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EpicGamesExt -> EpicGames
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@@ -5,7 +5,7 @@ debugger itself, and is intended as a technical overview of the project. The
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debugger's README, which includes usage instructions and tips, can be found
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packaged along with debugger releases, or within the `build` folder after a
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local copy has been built. You can find pre-built release binaries
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[here](https://github.com/EpicGamesExt/raddebugger/releases)._
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[here](https://github.com/EpicGames/raddebugger/releases)._
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The RAD Debugger is a native, user-mode, multi-process, graphical debugger. It
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currently only supports local-machine Windows x64 debugging with PDBs, with
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@@ -14,7 +14,7 @@ support native Linux debugging and DWARF debug info.
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The debugger is currently in *ALPHA*. In order to get the debugger
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bullet-proof, it'd greatly help out if you submitted the issues you find
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[here](https://github.com/EpicGamesExt/raddebugger/issues), along with any
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[here](https://github.com/EpicGames/raddebugger/issues), along with any
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information you can gather, like dump files (along with the build you used),
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instructions to reproduce, test executables, and so on.
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