
}
|
||||
}
|
||||
}break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
////////////////////////////////
|
||||
//~ rjf: Draw Call Helpers
|
||||
|
||||
//- rjf: text
|
||||
|
||||
internal void
|
||||
d_truncated_fancy_run_list(Vec2F32 p, D_FancyRunList *list, F32 max_x, F_Run trailer_run)
|
||||
{
|
||||
ProfBeginFunction();
|
||||
|
||||
// rjf: grab total advance
|
||||
F32 run_list_total_advance = list->dim.x;
|
||||
|
||||
// rjf: total advance > max? -> enable trailer
|
||||
B32 trailer_enabled = (run_list_total_advance >= max_x && trailer_run.dim.x < max_x);
|
||||
|
||||
// rjf: draw runs
|
||||
F32 advance = 0;
|
||||
B32 trailer_found = 0;
|
||||
Vec4F32 last_color = {0};
|
||||
for(D_FancyRunNode *n = list->first; n != 0; n = n->next)
|
||||
{
|
||||
D_FancyRun *fr = &n->v;
|
||||
F_Piece *piece_first = fr->run.pieces.v;
|
||||
F_Piece *piece_opl = piece_first + fr->run.pieces.count;
|
||||
F32 pre_advance = advance;
|
||||
last_color = fr->color;
|
||||
for(F_Piece *piece = piece_first;
|
||||
piece < piece_opl;
|
||||
piece += 1)
|
||||
{
|
||||
if(trailer_enabled && advance + piece->advance >= (max_x - trailer_run.dim.x))
|
||||
{
|
||||
trailer_found = 1;
|
||||
break;
|
||||
}
|
||||
if(!trailer_enabled && advance + piece->advance >= max_x)
|
||||
{
|
||||
goto end_draw;
|
||||
}
|
||||
R_Handle texture = piece->texture;
|
||||
Rng2F32 src = r2f32p((F32)piece->subrect.x0, (F32)piece->subrect.y0, (F32)piece->subrect.x1, (F32)piece->subrect.y1);
|
||||
Vec2F32 size = dim_2f32(src);
|
||||
Rng2F32 dst = r2f32p(p.x + piece->offset.x + advance,
|
||||
p.y + piece->offset.y,
|
||||
p.x + piece->offset.x + advance + size.x,
|
||||
p.y + piece->offset.y + size.y);
|
||||
if(!r_handle_match(texture, r_handle_zero()))
|
||||
{
|
||||
d_img(dst, src, texture, fr->color, 0, 0, 0);
|
||||
}
|
||||
advance += piece->advance;
|
||||
}
|
||||
if(fr->underline_thickness > 0)
|
||||
{
|
||||
d_rect(r2f32p(p.x+pre_advance, p.y+fr->run.descent-fr->underline_thickness/2, p.x+advance, p.y+fr->run.descent+fr->underline_thickness/2), fr->color, 0, 0, 1.f);
|
||||
}
|
||||
if(fr->strikethrough_thickness > 0)
|
||||
{
|
||||
d_rect(r2f32p(p.x+pre_advance, p.y+fr->run.descent - fr->run.ascent/2, p.x+advance, p.y+fr->run.descent - fr->run.ascent/2 + fr->strikethrough_thickness), fr->color, 0, 0, 1.f);
|
||||
}
|
||||
if(trailer_found)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
end_draw:;
|
||||
|
||||
// rjf: draw trailer
|
||||
if(trailer_found)
|
||||
{
|
||||
F_Piece *piece_first = trailer_run.pieces.v;
|
||||
F_Piece *piece_opl = piece_first + trailer_run.pieces.count;
|
||||
F32 pre_advance = advance;
|
||||
Vec4F32 trailer_piece_color = last_color;
|
||||
for(F_Piece *piece = piece_first;
|
||||
piece < piece_opl;
|
||||
piece += 1)
|
||||
{
|
||||
