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readme disclaimers :) & remove my email from the help menu, since now we have a github
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@@ -5,6 +5,11 @@ currently only supports local-machine Windows x64 debugging with PDBs, with
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plans to expand and port in the future. In the future we'll expand to also
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support native Linux debugging and DWARF debug info.
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The RAD Debugger is currently in *ALPHA*. In order to get the debugger bullet-
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proof, it'd greatly help out if you submitted the issues you find here, along
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with any information you can gather, like dump files (along with the build you
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used), instructions to reproduce, test executables, and so on.
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You can download pre-built binaries for the debugger
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[here](https://github.com/EpicGames/raddebugger/releases).
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@@ -13,8 +18,10 @@ unifying the underlying debug info format. In that pursuit we've built
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the RADDBG debug info format, which is what the debugger parses and uses. To
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work with existing toolchains, we convert PDB (and eventually PE/ELF files
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with embedded DWARF) into the RADDBG format on-demand. This conversion process
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is currently unoptimized but quite fast for smaller PDB files (in many cases
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faster than many other programs simply deserialize the PDBs).
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is currently an unoptimized reference version. Nevertheless it's still quite
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fast for smaller PDB files (in many cases faster than many other programs
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simply deserialize the PDBs). It is much slower for much larger projects at the
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moment, but we expect this will vastly improve overtime.
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The RADDBG format is currently specified in code, in the files within the
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`src/raddbg_format` folder. The other relevant folders for working with the
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