demon tweaks / debugging; adjust call stack cache reading API to account for high-priority path, where we want to try computing the thread's call stack immediately

This commit is contained in:
Ryan Fleury
2025-05-16 21:12:58 -07:00
parent 86eabe0d6d
commit a379134ed8
9 changed files with 42 additions and 12 deletions
+4 -4
View File
@@ -1816,7 +1816,7 @@ rd_eval_space_read(void *u, E_Space space, void *out, Rng1U64 range)
case CTRL_EntityKind_Thread:
{
CTRL_Scope *ctrl_scope = ctrl_scope_open();
CTRL_CallStack call_stack = ctrl_call_stack_from_thread(ctrl_scope, entity, 1, 0);
CTRL_CallStack call_stack = ctrl_call_stack_from_thread(ctrl_scope, &d_state->ctrl_entity_store->ctx, entity, 1, 0);
U64 concrete_frame_idx = e_interpret_ctx->reg_unwind_count;
if(concrete_frame_idx < call_stack.concrete_frames_count)
{
@@ -6399,7 +6399,7 @@ rd_window_frame(void)
Vec4F32 code_color = ui_color_from_name(str8_lit("code_default"));
Vec4F32 symbol_color = ui_color_from_name(str8_lit("code_symbol"));
CTRL_Entity *process = ctrl_entity_ancestor_from_kind(ctrl_entity, CTRL_EntityKind_Process);
CTRL_CallStack call_stack = ctrl_call_stack_from_thread(ctrl_scope, ctrl_entity, ctrl_handle_match(ctrl_entity->handle, rd_base_regs()->thread), 0);
CTRL_CallStack call_stack = ctrl_call_stack_from_thread(ctrl_scope, &d_state->ctrl_entity_store->ctx, ctrl_entity, ctrl_handle_match(ctrl_entity->handle, rd_base_regs()->thread), 0);
if(call_stack.frames_count != 0)
{
ui_spacer(ui_em(1.5f, 1.f));
@@ -15640,7 +15640,7 @@ rd_frame(void)
{
CTRL_Scope *ctrl_scope = ctrl_scope_open();
CTRL_Entity *thread = ctrl_entity_from_handle(&d_state->ctrl_entity_store->ctx, rd_base_regs()->thread);
CTRL_CallStack call_stack = ctrl_call_stack_from_thread(ctrl_scope, thread, 1, os_now_microseconds()+10000);
CTRL_CallStack call_stack = ctrl_call_stack_from_thread(ctrl_scope, &d_state->ctrl_entity_store->ctx, thread, 1, os_now_microseconds()+10000);
CTRL_CallStackFrame *frame = ctrl_call_stack_frame_from_unwind_and_inline_depth(&call_stack, rd_regs()->unwind_count, rd_regs()->inline_depth);
if(frame == 0)
{
@@ -15659,7 +15659,7 @@ rd_frame(void)
{
CTRL_Scope *ctrl_scope = ctrl_scope_open();
CTRL_Entity *thread = ctrl_entity_from_handle(&d_state->ctrl_entity_store->ctx, rd_base_regs()->thread);
CTRL_CallStack call_stack = ctrl_call_stack_from_thread(ctrl_scope, thread, 1, os_now_microseconds()+10000);
CTRL_CallStack call_stack = ctrl_call_stack_from_thread(ctrl_scope, &d_state->ctrl_entity_store->ctx, thread, 1, os_now_microseconds()+10000);
CTRL_CallStackFrame *current_frame = ctrl_call_stack_frame_from_unwind_and_inline_depth(&call_stack, rd_regs()->unwind_count, rd_regs()->inline_depth);
CTRL_CallStackFrame *next_frame = current_frame;
if(current_frame != 0) switch(kind)
+1 -1
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@@ -957,7 +957,7 @@ E_TYPE_IREXT_FUNCTION_DEF(call_stack)
{
accel->arch = entity->arch;
accel->process = ctrl_process_from_entity(entity)->handle;
accel->call_stack = ctrl_call_stack_from_thread(rd_state->frame_ctrl_scope, entity, ctrl_handle_match(entity->handle, rd_base_regs()->thread), 0);
accel->call_stack = ctrl_call_stack_from_thread(rd_state->frame_ctrl_scope, &d_state->ctrl_entity_store->ctx, entity, ctrl_handle_match(entity->handle, rd_base_regs()->thread), 0);
}
scratch_end(scratch);
}
+1
View File
@@ -13,6 +13,7 @@
- The debugger now unfocuses query bars (e.g. that opened by `Ctrl + F` in a source view) if the main view content is clicked by the mouse. The query bar can be refocused also by clicking.