R_Handle texture = piece->texture;
|
||||
Rng2F32 src = r2f32p((F32)piece->subrect.x0, (F32)piece->subrect.y0, (F32)piece->subrect.x1, (F32)piece->subrect.y1);
|
||||
Vec2F32 size = dim_2f32(src);
|
||||
Rng2F32 dst = r2f32p(p.x + piece->offset.x + advance,
|
||||
p.y + piece->offset.y,
|
||||
p.x + piece->offset.x + advance + size.x,
|
||||
p.y + piece->offset.y + size.y);
|
||||
if(!r_handle_match(texture, r_handle_zero()))
|
||||
{
|
||||
d_img(dst, src, texture, trailer_piece_color, 0, 0, 0);
|
||||
trailer_piece_color.w *= 0.5f;
|
||||
}
|
||||
advance += piece->advance;
|
||||
}
|
||||
}
|
||||
|
||||
ProfEnd();
|
||||
}
|
||||
|
||||
internal void
|
||||
d_text_run(Vec2F32 p, Vec4F32 color, F_Run run)
|
||||
{
|
||||
F32 advance = 0;
|
||||
F_Piece *piece_first = run.pieces.v;
|
||||
F_Piece *piece_opl = piece_first + run.pieces.count;
|
||||
for(F_Piece *piece = piece_first;
|
||||
piece < piece_opl;
|
||||
piece += 1)
|
||||
{
|
||||
R_Handle texture = piece->texture;
|
||||
Rng2F32 src = r2f32p((F32)piece->subrect.x0, (F32)piece->subrect.y0, (F32)piece->subrect.x1, (F32)piece->subrect.y1);
|
||||
Vec2F32 size = dim_2f32(src);
|
||||
Rng2F32 dst = r2f32p(p.x + piece->offset.x + advance,
|
||||
p.y + piece->offset.y,
|
||||
p.x + piece->offset.x + advance + size.x,
|
||||
p.y + piece->offset.y + size.y);
|
||||
if(!r_handle_match(texture, r_handle_zero()))
|
||||
{
|
||||
d_img(dst, src, texture, color, 0, 0, 0);
|
||||
}
|
||||
advance += piece->advance;
|
||||
}
|
||||
}
|
||||
|
||||
internal void
|
||||
d_truncated_text_run(Vec2F32 p, Vec4F32 color, F32 max_x, F_Run text_run, F_Run trailer_run)
|
||||
{
|
||||
B32 truncated = 0;
|
||||
B32 set_truncation = 0;
|
||||
F32 truncation_p = p.x;
|
||||
F32 max_x_minus_ellipses = max_x - trailer_run.dim.x;
|
||||
F32 available_space = max_x - p.x;
|
||||
|
||||
// rjf: find last piece before truncation
|
||||
B32 truncation_needed = 0;
|
||||
F_Piece *last_piece_before_truncation = 0;
|
||||
F32 truncation_offset = 0;
|
||||
if(available_space > text_run.dim.x || available_space > trailer_run.dim.x)
|
||||
{
|
||||
F32 advance = 0;
|
||||
F_Piece *text_run_first = text_run.pieces.v;
|
||||
F_Piece *text_run_opl = text_run_first + text_run.pieces.count;
|
||||
for(F_Piece *piece = text_run_first;
|
||||
piece < text_run_opl;
|
||||
piece += 1)
|
||||
{
|
||||
Rng2F32 src = r2f32p((F32)piece->subrect.x0, (F32)piece->subrect.y0, (F32)piece->subrect.x1, (F32)piece->subrect.y1);
|
||||
Vec2F32 size = dim_2f32(src);
|
||||
Rng2F32 dst = r2f32p(p.x + piece->offset.x + advance,
|
||||
p.y + piece->offset.y,
|
||||
p.x + piece->offset.x + advance + size.x,
|
||||
p.y + piece->offset.y + size.y);
|
||||
advance += piece->advance;
|
||||
if(last_piece_before_truncation == 0 && p.x + advance > max_x_minus_ellipses)
