work on new eval-viz layer stringification which factors out measurement/limiting/etc., but just walks an eval tree and stringifies each part; start working on new types <-> lookup-rule stuff

This commit is contained in:
Ryan Fleury
2025-04-10 14:29:56 -07:00
parent b1f17b217c
commit 9bfa4f87e3
15 changed files with 278 additions and 72 deletions
+4 -5
View File
@@ -274,11 +274,10 @@ enum
{
E_TypeFlag_Const = (1<<0),
E_TypeFlag_Volatile = (1<<1),
E_TypeFlag_External = (1<<2),
E_TypeFlag_IsPlainText = (1<<3),
E_TypeFlag_IsCodeText = (1<<4),
E_TypeFlag_IsPathText = (1<<5),
E_TypeFlag_EditableChildren = (1<<6),
E_TypeFlag_IsPlainText = (1<<2),
E_TypeFlag_IsCodeText = (1<<3),
E_TypeFlag_IsPathText = (1<<4),
E_TypeFlag_EditableChildren = (1<<5),
};
typedef struct E_Member E_Member;