- Moved call stack evaluation to occur asynchronously, so that deeper call stacks (which can be expensive to compute) do not block the UI.
- Stopped the debugger from running the default Windows message handling path for most `Alt`-based keybindings, which was causing a Windows beep sound to play.
- Fixed a bug where RDI files would sometimes fail to generate, resulting in no debug info being available on some runs.
- Fixed a bug which was preventing backslashes from working in file system querying interfaces correctly.
- Fixed a bug which was preventing some recursive callstacks from fully displaying in the debugger.
- Fixed a bug which prevented `Space` from being used as a keybinding. Bound `Space` by default to the `Accept` command (to which `Enter` / `Return` is also defaultly bound).
+2 -2
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@@ -1011,7 +1011,7 @@ rd_watch_row_info_from_row(Arena *arena, EV_Row *row)
CTRL_Scope *ctrl_scope = ctrl_scope_open();
info.callstack_thread = entity;
U64 frame_num = ev_block_num_from_id(block, key.child_id);
CTRL_CallStack call_stack = ctrl_call_stack_from_thread(ctrl_scope, entity, ctrl_handle_match(entity->handle, rd_base_regs()->thread), 0);
CTRL_CallStack call_stack = ctrl_call_stack_from_thread(ctrl_scope, &d_state->ctrl_entity_store->ctx, entity, ctrl_handle_match(entity->handle, rd_base_regs()->thread), 0);
if(1 <= frame_num && frame_num <= call_stack.frames_count)
{
CTRL_CallStackFrame *f = &call_stack.frames[frame_num-1];
@@ -2841,7 +2841,7 @@ RD_VIEW_UI_FUNCTION_DEF(memory)
CTRL_Scope *ctrl_scope = ctrl_scope_open();
CTRL_Entity *thread = ctrl_entity_from_handle(&d_state->ctrl_entity_store->ctx, rd_regs()->thread);
CTRL_Entity *process = ctrl_entity_ancestor_from_kind(thread, CTRL_EntityKind_Process);
CTRL_CallStack call_stack = ctrl_call_stack_from_thread(ctrl_scope, thread, 1, 0);
CTRL_CallStack call_stack = ctrl_call_stack_from_thread(ctrl_scope, &d_state->ctrl_entity_store->ctx, thread, 1, 0);
//- rjf: fill unwind frame annotations
if(call_stack.concrete_frames_count != 0) UI_Tag(str8_lit("weak"))
+1 -1
View File
@@ -525,7 +525,7 @@ rd_title_fstrs_from_ctrl_entity(Arena *arena, CTRL_Entity *entity, B32 include_e
DI_Scope *di_scope = di_scope_open();
CTRL_Entity *process = ctrl_entity_ancestor_from_kind(entity, CTRL_EntityKind_Process);
Arch arch = entity->arch;
CTRL_CallStack call_stack = ctrl_call_stack_from_thread(ctrl_scope, entity, ctrl_handle_match(entity->handle, rd_base_regs()->thread), 0);
CTRL_CallStack call_stack = ctrl_call_stack_from_thread(ctrl_scope, &d_state->ctrl_entity_store->ctx, entity, ctrl_handle_match(entity->handle, rd_base_regs()->thread), 0);
for(U64 idx = 0, limit = 6; idx < call_stack.frames_count && idx < limit; idx += 1)
{
CTRL_CallStackFrame *f = &call_stack.frames[call_stack.frames_count - 1 - idx];