|
||||
{
|
||||
truncation_offset = advance - piece->advance;
|
||||
last_piece_before_truncation = piece;
|
||||
}
|
||||
if(p.x + advance > max_x)
|
||||
{
|
||||
truncation_needed = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// rjf: draw pieces
|
||||
if(available_space > text_run.dim.x || available_space > trailer_run.dim.x)
|
||||
{
|
||||
F32 advance = 0;
|
||||
F_Piece *text_run_first = text_run.pieces.v;
|
||||
F_Piece *text_run_opl = text_run_first + text_run.pieces.count;
|
||||
for(F_Piece *piece = text_run_first;
|
||||
piece < text_run_opl;
|
||||
piece += 1)
|
||||
{
|
||||
if(truncation_needed && piece == last_piece_before_truncation)
|
||||
{
|
||||
break;
|
||||
}
|
||||
R_Handle texture = piece->texture;
|
||||
Rng2F32 src = r2f32p((F32)piece->subrect.x0, (F32)piece->subrect.y0, (F32)piece->subrect.x1, (F32)piece->subrect.y1);
|
||||
Vec2F32 size = dim_2f32(src);
|
||||
Rng2F32 dst = r2f32p(p.x + piece->offset.x + advance,
|
||||
p.y + piece->offset.y,
|
||||
p.x + piece->offset.x + advance + size.x,
|
||||
p.y + piece->offset.y + size.y);
|
||||
if(!r_handle_match(texture, r_handle_zero()))
|
||||
{
|
||||
d_img(dst, src, texture, color, 0, 0, 0);
|
||||
}
|
||||
advance += piece->advance;
|
||||
}
|
||||
}
|
||||
|
||||
// rjf: draw truncation ellipses
|
||||
if(truncation_needed && last_piece_before_truncation != 0)
|
||||
{
|
||||
Vec2F32 ellipses_p = {p.x + truncation_offset, p.y};
|
||||
Vec4F32 ellipses_color = color;
|
||||
F32 advance = 0;
|
||||
F_Piece *trailer_run_first = trailer_run.pieces.v;
|
||||
F_Piece *trailer_run_opl = trailer_run_first + trailer_run.pieces.count;
|
||||
for(F_Piece *piece = trailer_run_first;
|
||||
piece < trailer_run_opl;
|
||||
piece += 1)
|
||||
{
|
||||
R_Handle texture = piece->texture;
|
||||
Rng2F32 src = r2f32p((F32)piece->subrect.x0, (F32)piece->subrect.y0, (F32)piece->subrect.x1, (F32)piece->subrect.y1);
|
||||
Vec2F32 size = dim_2f32(src);
|
||||
Rng2F32 dst = r2f32p(ellipses_p.x + piece->offset.x + advance,
|
||||
ellipses_p.y + piece->offset.y,
|
||||
ellipses_p.x + piece->offset.x + advance + size.x,
|
||||
ellipses_p.y + piece->offset.y + size.y);
|
||||
if(!r_handle_match(texture, r_handle_zero()))
|
||||
{
|
||||
d_img(dst, src, texture, ellipses_color, 0, 0, 0);
|
||||
}
|
||||
ellipses_color.w *= 0.5f;
|
||||
advance += piece->advance;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal void
|
||||
d_text(F_Tag font, F32 size, Vec2F32 p, Vec4F32 color, String8 string)
|
||||
{
|
||||
Temp scratch = scratch_begin(0, 0);
|
||||
F_Run run = f_push_run_from_string(scratch.arena, font, size, 0, string);
|
||||
d_text_run(p, color, run);
|
||||
scratch_end(scratch);
|
||||
}
|
||||
|
||||
internal void
|
||||
d_textf(F_Tag font, F32 size, Vec2F32 p, Vec4F32 color, char *fmt, ...)
