demon tweaks / debugging; adjust call stack cache reading API to account for high-priority path, where we want to try computing the thread's call stack immediately

This commit is contained in:
Ryan Fleury committed 2025-05-16 21:12:58 -07:00
1 parent 86eabe0d6d
commit a379134ed8
9 files changed
+42 -12

No files matched your search

+1 -1
View File
@@ -525,7 +525,7 @@ rd_title_fstrs_from_ctrl_entity(Arena *arena, CTRL_Entity *entity, B32 include_e
DI_Scope *di_scope = di_scope_open();
CTRL_Entity *process = ctrl_entity_ancestor_from_kind(entity, CTRL_EntityKind_Process);
Arch arch = entity->arch;
CTRL_CallStack call_stack = ctrl_call_stack_from_thread(ctrl_scope, entity, ctrl_handle_match(entity->handle, rd_base_regs()->thread), 0);
CTRL_CallStack call_stack = ctrl_call_stack_from_thread(ctrl_scope, &d_state->ctrl_entity_store->ctx, entity, ctrl_handle_match(entity->handle, rd_base_regs()->thread), 0);
for(U64 idx = 0, limit = 6; idx < call_stack.frames_count && idx < limit; idx += 1)
{
CTRL_CallStackFrame *f = &call_stack.frames[call_stack.frames_count - 1 - idx];