EpicGamesExt -> EpicGames

This commit is contained in:
Ryan Fleury
2026-06-25 09:08:52 -06:00
parent 38c1e2a414
commit 9d651f4bd5
4 changed files with 7 additions and 7 deletions
+2 -2
View File
@@ -5,7 +5,7 @@ debugger itself, and is intended as a technical overview of the project. The
debugger's README, which includes usage instructions and tips, can be found
packaged along with debugger releases, or within the `build` folder after a
local copy has been built. You can find pre-built release binaries
[here](https://github.com/EpicGamesExt/raddebugger/releases)._
[here](https://github.com/EpicGames/raddebugger/releases)._
The RAD Debugger is a native, user-mode, multi-process, graphical debugger. It
currently only supports local-machine Windows x64 debugging with PDBs, with
@@ -14,7 +14,7 @@ support native Linux debugging and DWARF debug info.
The debugger is currently in *ALPHA*. In order to get the debugger
bullet-proof, it'd greatly help out if you submitted the issues you find
[here](https://github.com/EpicGamesExt/raddebugger/issues), along with any
[here](https://github.com/EpicGames/raddebugger/issues), along with any
information you can gather, like dump files (along with the build you used),
instructions to reproduce, test executables, and so on.