|
||||
{
|
||||
Temp scratch = scratch_begin(0, 0);
|
||||
va_list args;
|
||||
va_start(args, fmt);
|
||||
String8 string = push_str8fv(scratch.arena, fmt, args);
|
||||
va_end(args);
|
||||
d_text(font, size, p, color, string);
|
||||
scratch_end(scratch);
|
||||
}
|
||||
|
||||
internal void
|
||||
d_truncated_text(F_Tag font, F32 size, Vec2F32 p, Vec4F32 color, F32 max_x, String8 string)
|
||||
{
|
||||
Temp scratch = scratch_begin(0, 0);
|
||||
F_Run run = f_push_run_from_string(scratch.arena, font, size, 0, string);
|
||||
F_Run ellipses_run = f_push_run_from_string(scratch.arena, font, size, 0, str8_lit("..."));
|
||||
d_truncated_text_run(p, color, max_x, run, ellipses_run);
|
||||
scratch_end(scratch);
|
||||
}
|
||||
|
||||
internal void
|
||||
d_truncated_textf(F_Tag font, F32 size, Vec2F32 p, Vec4F32 color, F32 max_x, char *fmt, ...)
|
||||
{
|
||||
Temp scratch = scratch_begin(0, 0);
|
||||
va_list args;
|
||||
va_start(args, fmt);
|
||||
String8 string = push_str8f(scratch.arena, fmt, args);
|
||||
d_truncated_text(font, size, p, color, max_x, string);
|
||||
va_end(args);
|
||||
scratch_end(scratch);
|
||||
}
|
||||
+192
@@ -0,0 +1,192 @@
|
||||
// Copyright (c) 2024 Epic Games Tools
|
||||
// Licensed under the MIT license (https://opensource.org/license/mit/)
|
||||
|
||||
#ifndef DRAW_H
|
||||
#define DRAW_H
|
||||
|
||||
////////////////////////////////
|
||||
//~ rjf: Fancy String Types
|
||||
|
||||
typedef struct D_FancyString D_FancyString;
|
||||
struct D_FancyString
|
||||
{
|
||||
F_Tag font;
|
||||
String8 string;
|
||||
Vec4F32 color;
|
||||
F32 size;
|
||||
F32 underline_thickness;
|
||||
F32 strikethrough_thickness;
|
||||
};
|
||||
|
||||
typedef struct D_FancyStringNode D_FancyStringNode;
|
||||
struct D_FancyStringNode
|
||||
{
|
||||
D_FancyStringNode *next;
|
||||
D_FancyString v;
|
||||
};
|
||||
|
||||
typedef struct D_FancyStringList D_FancyStringList;
|
||||
struct D_FancyStringList
|
||||
{
|
||||
D_FancyStringNode *first;
|
||||
D_FancyStringNode *last;
|
||||
U64 node_count;
|
||||
U64 total_size;
|
||||
};
|
||||
|
||||
typedef struct D_FancyRun D_FancyRun;
|
||||
struct D_FancyRun
|
||||
{
|
||||
F_Run run;
|
||||
Vec4F32 color;
|
||||
F32 underline_thickness;
|
||||
F32 strikethrough_thickness;
|
||||
};
|
||||
|
||||
typedef struct D_FancyRunNode D_FancyRunNode;
|
||||
struct D_FancyRunNode
|
||||
{
|
||||
D_FancyRunNode *next;
|
||||
D_FancyRun v;
|
||||
};
|
||||
|
||||
typedef struct D_FancyRunList D_FancyRunList;
|
||||
struct D_FancyRunList
|
||||
{
|
||||
D_FancyRunNode *first;
|
||||
D_FancyRunNode *last;
|
||||
U64 node_count;
|
||||
Vec2F32 dim;
|
||||
};
|
||||
|
||||
////////////////////////////////
|
||||
//~ rjf: Generated Code
|
||||
|
||||
#include "generated/draw.meta.h"
|
||||
|
||||
////////////////////////////////
|
||||
//~ rjf: Draw Bucket Types
|
||||
|
||||
typedef struct D_Bucket D_Bucket;
