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bundle per-module info in eval system; use all modules in all processes in ctrl layer evaluations; further sketching out of space info
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// Copyright (c) 2024 Epic Games Tools
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// Licensed under the MIT license (https://opensource.org/license/mit/)
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////////////////////////////////
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//~ rjf: Generated Code
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#include "eval/generated/eval.meta.c"
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////////////////////////////////
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//~ rjf: Basic Helper Functions
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internal U64
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e_hash_from_string(U64 seed, String8 string)
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{
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U64 result = seed;
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for(U64 i = 0; i < string.size; i += 1)
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{
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result = ((result << 5) + result) + string.str[i];
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}
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return result;
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}
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////////////////////////////////
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//~ rjf: Message Functions
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internal void
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e_msg(Arena *arena, E_MsgList *msgs, E_MsgKind kind, void *location, String8 text)
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{
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E_Msg *msg = push_array(arena, E_Msg, 1);
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SLLQueuePush(msgs->first, msgs->last, msg);
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msgs->count += 1;
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msgs->max_kind = Max(kind, msgs->max_kind);
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msg->kind = kind;
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msg->location = location;
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msg->text = text;
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}
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internal void
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e_msgf(Arena *arena, E_MsgList *msgs, E_MsgKind kind, void *location, char *fmt, ...)
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{
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va_list args;
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va_start(args, fmt);
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String8 text = push_str8fv(arena, fmt, args);
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va_end(args);
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e_msg(arena, msgs, kind, location, text);
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}
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internal void
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e_msg_list_concat_in_place(E_MsgList *dst, E_MsgList *to_push)
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{
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if(dst->last != 0 && to_push->first != 0)
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{
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dst->last->next = to_push->first;
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dst->last = to_push->last;
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dst->count += to_push->count;
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dst->max_kind = Max(dst->max_kind, to_push->max_kind);
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}
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else if(to_push->first != 0)
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{
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MemoryCopyStruct(dst, to_push);
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}
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MemoryZeroStruct(to_push);
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}
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