|
||||
struct D_Bucket
|
||||
{
|
||||
R_PassList passes;
|
||||
U64 stack_gen;
|
||||
U64 last_cmd_stack_gen;
|
||||
D_BucketStackDecls;
|
||||
};
|
||||
|
||||
////////////////////////////////
|
||||
//~ rjf: Thread Context
|
||||
|
||||
typedef struct D_BucketSelectionNode D_BucketSelectionNode;
|
||||
struct D_BucketSelectionNode
|
||||
{
|
||||
D_BucketSelectionNode *next;
|
||||
D_Bucket *bucket;
|
||||
};
|
||||
|
||||
typedef struct D_ThreadCtx D_ThreadCtx;
|
||||
struct D_ThreadCtx
|
||||
{
|
||||
Arena *arena;
|
||||
U64 arena_frame_start_pos;
|
||||
D_BucketSelectionNode *top_bucket;
|
||||
D_BucketSelectionNode *free_bucket_selection;
|
||||
};
|
||||
|
||||
////////////////////////////////
|
||||
//~ rjf: Globals
|
||||
|
||||
thread_static D_ThreadCtx *d_thread_ctx = 0;
|
||||
|
||||
////////////////////////////////
|
||||
//~ rjf: Basic Helpers
|
||||
|
||||
internal U64 d_hash_from_string(String8 string);
|
||||
|
||||
////////////////////////////////
|
||||
//~ rjf: Fancy String Type Functions
|
||||
|
||||
internal void d_fancy_string_list_push(Arena *arena, D_FancyStringList *list, D_FancyString *str);
|
||||
internal String8 d_string_from_fancy_string_list(Arena *arena, D_FancyStringList *list);
|
||||
internal D_FancyRunList d_fancy_run_list_from_fancy_string_list(Arena *arena, D_FancyStringList *strs);
|
||||
|
||||
////////////////////////////////
|
||||
//~ rjf: Top-Level API
|
||||
//
|
||||
// (Frame boundaries & bucket submission)
|
||||
|
||||
internal void d_begin_frame(void);
|
||||
internal void d_submit_bucket(OS_Handle os_window, R_Handle r_window, D_Bucket *bucket);
|
||||
|
||||
////////////////////////////////
|
||||
//~ rjf: Bucket Construction & Selection API
|
||||
//
|
||||
// (Bucket: Handle to sequence of many render passes, constructed by this layer)
|
||||
|
||||
internal D_Bucket *d_bucket_make(void);
|
||||
internal void d_push_bucket(D_Bucket *bucket);
|
||||
internal void d_pop_bucket(void);
|
||||
internal D_Bucket *d_top_bucket(void);
|
||||
#define D_BucketScope(b) DeferLoop(d_push_bucket(b), d_pop_bucket())
|
||||
|
||||
////////////////////////////////
|
||||
//~ rjf: Bucket Stacks
|
||||
//
|
||||
// (Pushing/popping implicit draw parameters)
|
||||
|
||||
internal R_Tex2DSampleKind d_push_tex2d_sample_kind(R_Tex2DSampleKind v);
|
||||
internal Mat3x3F32 d_push_xform2d(Mat3x3F32 v);
|
||||
internal Rng2F32 d_push_clip(Rng2F32 v);
|
||||
internal F32 d_push_transparency(F32 v);
|
||||
internal R_Tex2DSampleKind d_pop_tex2d_sample_kind(void);
|
||||
internal Mat3x3F32 d_pop_xform2d(void);
|
||||
internal Rng2F32 d_pop_clip(void);
|
||||
internal F32 d_pop_transparency(void);
|
||||
internal R_Tex2DSampleKind d_top_tex2d_sample_kind(void);
|
||||
internal Mat3x3F32 d_top_xform2d(void);
|
||||
internal Rng2F32 d_top_clip(void);
|
||||
internal F32 d_top_transparency(void);
|
||||
|
||||
#define D_Tex2DSampleKindScope(v) DeferLoop(d_push_tex2d_sample_kind(v), d_pop_tex2d_sample_kind())
|
||||
#define D_XForm2DScope(v) DeferLoop(d_push_xform2d(v), d_pop_xform2d())
|
||||
#define D_ClipScope(v) DeferLoop(d_push_clip(v), d_pop_clip())
|
||||
#define D_TransparencyScope(v) DeferLoop(d_push_transparency(v), d_pop_transparency())
|
||||
|
||||
////////////////////////////////
|
||||
//~ rjf: Core Draw Calls
|
||||
//
|
||||
// (Apply to the calling thread's currently selected bucket)
|
||||
|
||||
//- rjf: rectangles
|
||||
internal inline R_Rect2DInst *d_rect(Rng2F32 dst, Vec4F32 color, F32 corner_radius, F32 border_thickness, F32 edge_softness);
|
||||
|
||||
//- rjf: images
|
||||
internal inline R_Rect2DInst *d_img(Rng2F32 dst, Rng2F32 src, R_Handle texture, Vec4F32 color, F32 corner_radius, F32 border_thickness, F32 edge_softness);
|
||||
|
||||
//- rjf: blurs
|
||||
internal R_PassParams_Blur *d_blur(Rng2F32 rect, F32 blur_size, F32 corner_radius);
|
||||
|
||||
//- rjf: 3d rendering pass params
|
||||
internal R_PassParams_Geo3D *d_geo3d_begin(Rng2F32 viewport, Mat4x4F32 view, Mat4x4F32 projection);
|
||||
|
||||
//- rjf: meshes
|
||||
internal R_Mesh3DInst *d_mesh(R_Handle mesh_vertices, R_Handle mesh_indices, R_GeoTopologyKind mesh_geo_topology, R_GeoVertexFlags mesh_geo_vertex_flags, R_Handle albedo_tex, Mat4x4F32 inst_xform);
|
||||
|
||||
//- rjf: collating one pre-prepped bucket into parent bucket
|
||||
internal void d_sub_bucket(D_Bucket *bucket);
|
||||
|
||||
////////////////////////////////
|
||||
//~ rjf: Draw Call Helpers
|
||||
|
||||
//- rjf: text
|
||||
internal void d_truncated_fancy_run_list(Vec2F32 p, D_FancyRunList *list, F32 max_x, F_Run trailer_run);
|
||||
internal void d_text_run(Vec2F32 p, Vec4F32 color, F_Run run);
|
||||
internal void d_truncated_text_run(Vec2F32 p, Vec4F32 color, F32 max_x, F_Run text_run, F_Run trailer_run);
|
||||
internal void d_text(F_Tag font, F32 size, Vec2F32 p, Vec4F32 color, String8 string);
|
||||
internal void d_textf(F_Tag font, F32 size, Vec2F32 p, Vec4F32 color, char *fmt, ...);
|
||||
internal void d_truncated_text(F_Tag font, F32 size, Vec2F32 p, Vec4F32 color, F32 max_x, String8 string);
|
||||
internal void d_truncated_textf(F_Tag font, F32 size, Vec2F32 p, Vec4F32 color, F32 max_x, char *fmt, ...);
|
||||
|
||||
#endif // DRAW_H
|
||||
@@ -0,0 +1,58 @@
|
||||
// Copyright (c) 2024 Epic Games Tools
|
||||
// Licensed under the MIT license (https://opensource.org/license/mit/)
|
||||
|
||||
@table(name, name_lower, type, default_init)
|
||||
D_StackTable:
|
||||
{
|
||||
{Tex2DSampleKind tex2d_sample_kind R_Tex2DSampleKind `R_Tex2DSampleKind_Nearest` }
|
||||
{XForm2D xform2d Mat3x3F32 `{1, 0, 0, 0, 1, 0, 0, 0, 1}` }
|
||||
{Clip clip Rng2F32 `{0}` }
|
||||
{Transparency transparency F32 `0` }
|
||||
}
|
||||
|
||||
@table_gen
|
||||
{
|
||||
@expand(D_StackTable a) `typedef struct D_$(a.name)Node D_$(a.name)Node; struct D_$(a.name)Node {D_$(a.name)Node *next; $(a.type) v;};`;
|
||||
}
|
||||
|
||||
@table_gen
|
||||
{
|
||||
`#define D_BucketStackDecls struct{\\`;
|
||||
@expand(D_StackTable a) `D_$(a.name)Node *top_$(a.name_lower);\\`;
|
||||
`}`;
|
||||
}
|
||||
|
||||
@table_gen
|
||||
{
|
||||
@expand(D_StackTable a) `read_only global D_$(a.name)Node d_nil_$(a.name_lower) = {0, $(a.default_init)};`;
|
||||
}
|
||||
|
||||
@table_gen
|
||||
{
|
||||
`#define D_BucketStackInits(b) do{\\`;
|
||||
@expand(D_StackTable a) `(b)->top_$(a.name_lower) = &d_nil_$(a.name_lower);\\`;
|
||||
`}while(0)`;
|
||||
}
|
||||
|
||||
@table_gen
|
||||
{
|
||||
`#if 0`;
|
||||
@expand(D_StackTable a) `internal $(a.type) $(=>35) d_push_$(a.name_lower)($(a.type) v);`;
|
||||
@expand(D_StackTable a) `internal $(a.type) $(=>35) d_pop_$(a.name_lower)(void);`;
|
||||
@expand(D_StackTable a) `internal $(a.type) $(=>35) d_top_$(a.name_lower)(void);`;
|
||||
`#endif`;
|
||||
}
|
||||
|
||||
@table_gen @c_file
|
||||
{
|
||||
@expand(D_StackTable a) `internal $(a.type) $(=>35) d_push_$(a.name_lower)($(a.type) v) {D_StackPushImpl($(a.name), $(a.name_lower), $(a.type), v);}`;
|
||||
@expand(D_StackTable a) `internal $(a.type) $(=>35) d_pop_$(a.name_lower)(void) {D_StackPopImpl($(a.name), $(a.name_lower), $(a.type));}`;
|
||||
@expand(D_StackTable a) `internal $(a.type) $(=>35) d_top_$(a.name_lower)(void) {D_StackTopImpl($(a.name), $(a.name_lower), $(a.type));}`;
|
||||
}
|
||||
|
||||
@table_gen
|
||||
{
|
||||
`#if 0`;
|
||||
@expand(D_StackTable a) `#define D_$(a.name)Scope(v) $(=>35) DeferLoop(d_push_$(a.name_lower)(v), d_pop_$(a.name_lower)())`;
|
||||
`#endif`;
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
// Copyright (c) 2024 Epic Games Tools
|
||||
// Licensed under the MIT license (https://opensource.org/license/mit/)
|
||||
|
||||
//- GENERATED CODE
|
||||
|
||||
internal R_Tex2DSampleKind d_push_tex2d_sample_kind(R_Tex2DSampleKind v) {D_StackPushImpl(Tex2DSampleKind, tex2d_sample_kind, R_Tex2DSampleKind, v);}
|
||||
internal Mat3x3F32 d_push_xform2d(Mat3x3F32 v) {D_StackPushImpl(XForm2D, xform2d, Mat3x3F32, v);}
|
||||
internal Rng2F32 d_push_clip(Rng2F32 v) {D_StackPushImpl(Clip, clip, Rng2F32, v);}
|
||||
internal F32 d_push_transparency(F32 v) {D_StackPushImpl(Transparency, transparency, F32, v);}
|
||||
internal R_Tex2DSampleKind d_pop_tex2d_sample_kind(void) {D_StackPopImpl(Tex2DSampleKind, tex2d_sample_kind, R_Tex2DSampleKind);}
|
||||
internal Mat3x3F32 d_pop_xform2d(void) {D_StackPopImpl(XForm2D, xform2d, Mat3x3F32);}
|
||||
internal Rng2F32 d_pop_clip(void) {D_StackPopImpl(Clip, clip, Rng2F32);}
|
||||
internal F32 d_pop_transparency(void) {D_StackPopImpl(Transparency, transparency, F32);}
|
||||
internal R_Tex2DSampleKind d_top_tex2d_sample_kind(void) {D_StackTopImpl(Tex2DSampleKind, tex2d_sample_kind, R_Tex2DSampleKind);}
|
||||
internal Mat3x3F32 d_top_xform2d(void) {D_StackTopImpl(XForm2D, xform2d, Mat3x3F32);}
|
||||
internal Rng2F32 d_top_clip(void) {D_StackTopImpl(Clip, clip, Rng2F32);}
|
||||
internal F32 d_top_transparency(void) {D_StackTopImpl(Transparency, transparency, F32);}
|
||||
@@ -0,0 +1,50 @@
|
||||
// Copyright (c) 2024 Epic Games Tools
|
||||
// Licensed under the MIT license (https://opensource.org/license/mit/)
|
||||
|
||||
//- GENERATED CODE
|
||||
|
||||
#ifndef DRAW_META_H
|
||||
#define DRAW_META_H
|
||||
|
||||
typedef struct D_Tex2DSampleKindNode D_Tex2DSampleKindNode; struct D_Tex2DSampleKindNode {D_Tex2DSampleKindNode *next; R_Tex2DSampleKind v;};
|
||||
typedef struct D_XForm2DNode D_XForm2DNode; struct D_XForm2DNode {D_XForm2DNode *next; Mat3x3F32 v;};
|
||||
typedef struct D_ClipNode D_ClipNode; struct D_ClipNode {D_ClipNode *next; Rng2F32 v;};
|
||||
typedef struct D_TransparencyNode D_TransparencyNode; struct D_TransparencyNode {D_TransparencyNode *next; F32 v;};
|
||||
#define D_BucketStackDecls struct{\
|
||||
D_Tex2DSampleKindNode *top_tex2d_sample_kind;\
|
||||
D_XForm2DNode *top_xform2d;\
|
||||
D_ClipNode *top_clip;\
|
||||
D_TransparencyNode *top_transparency;\
|
||||
}
|
||||
read_only global D_Tex2DSampleKindNode d_nil_tex2d_sample_kind = {0, R_Tex2DSampleKind_Nearest};
|
||||
read_only global D_XForm2DNode d_nil_xform2d = {0, {1, 0, 0, 0, 1, 0, 0, 0, 1}};
|
||||
read_only global D_ClipNode d_nil_clip = {0, {0}};
|
||||
read_only global D_TransparencyNode d_nil_transparency = {0, 0};
|
||||
#define D_BucketStackInits(b) do{\
|
||||
(b)->top_tex2d_sample_kind = &d_nil_tex2d_sample_kind;\
|
||||
(b)->top_xform2d = &d_nil_xform2d;\
|
||||
(b)->top_clip = &d_nil_clip;\
|
||||
(b)->top_transparency = &d_nil_transparency;\
|
||||
}while(0)
|
||||
#if 0
|
||||
internal R_Tex2DSampleKind d_push_tex2d_sample_kind(R_Tex2DSampleKind v);
|
||||
internal Mat3x3F32 d_push_xform2d(Mat3x3F32 v);
|
||||
internal Rng2F32 d_push_clip(Rng2F32 v);
|
||||
internal F32 d_push_transparency(F32 v);
|
||||
internal R_Tex2DSampleKind d_pop_tex2d_sample_kind(void);
|
||||
internal Mat3x3F32 d_pop_xform2d(void);
|
||||
internal Rng2F32 d_pop_clip(void);
|
||||
internal F32 d_pop_transparency(void);
|
||||
internal R_Tex2DSampleKind d_top_tex2d_sample_kind(void);
|
||||
internal Mat3x3F32 d_top_xform2d(void);
|
||||
internal Rng2F32 d_top_clip(void);
|
||||
internal F32 d_top_transparency(void);
|
||||
#endif
|
||||
#if 0
|
||||
#define D_Tex2DSampleKindScope(v) DeferLoop(d_push_tex2d_sample_kind(v), d_pop_tex2d_sample_kind())
|
||||
#define D_XForm2DScope(v) DeferLoop(d_push_xform2d(v), d_pop_xform2d())
|
||||
#define D_ClipScope(v) DeferLoop(d_push_clip(v), d_pop_clip())
|
||||
#define D_TransparencyScope(v) DeferLoop(d_push_transparency(v), d_pop_transparency())
|
||||
#endif
|
||||
|
||||
#endif // DRAW_META_H
|
||||
Reference in New Issue
Block a user